Age | Commit message (Collapse) | Author |
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Differential Revision: https://developer.blender.org/D8102
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Differential Revision: https://developer.blender.org/D7986
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This is a fix for c7694185c92. An object without base can still be in the
depsgraph, and then the `VIEW_LAYER_EVAL` node does not exist.
This popped up while @Sergey was looking into T78264.
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It was very intense and could be confused with the `Even` option.
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Snap to faces and edges is now enhanced in the Edge Slide.
It works in the same way that it already works in the Vert Slide.
Basically it now snaps to the intersection of the slid edge with the
face plane or the edge line.
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This is more efficient in most cases.
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Some Windows-specific code needed adjustment after 2917df21adc8a1ce.
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This one now uses a generic 'dependency detection' process to decide
which IDs should be overridden.
This will e.g. allow to override mesh and shapekeys when those have some
values controlled by drivers using an armature bone...
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Note that this code is rather rough and slightly hacky, a proper
solution needs to be designed at some point probably, but for now this
should work fine.
As usual, master collections and root node trees remain TODO for now.
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is affected.
Note that this is partially WIP code, we only take care of shapekeys
here for now.
Also, move this tagging for liboverride refresh into same chack as the
one for tagging editors, sounds more logical that way.
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IDs like embedded ones (master collections, root node trees) cannot be
linked, and thus cannot be real override themselves.
Since they are managed by their owner ID, that one will also have the
overrides for their locally edited properties.
We still need a way to mark them as overridden though, for various UI
and override-internal purposes, this is done using a new ID flag.
Note that since Shae Keys are not linkable, and their pointers are not
editable in RNA, they are also considered as embedded from override
point of view.
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Allows to pass const pointers without getting complains from the
compiler.
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This is cleaner, but also crucial to avoid weird issues when behaviors
of those checks are modified...
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Apply the workaround only for known problematic drivers. The latest pro driver
appears to work correctly, hopefully the regular driver will as well once it
is updated to the same OpenCL driver version (3075.13).
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The Alembic exporter has been restructured by leverages the
`AbstractHierarchyIterator` introduced by the USD exporter. The produced
Alembic files have not changed much (details below), as the Alembic
writing code has simply been moved from the old exporter to the new. How
the export hierarchy is handled changed a lot, though, and also the way
in which transforms are computed. As a result, T71395 is fixed.
Differences between the old and new exporter, in terms of the produced
Alembic file:
- Duplicated objects now have a unique numerical suffix.
- Matrices are computed differently, namely by simply computing the
evaluated transform of the object relative to the evaluated transform
of its export-parent. This fixes {T71395}, but otherwise should
produce the same result as before (but with simpler code).
Compared to the old Alembic exporter, Subdivision modifiers are now
disabled in a cleaner, more efficient way (they are disabled when
exporting with the "Apply Subdivisions" option is unchecked). Previously
the exporter would move to a new frame, disable the modifier, evaluate
the object, and enable the modifier again. This is now done before
exporting starts, and modifiers are only restored when exporting ends.
Some issues with the old Alembic exporter that have NOT been fixed in
this patch:
- Exporting NURBS patches and curves (see T49114 for example).
- Exporting flattened hierarchy in combination with dupli-objects. This
seems to be broken in the old Alembic exporter as well, but nobody
reported this yet.
Differential Revision: https://developer.blender.org/D7664
Reviewed By: Sergey
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Solves problem with different order of codesign server startup and
mount of network shares: avoids exception happening when server is
started prior to the mounts are ready.
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Mistake from 1fa40c9f8a810.
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See rB1fa40c9f8a81 for more details. The implementation is the same.
The only difference to the mesh modifier commit is a slight rework of
edit_modifier_invoke_properties in order to pass through to check for
other keymap items with the same shortcut.
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The Texture Mapping Modifier was out of place
Differential Revision: https://developer.blender.org/D7474
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This should fix T76171 Eevee bsdf shaders glitches
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Differential Revision: https://developer.blender.org/D7612
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This was missing in previous cleanup commits.
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The template was disorganized and didn't fit with the new layout style.
| Old | New |
| {F8641166 size=full} | {F8641167 size=full} |
Differential Revision: https://developer.blender.org/D8113
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The reports should only show when using shortcuts.
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The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
- Remove modifier: X, Delete
- Apply modifier: Ctrl A
- Duplicate modifier: Shift D
More shortcuts can be added in the keymap.
Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.
The same functionality will be added in further commits where it
applies to constraints, grease pencil modifiers, and effects.
Differential Revision: https://developer.blender.org/D8031
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This button was meant to be "Use Transform"
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Threaded Sculpt is now always enabled by default. If it causes
performance problems compared single threaded sculpt it should be
considered a bug.
Reviewed By: sergey
Maniphest Tasks: T77638
Differential Revision: https://developer.blender.org/D7960
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I have to add some C++ code in callbacks for socket types
for the new particle system.
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Needs to compile with `CMAKE_OSX_DEPLOYMENT_TARGET` of 10.14 at least to
have `std::optional<>::value()` available. So we have to increase the
minimum required compiler version, but that requires more changes. Just
fix the build error for now.
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Rather than a `L` (linked), `O` (overridden) or `M` (missing) prefix for the
name, show the existing library status icons. See D7999 for screenshots.
Note that when using preview icons, or if the search menu contains items with
own icons (e.g. brush icons), we still fallback to the prefix solution.
Zero or fake user is still indicated with a prefix.
Differential Revision: https://developer.blender.org/D7999
Reviewed by: Bastien Montagne, William Reynish
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This is important at several level, mainly for overrides currently.
Note that this also includes shape keys, since from RNA point of view
those are also 'embedded' (they are not editable, not linkable, ...).
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Those are not overridable, and comparing them is... costly.
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pointer properties.
Since makesrna runs after all properties have been defined, we have to
remember with a new internal flag when we explicitely disable the
'PROP_PTR_NO_OWNERSHIP' flag for a property.
Otherwise there was no way to do so for ID pointer properties...
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Consistency with e.g. copying (copying a mesh also duplicates its
shapekey typically).
Baby step towards getting rid of this horrible ID, some day...
Note that for now we only do that when taking BMain into account, fancy
code dealing with non-main IDs and such has to deal with those itself.
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Note that we might be missing more things there still, maybe some tags
e.g. should also be swapped?
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