Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-22 | - view dolly now quits on pressing escape (if activated from the search menu). | Campbell Barton | |
- adding new bones now makes them active. | |||
2011-05-22 | file had non utf8 characters. | Campbell Barton | |
2011-05-22 | quiet compiler warnings for -Wundef | Campbell Barton | |
2011-05-22 | fix [#27458] Links for Logic Bricks no longer work | Campbell Barton | |
event->mval wasn't being set in some cases by the event system. | |||
2011-05-22 | correct a tooltip misspell | Daniel Salazar | |
2011-05-21 | view3d function naming, no functional changes. | Campbell Barton | |
2011-05-21 | fix [#27437] Appending armatures with custom bone shapes brings no custom ↵ | Campbell Barton | |
objects into scene.. impossible to edit previous fix unintentionally made linking groups also add objects to the scene, tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending. | |||
2011-05-21 | no functional changes, make give_base_to_objects() arguments less confusing. | Campbell Barton | |
2011-05-21 | Bugfix [#27452] Wrong linking of character groups | Joshua Leung | |
Linking in groups also ended up adding those objects to the current scene that we're linking the group in to. This is a regression. It leads to more work (and/or confusion) from animators when just trying to get a character into a shot file to start animating it (see my notes on my blog for the proper workflow regarding this). Reverting r36762, which caused this mess. | |||
2011-05-21 | patch [#27449] bpy_script_paths() return path reversed [patch] | Campbell Barton | |
from Dan Eicher (dna) | |||
2011-05-20 | Fix for [#27333] Translation constraint is broken. | Thomas Dinges | |
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. Before: http://www.pasteall.org/pic/12578 Now http://www.pasteall.org/pic/12258 From the description: "When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…" The new UI should make it a bit more clear. | |||
2011-05-20 | change transform to round at 0.5 for fcurves. | Campbell Barton | |
this gave noticeable issue when transforming int/fcurve's below zero. | |||
2011-05-20 | was using the wrong rna type for GRAPH_OT_select_leftright | Campbell Barton | |
2011-05-20 | 2.5 Particle UI: | Thomas Dinges | |
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. Changed List type to normal (with limit to 3 rows). Request by venomgfx. :) * Removed redundant text info about disconnected hair from Particle UI. | |||
2011-05-20 | error in recent commit. | Campbell Barton | |
2011-05-20 | edit gp_stroke_convertcoords not to modify the mval passed to it & make some ↵ | Campbell Barton | |
mval args const elsewhere too. | |||
2011-05-20 | use consistant arguments to ED_view3d_win_* funcs, a single float vector ↵ | Campbell Barton | |
rather then 2 floats. | |||
2011-05-20 | typo in previous commit | Sergey Sharybin | |
2011-05-20 | function rename to give clearer meaning that they change from window to 3d ↵ | Campbell Barton | |
coordinates. some functions had vague names, I even ended up re-writing some of these functions by accident! also added doxy comments. * ED_view3d_win_to_3d (was window_to_3d) * ED_view3d_win_to_delta (was window_to_3d_delta) * ED_view3d_win_to_vector (was window_to_3d_vector / viewvector) * ED_view3d_win_to_segment_clip (was viewline) * ED_view3d_win_to_ray (was viewray) | |||
2011-05-20 | buildbot: | Sergey Sharybin | |
ffmpeg was compuled with faad now (aac support which keeps libs gpl2 compatibile). Updating library dependencies for buildbot rules. | |||
2011-05-20 | replace checks with rv3d->persp with rv3d->is_persp since in these cases it ↵ | Campbell Barton | |
only matters if its a perspective view matrix, this wouldn't work right for camera views. | |||
2011-05-20 | simplify window_to_3d_vector() and call it from viewline() | Campbell Barton | |
also update python view function to match. | |||
2011-05-20 | rename mul_project_m4_v4 to mul_project_m4_v3. | Campbell Barton | |
2011-05-20 | Remedy compile error on windows/msvc introduced in r36787. | Nathan Letwory | |
2011-05-20 | use event->mval rather then subtracting ar->winrct.x / y from event->x / y | Campbell Barton | |
2011-05-20 | renaming bones didnt update update the view3d lock bone name. | Campbell Barton | |
2011-05-20 | use BKE_area_find_region_type in place of inline loops (no functional changes). | Campbell Barton | |
2011-05-20 | make api functions for converting rv3d->camzoom, so the odd logic for this ↵ | Campbell Barton | |
isn't inlined all over. | |||
2011-05-20 | int values were not drawing curve handles, yet the handles could still be ↵ | Campbell Barton | |
selected and transformed, and different handle types set. disable this check and draw curve handles for int fcurves. | |||
2011-05-20 | [#27439] Console window doesn't hide on startup when presets are used (Windows) | Campbell Barton | |
only print preset load messages in when debug is enabled. | |||
2011-05-20 | SVN maintenance. | Guillermo S. Romero | |
2011-05-19 | - mousewheel zoom now zooms camera area when the camera is locked and in ↵ | Campbell Barton | |
ortho view. - remove secret apricot feature now dolly is its own operator. | |||
2011-05-19 | move rna property area.active_space --> area.spaces.active | Campbell Barton | |
2011-05-19 | formatting changes only. | Campbell Barton | |
2011-05-19 | modify fcurve evaluation for bool/enum/int values. was converting from a ↵ | Campbell Barton | |
float to an int which means 0.9x evaluates to 0.0, negative numbers are also rounded up. Round at 0.5 instead & treat negative numbers the same. | |||
2011-05-19 | Fix some compile warnings. | Brecht Van Lommel | |
2011-05-19 | UI tweak: properties editor header now has same size as other headers again. | Brecht Van Lommel | |
2011-05-19 | Fix for preview render, lamp and world now also get localized like material ↵ | Brecht Van Lommel | |
and texture. | |||
2011-05-19 | Code refactor: split code for render updates and opening render view into | Brecht Van Lommel | |
separate files, no functional changes. | |||
2011-05-19 | Fix crash when accessing mesh from python while a mesh with a subsurf modifier | Brecht Van Lommel | |
is in editmode. | |||
2011-05-19 | Add localize_lamp and localize_world functions as already existed for materials | Brecht Van Lommel | |
and textures, unused still. | |||
2011-05-19 | UI: fix direction properties not showing the right direction editing widget, | Brecht Van Lommel | |
code was there but in the wrong location. This makes the opengl lights in the user preferences show that widget again as in 2.4. | |||
2011-05-19 | screenshot operator can now be executed directly. | Campbell Barton | |
so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"): | |||
2011-05-19 | UI: fix menus getting closed too quick when moving mouse not exactly towards | Brecht Van Lommel | |
them, noticeable for the vertex groups or material slot utility menus. | |||
2011-05-19 | py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a ↵ | Campbell Barton | |
subclass of Panel), it messes up re-registering panels. | |||
2011-05-19 | change window_to_3d to take screen coords as floats. | Campbell Barton | |
2011-05-19 | converting grease pencil now works in the camera view. | Campbell Barton | |
2011-05-19 | fix [#27432] [2.57/scripts/modules/bpy/path.py:169] can't concat bytes to str | Campbell Barton | |
2011-05-19 | fix [#27437] Appending armatures with custom bone shapes brings no custom ↵ | Campbell Barton | |
objects into scene.. impossible to edit | |||
2011-05-19 | add python access to mathutils.intersect_line_plane, update view3d_utils ↵ | Campbell Barton | |
module to use it. |