Age | Commit message (Collapse) | Author |
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remains translate though. Can be activitated as 4th CTRL hotkey cycle.
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I got rid of a few warnings about blah shadows a previous declaration.
In the gameengine files I fix the following:
removed some unused vars
removed dos style line breaks
added newlines to last line in a couple of files to remove warnings.
Kent
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pointed out in bug tracker that these weren't entirely accurate.
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missing files in Kester's new commits. This commit adds these two files so
that compiling can continue as it is intended to. Emilie M. found a
home for the files rather quickly, Ton recieived the files from Erwin via
email, and we all tested. Works great! Thanks to everyone that helped!
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../include/MT_Quaternion.h:62: warning: declaration of 'angle' shadows a member
of 'this'
Kent
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KX_RayCast.h:92: error: `NULL' was not declared in this scope
Kent
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- center of rotation for camera in cameraview rotate has to remain the
camera center itself, drawing the dashed helpline then doesn't work,
since it's behind the camera clipplane. Just disabled that line.
- made MMB switch for cameraview grab to become quadratic, for a dolly
this feels OK, and makes it possible to move in small and large scenes.
- restored SHIFT modifier for translation and scaling. This based on old
convention that allowed precision editing on top of the transform you
already applied before pressing SHIFT.
Solved it with a new flag (T_SHIFT_MOD), since the G.qual cannot be
used. Transform() innerloop has to detect the SHIFT event itself.
Also coded it with storing the mouseposition while SHIFT event happened.
Hope Martin can approve! :)
- Martin's last commit made Manipulator Translate not work, it passed on
a zero translation to the constrainter, causing NaN's. Nicely catched the
exception.
- Fixed 'Trackball' to accept number input too
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Reenable ODE in the physics engine buttons.
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Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
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to the Cygwin platform. This produced some silly error message about files
which haven't existed in the CVS repository for many months now. I can
remember seeing this message for at least a year and since it has *never*
changed I decided to investigate. Looks like unmaintained part of the
build system that nobody pays attention to but just in case I've left it
in tact with the following comment:
This code below seems outdated and doesn't even seem to apply to the
Windows platform. I've commented it out until someone can take a look at it
and confirm or deny. If it breaks anything blame Chris Burt / Desoto
Hopefully that's clear enough, but I really think this is a trivial change
and if after review nobody minds I'll simply erase the offending code.
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need to do a check to be sure that we're not attempting to compile AVI
codec related features on Cygwin.
Prior to Rob's commit today, this setting wasn't exposed to Cygwin by
default because it was hidden by a WITH_QUICKTIME ifdef but when Rob
cleaned up today he removed that and the WIN32 ifdef inspired Cygwin and
the free tools to try and compile these pieces. This resulted in an
undefined reference to get_avicodec_settings.
Rob: Please review this change to be sure its compatible with the rest of
your integration of the avicodec and quicktime. It seems to go flawlessly
here but without your OK I'm not comfortable making this permenant. I based
this modifcation on other instances of this check for FREE_WINDOWS so it
should be just fine.
As always if it breaks something blame Ton. :P
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anymore. Was giving some problems with cameras looking perfectly down.
Also removed all NEWTRANSFORM defines, using the new code all the time now.
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much like the Shrink/Fatten code, meaning pull the mouse toward you pulls the camera, push pushes it away.
Also added a T_CAMERA flag for camera grab, which gets set on TransData conversion.
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The gamma functions in gammaCorrectionTables.c cannot be used to correct
and correct back with identical results... causing banding in rendering
pictures with halos.
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- Camera translate in camera view, with MMB, works again. Code needs
verification by Martin... it does it different now too.
- Camera rotate in camera view works again. MMB switches to 'trackball',
as formerly. Isn't consistant with other rotate+MMB though...
- rotate camera in cameraview around cursor doesn't 'feedack' anymore
Martin; I only use the TransInfo->persinv[4][4] now, but I think it's
safe to use viewmat and viewinv too?
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what todo. With the new Transform(), using different args, it's not
easy to do it with single function pointer.
For the time being, the function pointer isn't used for the 3d window.
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File name (40) and dirname (80) were too short in sequence data. Made it
compliant using defines FILE_MAXFILE and FILE_MAXDIR.
Also replaced all strcpy() and strcat() with strncpy/strncat, with the
defines in it.
Oh, also fixed plugin path length for sequence, was just 80!
Bug fix #2366
Restored old convention that made using SHIFT+CTRL while using button-
sliders go with 0.1 stepsize of CTRL.
(noticed too late that Chris Burt assigned to self... sorry!)
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SHIFT+Z shaded view could display Shadeless overflows, due to lack of
clipping float to a char. :)
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Mesh object with hooks, which was used as duplivertor, didn't render the
duplicated objects on correct locations.
It did show OK in 3d window though, was due to not synced drawing and
render convertor code.
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removed leftovers from Freeimage/Imagemagick experiments
and removed stuff from a Quicktime for linux implementation.
Also removed the (win32) Fullscreen button from the UI and
disabled the corresponding commandline option. The code is
still present to reenable the option whenever the ATI issues
get solved.
