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AgeCommit message (Expand)Author
2012-09-22fix [#32609] RGB Curves Mouse Pointer ProblemCampbell Barton
2012-09-22rect/point clamping function: BLI_rct*_clamp_pt_vCampbell Barton
2012-09-22Enable predictable menu key-chaining as with r50501.Campbell Barton
2012-09-22revert own commit r50501 (have a better way to implement this same feature)Campbell Barton
2012-09-22add a UV Project material option so UV's are calculated taking into account p...Campbell Barton
2012-09-22replace UV project modifier matrix calculation with BKE_camera_params_* funct...Campbell Barton
2012-09-22Added back "mesh.customdata_clear_skin"... followup for r50802Thomas Dinges
2012-09-22fix for crash getting a member from the operator context override, in some ca...Campbell Barton
2012-09-22add back clear skin operator, removed with sticky by mistake.Campbell Barton
2012-09-22Updated commentSergey Sharybin
2012-09-22Color Management: different fixes for byte buffersSergey Sharybin
2012-09-21Readme:Thomas Dinges
2012-09-21Cycles:Thomas Dinges
2012-09-21More fixes in Sequencer's View menu (thanks to Lockal for pointing those ;) ).Bastien Montagne
2012-09-21* Fix for r50782, new "Geometry Data" Panel was missing in Cycles. Thomas Dinges
2012-09-21Fix for r50790, removed operator printed error into the console... Thomas Dinges
2012-09-21Cycles UI:Thomas Dinges
2012-09-21Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in...Bastien Montagne
2012-09-21Mask Editor: make Alt+S feather shrink/fatten work better when no feather wasBrecht Van Lommel
2012-09-21remove sticky coords from blender and the internal render engine.Campbell Barton
2012-09-21remove sticky coordinates from blender, this was missing from the UI since 2.49.Campbell Barton
2012-09-21remove sticky buttons from the UI, this functionality may be removed and has ...Campbell Barton
2012-09-21remove mask layer from default cubeCampbell Barton
2012-09-21calculate sticky wasnt working very well and had a few glites -Campbell Barton
2012-09-21remove default name from CD_SKIN_NODE LayerTypeInfo so its treated as a singl...Campbell Barton
2012-09-21Logic Editor code cleanup > 2500 lines removed - old 2.49 UI codeDalai Felinto
2012-09-212.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible...Dalai Felinto
2012-09-212.49 feature: Game Controller State name shows up when mouse over them (the n...Dalai Felinto
2012-09-21There was no way to remove mesh data layers from the interface - add a panel ...Campbell Barton
2012-09-20Make Euclidean resection "always" succeed.Keir Mierle
2012-09-20Fix #32579: Sequencer crash when changing render dimensionsSergey Sharybin
2012-09-20fix [#32602] Bevel operator's transform input is invertedCampbell Barton
2012-09-20style cleanupCampbell Barton
2012-09-20code cleanup: use frame as a prefix for rna propertiesCampbell Barton
2012-09-20Color Management: avoid byte->linear->byte conversion if display colorspace m...Sergey Sharybin
2012-09-20Fix #32607: Color picker tool doesn't work properly: always pick black.Sergey Sharybin
2012-09-20Fix #32603: Multi-Layer EXR files can't be color managedSergey Sharybin
2012-09-20add back -Wundef for g++, also correct clang warnings and add -Wunused-macros...Campbell Barton
2012-09-20code cleanup: cycles now uses system includes for boost/oiio.. etc, so we don...Campbell Barton
2012-09-20ffmpeg was adding an include `just incase`, without a cmake find module here ...Campbell Barton
2012-09-20code cleanup: some redundant assignments in view3d_draw_bgpic()Campbell Barton
2012-09-20code cleanup:Campbell Barton
2012-09-20fix [#32604] Loop select broken with Clipped view and wireframeCampbell Barton
2012-09-20Fix variable naming in the planar tracker.Keir Mierle
2012-09-20Add smarter tolerance checking in the planar tracker.Keir Mierle
2012-09-20style cleanupCampbell Barton
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - o...Campbell Barton
2012-09-20code cleanup: c++ - use empty() rather than size(), use prefix operators for ...Campbell Barton
2012-09-20Fix #32596: bones in armature created from skin modifier have wrong envelopeBrecht Van Lommel
2012-09-20Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf,Brecht Van Lommel