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2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-07-21fix [#36234] Dynamic Topology undo crashCampbell Barton
2013-07-20add new snap option: 'Selection to Cursor (Offset)',Campbell Barton
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances. works for mesh, object, pose bones etc.
2013-07-20fix for bug snapping multiple pose bones to the cursor (it would apply pose ↵Campbell Barton
transformation multiple times), also named cursor vars more clearly.
2013-07-20misc editsCampbell Barton
- fix for missing None check with recent 'Hidden Wire' draw option. - avoid int overflow with mesh selection. - remove ';' outside of functions.
2013-07-20Fix descriptions for mask selection operators and use less ambiguous ↵Sv. Lockal
"letter-spacing" term
2013-07-20Select more/less tool for mask splinesSv. Lockal
2013-07-20Cycles / Sampling Presets:Thomas Dinges
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
2013-07-20hidden wireframe option for mesh editmode, important for retopology mode ↵Campbell Barton
(can be used with xray).
2013-07-20Changing the python error when accessing SCA_JoystickSensor.axisSingle in ↵Daniel Stokes
the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
2013-07-20Re fixing BGE bug [#36223] Strange page fault of "Game" actuatorDaniel Stokes
Thanks to Campbell for helping me get a better fix put together.
2013-07-20Fix for docstring inconsistency in Stroke.stroke_vertices_end().Tamito Kajiyama
2013-07-20Add the Boost include to the right CMakeLists.txt...Mitchell Stokes
2013-07-20More build fixes for r58428.Mitchell Stokes
2013-07-20fix own bad regression/bug, removing vertex colors crashes [#36227]Campbell Barton
2013-07-20SCons fix for r58428.Mitchell Stokes
2013-07-20Removing source files from source/gameengine/GamePlayer/common/SConscript ↵Mitchell Stokes
that were removed in an earlier commit. This should allow SCons to build the game engine again.
2013-07-20Cycles / CPU Rendering:Thomas Dinges
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1. This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
2013-07-20edit to r58425, BLI_math is available here, better not copy,paste from ↵Campbell Barton
linearrgb_to_srgb. also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20* Compile fix for overloaded pow() function. Thomas Dinges
2013-07-20revert r58419. caller should do NULL check here.Campbell Barton
2013-07-20Cycles / Sampling Presets:Thomas Dinges
* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here. * Some UI layout changes to match the settings a bit better.
2013-07-20BGE: Partial fix for [#36151] "Distance model not carrying over to ↵Mitchell Stokes
standalone" reported by Florian Schneider (drjaska). The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-20Code cleanup / Cycles:Thomas Dinges
* Use USHRT_MAX rather than manual value, suggested by Campbell.
2013-07-20BGE fix [#35563] Object colour setting for objects and fonts not using ↵Daniel Stokes
colour management like materials
2013-07-20Cycles / Sampling UI:Thomas Dinges
* Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings. With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples. For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total. Patch by Matt Heimlich, with some minor edits by myself. Thanks!
2013-07-20Merging from ge_dev to trunk r58091-58422.Mitchell Stokes
2013-07-20Bge fix [#33016] Blender crashes when I start the game engineDaniel Stokes
Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-20Merged changes from trunk r58324-58419.ge_devMitchell Stokes
2013-07-20Cleaning up some warnings that occur when an invalid navmesh is generated.Daniel Stokes
2013-07-20BGE fix [#36223] Strange page fault of "Game" actuatorDaniel Stokes
Adding a NULL check to BLI_ghash_lookup
2013-07-20Add Tamil characters to our i18n font (from samyak-tamil).Bastien Montagne
2013-07-19Fix some definitions for MinGW64Antony Riakiotakis
2013-07-19style cleanup: braces/indentationCampbell Barton
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes Thomas Dinges
* If Preview Samples are set to 0 (unlimited) it now assumes 65536 instead of INT_MAX. This doesn't affect regular sampling, you can still enter fixed values of 100k or whatever.
2013-07-19Nodes / UI:Thomas Dinges
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19Blender 2.69 Release Cycle:Thomas Dinges
* BCon1: Alpha.
2013-07-19code cleanup: remove BLI_array use when extruding individual faces. also use ↵Campbell Barton
BM_face_copy utility function.
2013-07-19add keybinding for dolly: shift +/-Campbell Barton
2013-07-19patch [#36000] View lock offset (allow panning when the view is locked)Campbell Barton
own patch
2013-07-19patch [#35789] Quick hack select more/less tool for armaturesCampbell Barton
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19patch [#35789] Quick hack more/less tool for latticesCampbell Barton
by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19patch [#36032] Quick Hack lattice random selectionCampbell Barton
by Andrey Dubravin (daa)
2013-07-19code cleanup: use MEM_mallocN rather then MEM_callocN when the array isCampbell Barton
overwritten immediately after.
2013-07-19add rna attribute 'frame_current_final', without this you had toCampbell Barton
manually calcualte it with the subframe and time remapping vars.
2013-07-19code cleanup: use __linux__ define over linuxCampbell Barton
2013-07-19optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline.Campbell Barton
2013-07-19code cleanup: use boolean for derived mesh face test functionCampbell Barton