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2018-09-05GP: Set first color as default when create new Stroke or MonkeyAntonioya
2018-09-05keyingsets_builtins: use keyword parametersSybren A. Stüvel
2018-09-05UI: tweak tooltip placementCampbell Barton
Only apply offset w/ non overlapping placement.
2018-09-05Correct last commit (keep same location as brushes)Campbell Barton
2018-09-05Tool System: show weight for the gradient toolCampbell Barton
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: styleCampbell Barton
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix T54152: --env-system-scripts fails on win32Ray Molenkamp
2018-09-05UI: avoid comma which can be used in shortcutsCampbell Barton
2018-09-05UI: show a small label next to the toolCampbell Barton
Instead of showing the full tip immediately when hovering over a tool, show only the (label, shortcut), without suppressing the regular tip.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix VSE cut both-sides optionCampbell Barton
Was ignoring the option, using the mouse in all cases. D3671 by @ISS w/ edits.
2018-09-053D Text: improvements to vertical alignmentDalai Felinto
They way Blender handles vertical alignment is very buggy: - Top-Base: It works perfectly. - Bottom: It is actually bottom-baseline, and it fails when line size is != 1.0 when working with text boxes. - Top: Poorly implemented, it should use font's ascent (recommended distance from baseline), so it has room for accents, but it's not one line distance far from the origin (as it is now). - Center: Poorly implemented. This is tricky since there is no silver bullet. To clear this situation I created a new option (Bottom-Baseline), and addressed the issues above. I'm getting the ascent and descent from freetype2, and use this for padding above/below the text. Also for vertically centering the text.
2018-09-05UI: hide brush select redo panelCampbell Barton
2018-09-05Merge remote-tracking branch 'origin/master' into blender2.8Ray Molenkamp
2018-09-05cycles: Fix x86 build error.Ray Molenkamp
WITH_CYCLES_CUDA_BINARIES was set as a regular variable causing it to be overwritten by the release.cmake settings.
2018-09-05Cleanup: styleCampbell Barton
2018-09-05Correct edge rip tool operatorCampbell Barton
2018-09-04Multi-Objects: MESH_OT_faces_mirror_uvAlan
Changes from reviewer (Dalai Felinto): * pep8. * Skip meshes that come from libraries. * `Copy Mirrored UV coords > Copy Mirrored UV Coords`. * Remove mesh(es) from warnings, report mesh or meshes based on number. https://developer.blender.org/D3529
2018-09-04Fix T56524: Navigate Gizmo obscured by objects in orthographic viewClément Foucault
2018-09-04GP: Reorder Viewport Display panel optionsAntonioya
2018-09-04Multi-Objects: UV_OT_seams_from_islandsDalai Felinto
2018-09-04Multi-Objects: UV_OT_minimize_stretchAlan
Changes from Reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no face selected. https://developer.blender.org/D3415
2018-09-04UI: icon keyword argument to popmenu_begin__internalAleksandr Zinovev
2018-09-04Multi-Objects: UV_OT_average_islands_scaleAlan
Changes from reviewer (Dalai Felinto): * Skip loop if sync selection and no vertex selected. https://developer.blender.org/D3406
2018-09-04Multi object editing - UV_OT_mark_seamAlan
Changes from reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no edge selected. https://developer.blender.org/D3417
2018-09-04Multi-Objects: UV_OT_select_splitDalai Felinto
2018-09-04Fix T56686: Crash when copy and paste AnnotationsAntonioya
Annotations are not designed to edit, copy or paste, so the operators must be disabled. By design annotations can only be added or deleted, but not edited. Still pending clean the pie menus, but this will be done during UI cleanup.
2018-09-04Xray: Add possibility to select wires in priority before surfacesClément Foucault
If no wires were found, try to select surfaces in a second loop.
2018-09-04Fix T56682: GP Edit mode, deselected vertices not visibleAntonioya
2018-09-04Multi object edit: UV_OT_select_less & UV_OT_select_moreAlan
https://developer.blender.org/D3387
2018-09-04Multi-Objects: UV_OT_circle_selectDalai Felinto
Although this was marked as done, it wasn't, I'm glad I caught it. Based entirely on the uv border select operator.
2018-09-04Cleanup: remove legacy layer and dupli code.Brecht Van Lommel
2018-09-04Multi-Objects: UV_OT_pinDalai Felinto
Also introducing a way to skip the object loop when using synced selection. I plan to use this for the upcoming operators too.
2018-09-04Multi-Objects: UV_OT_select_pinnedDalai Felinto
Inspired by patch from Alan Troth, with minor changes (codestyle and update to latest source code).
2018-09-04Subdiv: Clarity resolution parameterSergey Sharybin
Was a bit misleading, since different ptex faces will be tessellated at different resolution, depending whether they are coming from quad or not.
2018-09-04Correct doxygen file headersSergey Sharybin
2018-09-04Subdiv: Move mesh creation functionality to own headerSergey Sharybin
2018-09-04Subdiv: Move evaluation functionality to own headerSergey Sharybin
2018-09-04Subdiv: Move FOREACH functionality to own headerSergey Sharybin
2018-09-04Subsurf: Clarify what Subdiv structure is forSergey Sharybin
2018-09-04Fix T56679: Blender 2.8 crashes with bezier curve snap.Bastien Montagne
Follow up to rB621b16468ef72fb actually... Seriously... :/
2018-09-04OpenSubdiv: Disable varying elements interpolationSergey Sharybin
We currently don't use those. Skipping creation of stencils for them gives about 7% speedup of evaluation creation.
2018-09-04Cleanup: Typo in commentSergey Sharybin
2018-09-04UI: keep no-overlap tips open on cursor motionCampbell Barton
Was causing flicker.
2018-09-04Cleanup: overly polite/rude messagesCampbell Barton
2018-09-04Fix mistake in previous commitSergey Sharybin