Age | Commit message (Collapse) | Author |
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This also fixes alignment issues in many editors.
E.g. the frame numbers were badly aligned to the grid lines
in the timeline.
Checkout the images in D4681 for more examples.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4681
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Reviewers: brecht
Maniphest Tasks: T63619
Differential Revision: https://developer.blender.org/D4692
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Add back the ability to choose the select operation for random select.
Now we allow the operator to specify if the select operation should be
visible in the GUI or not.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4665
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This operator works similar to mesh operator but for Stroke and Points data.
Also minor cleanup in Normalize operator.
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Also check this flag in operators.
Note: This is required for the development of the new Normalize All operator.
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This works similar to mesh operator, but using Stroke and Points data.
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Use CMake's target_link_libraries instead of manually maintaining
library dependencies in a single list.
In practice adding new libraries often ended up being guess-work,
now each library lists the libraries it uses.
This was used for the game player executable so libraries
could optionally link to stubs.
If we need this functionality it can be done using target-properties
as described in T46725.
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Following user suggestion
- Similar to some apps
- Works better on laptops and desktops without numpads
- Also fix some small inconsistencies with select more/less in Dopesheet
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These transformations must be only available in Object and Edit mode.
Reviewed by: @mendio @pepeland
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Blender
Crash was introduced in rB48e48653c297, rB90f4ff95ed3a
`image_sample_invoke` is used for both `IMAGE_OT_sample` and
`IMAGE_OT_curves_point_set`. IMAGE_OT_curves_point_set didnt have
property `size` defined...
Now defines `size` for `IMAGE_OT_curves_point_set` as well
Reviewers: brecht
Maniphest Tasks: T63492
Differential Revision: https://developer.blender.org/D4675
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Select 'New' wasn't de-selecting when there was nothing selected
in some cases.
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Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
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Tested to work on Linux and macOS.
This will be enabled once all platforms are verified.
See D4684
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Needed for building without sorted libs.
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Previously it was bound to a shortcut.
Differential Revision: https://developer.blender.org/D4673
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Only redraw the regions, not the entire editor.
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Mainly, scaling needs to be continuously faded out in these cases.
Plus, in the case of end roll-off, it seems better to integrate into
this general fading system, instead of ad-hoc interpolation of tail.
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Although technically evaluating the proxy copy nodes doesn't require
the parent bone to be copied, other nodes that depend on the bones
sometimes expect the parent to be ready. To meet this expectation
it's necessary to add the dependency to the graph.
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Was caused by a NULL texture used as uniform.
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This parameter is not used with these modes.
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In paint modes this was the only button in the middle.
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was missing DEG updates
Reviewers: sergey
Maniphest Tasks: T63598
Differential Revision: https://developer.blender.org/D4685
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I'm not sur how it ever worked before. There was no texture bound to these
sampdensity and sampflame when no volume simulation was happening.
This fixes the issue using 1x1x1 dummy textures.
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- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
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This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
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- Allow orbiting while using Knife tool
- Use consistent panning keys in properties lists
- Also fix warning related to empty View 3D Generic keymap
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This was conflicting with some tools such as the select tools which used it for deselecting.
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Linking empty libs gave an error.
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As reported in T63582, it can cause chan_array to be not ready.
To reliably avoid crashing, the only easy way seems to be to
create the index during COW -- maybe @sergey has a better idea.
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