Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-04 | Apricot Branchapricot | Brecht Van Lommel | |
============== Various changes from trunk that were somehow missed with merges, and small code cleanups and fixes. | |||
2008-09-04 | svn merge -r 16334:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-09-04 | Apricot Branch: | Brecht Van Lommel | |
* Fix for wrong bone parent transform with duplis (multiplayer). * Fix for crash on export when the bone in a bone parent relation does not exist anymore. | |||
2008-09-02 | svn merge -r 16328:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-09-01 | svn merge -r 16297:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-29 | Apricot Branch: bugfix, setting manual glsl shaders did not release | Brecht Van Lommel | |
displaylists, resulted in missing texture coordinates sometimes. | |||
2008-08-29 | Apricot Branch: better support for multiple scenes with glsl, | Brecht Van Lommel | |
now it keeps shaders and lamps per scene. | |||
2008-08-29 | svn merge -r 16295:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-29 | svn merge -r 16293:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-29 | svn merge -r 16287:HEAD ↵ | Campbell Barton | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender still getting errors compiling blenderplayer | |||
2008-08-28 | Apricot Branch: didn't add these file in the last merge commit. | Brecht Van Lommel | |
2008-08-28 | Apricot Branch: | Brecht Van Lommel | |
svn merge -r 16266:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-08-27 | Apricot Branch: bugfix for crash in shadow buffer rendering | Brecht Van Lommel | |
combined with the shadow option for texfaces. | |||
2008-08-27 | Apricot Branch: another fix for obcolor alpha - i can't seem | Brecht Van Lommel | |
to get this right :). | |||
2008-08-27 | Apricot Branch: bugfix, broke bone parenting with yesterday's commit. | Brecht Van Lommel | |
2008-08-27 | Apricot Branch: still didn't get the glsl obcolor mixing right, | Brecht Van Lommel | |
forgot why I did it the other way around before (because of alpha), should work correct now. Also, noticed I committed a bugfix before without knowing related to creating material buckets with > 65k faces. The fix was provided by Samuel Anjam, thanks! | |||
2008-08-27 | divide by zero for texture animation when start and end frames are the same | Campbell Barton | |
2008-08-27 | svn merge -r 16246:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-26 | Apricot Branch: apply glsl object color before mist, makes more sense. | Brecht Van Lommel | |
2008-08-26 | Apricot Branch: fix for a change I made to avoid doing where_is_pose | Brecht Van Lommel | |
too often, didn't work correct for multiple objects sharing the same armature. | |||
2008-08-26 | Apricot Branch: bugfix, crash in lights switching blender files, | Brecht Van Lommel | |
accidentally removed a line of code that should have been kept. | |||
2008-08-25 | svn merge -r 16239:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-24 | svn merge -r 16227:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
Thanks for bens state level commit will be able to clean up duplicate sensors a bit :) http://members.optusnet.com.au/cjbarton/frank_logic.png | |||
2008-08-22 | Apricot Branch: svn merge -r 16194:HEAD ↵ | Brecht Van Lommel | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-08-22 | error in last commit | Campbell Barton | |
2008-08-22 | missing NULL check when game text meshes had no vertex colors | Campbell Barton | |
2008-08-22 | partial merge because of conflicts | Campbell Barton | |
svn merge -16186:16194 https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-08-21 | Apricot Branch: bugfix: glsl materials didn't get correct lights | Brecht Van Lommel | |
when switching between blend files. Also took advantage of this to remove some duplicate code related to accessing blender scenes. | |||
2008-08-21 | Apricot Branch: fix for bug #17435, only first 3 texture slots were | Brecht Van Lommel | |
being used for finding second uv coordinate layer. | |||
2008-08-20 | Apricot Branch | Brecht Van Lommel | |
============== * Make lights and shadows work better with dupligroups, also in the game engine. Previously only one dupli would be created, and shadows didn't work well at all. * Make normal maps + stencil work. * Some glsl refresh and default material fixes. | |||
2008-08-19 | Apricot Branch: two bugfixes for issues with game engine draw | Brecht Van Lommel | |
state switching textures and object color, showed as flickering. | |||
2008-08-19 | svn merge -r16186:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-19 | svn merge -r16170:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-18 | Apricot Branch | Brecht Van Lommel | |
============== * Added support for the realtime image "Anim" option for GLSL textures. Note that "Tiles" is not supported, i.e. it doesn't scale the texture for you, but that may even be desirable. * Further there was some refactoring to remove duplicated and unused opengl texture code for GLSL. | |||
2008-08-18 | Apricot Branch: fix some missing updates for GLSL materials | Brecht Van Lommel | |
when changing world settings. Thanks Pablo for the patch, though I implemented it a bit differently. | |||
2008-08-18 | small error, stopped apricot building on linux-32bit | Campbell Barton | |
2008-08-18 | Apricot Branch | Brecht Van Lommel | |
============== svn merge -r16142:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-08-18 | Apricot Branch: bugfix, some meshes were not deforming anymore | Brecht Van Lommel | |
after a recent commit. | |||
2008-08-17 | svn merge -r16106:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-14 | Apricot branch: a fix for flickering alpha, with multi-material | Brecht Van Lommel | |
objects. Note that sorting is only between polygons with the same material, so which material draws first is still arbitrary, but consistent. | |||
2008-08-14 | svn merge -r16064:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-13 | Apricot Branch | Brecht Van Lommel | |
============== svn merge -r16064:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-08-13 | Apricot Branch | Brecht Van Lommel | |
============== Various cleanups and optimizations in the game engine: * Remove some duplication in the RAS_RenderTools, and sync the blender and game player versions. Also avoid some opengl state changes. * Don't make separate materials for triangles and quads, this distinction was moved to the mesh level. Also don't take some other irrelevant tface settings into account to avoid making more materials. * Refactoring of mesh storage, should fix wrong normals on meshes that are reused. It also allows for joining together nearby meshes for speed, though that's disabled still because it doesn't work together correct yet with ome features. * Added a distinction for game objects to be either culled or set invisible, previously there was only one flag, which couldn't work correct. * For parenting to bones, where_is_pose was executed multiple times per frame, now should be once per armature. * Fix uninitialized intertia value in the physics system. * Various warning fixes. * Removed some conditionals in GLSL and other minor optimizations in the code. Also cache opengl uniform locations, and fix an invalid memory read. * Avoid doing some math for GLSL lamps if it is not required. | |||
2008-08-12 | svn merge -r16009:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-08 | svn merge -r15983:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-06 | svn merge -r15968:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-05 | svn merge -r15932:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender | Campbell Barton | |
2008-08-03 | apricot branch: fix a bug with the export of the second uv layer | Brecht Van Lommel | |
to the game engine for GLSL. | |||
2008-08-03 | apricot branch: svn merge -r15868:HEAD ↵ | Brecht Van Lommel | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender | |||
2008-07-29 | Apricot Branch | Brecht Van Lommel | |
============== svn merge -r15866:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender Alpha blending and sorting changes, but also include some initial support for GLSL lamps in dupligroups (only one duplicate works at the moment). |