Age | Commit message (Collapse) | Author |
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Now clicking a cached dupli instance also selects the duplicator object
as expected.
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This feature is mostly useful for the "view selected" operator. It is
also used in the "set origin to geometry" operator, but since the
cache overrides the object geometry anyway the effect may not be what
users expect (which is acceptable).
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Note that Cycles currently only supports tessellated triangle/quad
meshes. Alembic PolyMesh generally has ngons, so external tessellation
is required until cycles gets a proper tessellation implementation of
its own.
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standalone.
The cycles XML files now can refer to Alembic (.abc) files. This will
call the default alembic reader to read in scene data. Currently it
simply prints the Alembic file structure.
Eventually a proper schema needs to be defined for both xml and abc.
Also care has to be taken to handle potential conflicts between settings
both within xml/abc and between them.
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This adds Alembic to the standalone application version of cycles.
Files can be specified as XML or Alembic, or use automatic detection
based on the filename extension.
Currently the Alembic reader just dumps the file structure to stdout
as a test.
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the GUI.
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include path instead of the boost one.
For explanation see http://stackoverflow.com/questions/3973659/c-unordered-map-compiling-issue-with-g
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It has been reverted because it was affecting obstacle avoidance
(T44041).
This fix should be backported to 2.74
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Commit ffee7f1a58a18bc08add94176ddffe29809139a6 broke vehicle constraints; this fixes that.
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- Correct logic converting radius to view distance.
- Wasn't taking view-zoom into account converting lens to angle.
- Support framing the selection in the camera bounds (for camera locked views).
Add ED_view3d_radius_to_dist to handles these details.
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Could happen when assignment happens to self during sorting.
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accident
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ED_armature_deselect_all now simply de-selects
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This means we don't bluntly store all the data in a group, but use the
selection from the cache library. It also helps to avoid issues with
object visibility which is not yet stored in the cache.
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Quite a few things wrong here:
* Mac did not support EXT_draw_instanced, only ARB_draw_instanced
* Draw instanced did not work unless data came from vertex buffer, which
is second time we see weird things with vertex arrays in mac
* There were a few stupid mistakes by me as well, such as binding to
uniform locations for the wrong shaders (it's a wonder it ever worked
:p)
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Is was possible that interface will be refreshed at thesame time
as render engine will start freeing render parts.
Not sure if we can get away without RW mutex here, seems we need
one way of synchronization or another..
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- new bone is now made active
- previous selection cleared
- bone direction places the tip on the active bone (if available)
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Now mask animation is offset to start of strip, instead of staying at frame 1!
Warning: this may break existing files, in case some would be using (hacking around!)
current bad behavior...
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overriden data that is owned by the cache.
This is not at all nice ... Hopefully it doesn't get too complicated to
work around all these drawing code and depsgraph issues, so the code
can be understood and replaced at some point in the future.
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can be freed at any point.
Luckily we only need the boundbox locally for testing dupli visibility.
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later duplis can not be found in the cache.
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Now the derived_render mesh version is created locally when writing
render results.
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Added an utility function which performs vertex split based on the loop
normal so now backing API matches to what's happening in Cycles and BI
in terms of autosplit.
Reviewers: dfelinto, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1174
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It was unleashed with recent ghash commit and issue seems to
be the same as fixed in 69065b5b.
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Noticeable when pin is enabled.
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