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function that was only called in ortho... grid snapping otherwise can
not work. Thanks i-Alexander for reporting!
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Activate object in oops, while in posemode (or even editmode) was possible,
potentially causing all kinds of nasty stuff.
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- this changed creasing behavior at vertices with >2 adjacent creased
edges. Hope no one minds (new behavior should be nicer).
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moving mouse around :)
- Shift+D duplicate uses new transform
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https://projects.blender.org/tracker/index.php?func=detail&aid=1173&group_id=9&atid=126
blender now does a little more homework to figure out what type of avi file is
being loaded.
Kent
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Akey in ipowindow didn't deselect anymore. Or worse... each main refresh
in ipowindow selected all ipos!
Was related to trying to fix mess from jK's commit last year... now its
scientifically ok again! :)
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Outliner click on mesh in screen without 3d window crashed. NULL pointer!
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The grid function (transform translate, snap-to) now uses the grid step as
displayed in the 3d window, so it depends on how much you zoomed in/out.
The threshold for it is a bit tricky... it follows the drawing, but the
blending in/out of grid makes it sometimes not obvious. might need slight
tweak?
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pointing inside. Fixed!
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Jkey, for showing spare render page, didn't work when using ztransp
material, or buttons F5 open or shaded view.... quite strange eh!
Caused by init-render-material setting R.flag to use Ztransp render.
Globals causing havock yes...
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- 4th rotation widget styling, activate with Scene buttons, Anim panel, "rt"
on "4".
- drawing constraint lines replaced with widget compatible styling.
(functionality unchanged)
Fix;
- click on center for Rotate widget didn't switch to local/normal in all
cases
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again) the existence of #blendercompilers. Also added link to updated
compiling guide found here:
http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html
Thanks to Tom M. and joeedh for pointing out that it should be updated.
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with top/bottom to active button) the menu aligns from bottom of blender
window.
This already happened for File->Export menu
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That was blocking immediate hotkey access for normal blendering.
- New, experimental, hotkey to switch: CTRLKEY! Added code in such a way
it detects a CTRL key press and release without using it as modifier.
Pressing CTRL will cycle through the 3 manipulator types.
- Fix for yesterday's commit; click on centerpoint for switching
orientation happened too on a click for other widgets. Not nice...
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For details, see:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=5867
Kent
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normals for the ALT+S "shrink/fatten" option.
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This commit *only* adds the new files.
Since this is an experimental feature, it is NOT enabled by default.
At the moment, you can turn it on by editing the toplevel SConstruct
file. NOTE: this is a hack. it will be done properly later!
To enable this experimental feature,
add the following line after the line that starts with 'extra_flags = ['
extra_flags.append( '-DUSE_CCGSUBSURFLIB' )
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I would like to have proper creasing (following what appears to be
the informal standard in the subdivision surface literature) but
I do not know when I will get to this or how complicated it will
be. With this patch CCGSubSurfs should now have the same capabilities
as regular subsurfs (barring possible bugs) and so replacing the
old implementation is a reasonable possibility.
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-- Stephane Soppera (thanks) reported libc stat function fails for paths ending with "\" under win with free VC++ compiler toolkit 2003:
removed final '/' (BLI_make_file_string changes the '/' to '\\\\' for win) slashes from relevant paths, that should take care of it . Note: here (linux, glibc, gcc 3.3.3) stat doesn't have this problem. Also checking if U.pythondir ends with a slash and, if so (as long as its length > 2 to), removing the slash, for the same reason.
-- small cosmetic changes in BPY_menus.c for debug msgs and in header_scripts (added a separator in the Scripts win -> Scripts menu).
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- now support for global/local/normal orientation.
- LMB click on center switches orientation mode
- in object mode, local (now) only displays on single object selected
- in editmode, Normal orientation is derived from faces selected
- if no normal can be found, it shows local orientation
Currently implemented, for test, in Mesh editmode and PoseMode.
Note for PoseMode; the 'translation widget' shows on "IK" bones but
doesn't translate, it rotates instead. Pretty interesting to use the
translate widget for it...least cluttered display I think.
Note for Matt; I tried MMB click for switching orientation... it's just
weird that way... such clicks, repeatedly, with mousewheels isnt nice
either.
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export NAN_NEW_SUBSURF=true
to your user-def.mk file.
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pointer to see. (Does affects size member, so just object position and edit mode)
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Fix for MMB behavior when two axis were exactly on one another or very close. It now defaults like this: X, Y, Z (meaning if as near as X as Y, it chooses X). This could be fixed further.
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up (by the BIF_setConstraint calls for example) and calls startConstraint. This must be done because startConstraint uses data initialised when starting transform so it needs to be called after that.
Also changed some strcpy into strncpy.
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Needed for martin to further work on print stuff
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Technically, it now works by getting the mouse motion in 3D (just like Translation/Grab), projecting it on the vertical view axis, using the vector length as the shrink/fatten factor. If the motion is downward (on the screen), shrink, if it is upward, fatten.
In layman terms: move up to fatten, down to shrink and it adapts to the viewport zoom, like Translation.
I changed to snapgrid factors to match those of Translation to, so it really acts like grabbing.
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