Age | Commit message (Collapse) | Author |
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getMainDisplayDimensions return values were scaled by the UI-scale,
instead of returning pixel values.
Also correct an error accessing the rotated monitor size,
which happened to be harmless as the value isn't used at the moment.
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If the resolution attribute existed on some curves, but not on others, it
was initialized to zero by default. However, zero is not a valid resolution.
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Previously the attribute name was only stored in the request for curves.
Instead, pass it as part of the "add request" function, so that it is
always used. Since the whole attribute pipeline is name-based,
this can simplify code in a few places.
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The types are retrieved by the attribute matching above anyway,
there is no reason to have another switch based on the type.
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Add a method to access the custom cursor from GHOST which is used
for drawing a software cursor. This means the knife tools cursor now
work as expected.
Although non-custom cursors are still not supported.
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The focus_pointer only pointer was only cleared when the window existed,
which caused a dangling focus_pointer when closing a window.
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The current gnome-shell (v42.2) has a bug where grabbing the cursor
doesn't scale the region when confining it to the window.
For Hi-DPI displays this means the cursor may be confined to a quarter
of the window, making grab unusable.
Even though this has been fixed up-stream the issue remains in the
latest release - so workaround the problem by implementing window
confined grab using a software cursor.
This is only used gnome-shell for displays that use Hi-DPI scaling.
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Method for clamping a point inside a rectangle.
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Second attempt to silence sign-conversion warning on Linux, introduced
in rB524a9e3db810. Confirmed fix on buildbot.
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rB524a9e3db810 introduced sign-conversion warning on Linux.
Own Code
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object
Previous code was rebuilding "name to material" map for each object
being imported. Which means O(N*M) complexity (N=object count,
M=material count). There was already a TODO comment suggesting that
a single map that's maintained for the whole import would be enough.
This commit does exactly that.
While importing Moana USD scene (260k objects, 18k materials) this
saves about 6 minutes of import time.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15222
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Previous code was doing N collection syncs when importing N objects
(essentially quadratic complexity in terms of object count). New
code avoids all the intermediate syncs by using
BKE_layer_collection_resync_forbid and
BKE_layer_collection_resync_allow, and then does one
BKE_main_collection_sync + BKE_main_collection_sync_remap for the
whole operation. The things done on the importer objects that are
dependent on the sync happening (marking them selected) are done in a
separate loop after the sync.
Timings: importing Moana USD scene (480k objects) on Windows, VS2022
Release build, AMD Ryzen 5950X: 12344sec -> 10979sec (saves 22 minutes).
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15215
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Whenever the user edits the query in a search box, the active (highlighted)
result resets to the first. Previously, it would remain at the last
highlighted result, jumping around as the results update.
This is better than the previous behavior. If a user highlights a choice either
on purpose or by accidental mouse movement and continues to type, it is likely
that they are not looking for the currently highlighted choice, so setting it
to the top search result is more useful.
Differential Revision: https://developer.blender.org/D15211
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Differential Revision: https://developer.blender.org/D15233
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Allow use of multiple fonts acting together like a fallback stack,
where if a glyph is not found in one it can be retrieved from another.
See D12622 for much more detail
Differential Revision: https://developer.blender.org/D12622
Reviewed by Brecht Van Lommel
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This reverts commit d86af604290be0507db113dc8c82540bb30d4fd3.
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llvm was using system python, rather than our copy
this went unnoticed on both linux and windows until
sergey tried to build the deps on a clean system with
no system python installed.
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This commit is intended to be reverted within a few minutes.
commit 50adc860a652508570dbc7102ef288049a9ffed4
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:43:13 2022 +0200
Py API Doc: add runtime changelog generation to `sphinx_doc_gen.py`.
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.
commit 88fc683e78f866f1b3cda379c3b90e1f2916ce00
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:36:19 2022 +0200
Py API Doc: refactor changelog generation script.
Main change is to make it use JSON format for its dump files, instead of
some Python code.
It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.
This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.
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This reverts commit 52b93c423dc0db774dbcfb656702ecc01f8d6818.
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This commit is intended to be reverted within a few minutes.
commit 9442d8ef0f255d3c18b610b42aff71229904aaee
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:43:13 2022 +0200
Py API Doc: add runtime changelog generation to `sphinx_doc_gen.py`.
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.
commit f7fb537078641d2e2de015c08554f5281ce9debd
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:36:19 2022 +0200
Py API Doc: refactor changelog generation script.
Main change is to make it use JSON format for its dump files, instead of
some Python code.
It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.
This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.
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This reverts commit 510f3fe9a977798d44e81add078944745c1585bf.
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This splits out the code that samples points on a surface and the
code that initializes new curves. This code will be reused by D15134.
Differential Revision: https://developer.blender.org/D15216
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Also remove some unnecessary logic and change a variable name.
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When creating etc. a liboverride based on a partial hierarchy
pre-selection (e.g: override hierarchy on the rig object of a
character), now all linked data also using that rig (e.g. all meshes
deformed by that armature) will also automatically be overridden.
This si achieved by following dependencies in the reversed order (from
used IDs to using IDs) when we find one tagged for override.
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In some cases, it can be usefull to distinguish when an entry has been
processed in which direction (`to` when handling ID pointers used by
the entry, `from` when handling ID using this entry).
Previous `MAINIDRELATIONS_ENTRY_TAGS_PROCESSED` tag is now a combination
of the two new ones.
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And use them more consistently than before.
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This commit adds a Volume Cube primitive node. It outputs a volume that
contains a single "density" float grid. The density per voxel can be
controlled with a field that depends on the voxel position (using the
existing Position node). Other field inputs are not supported.
The density field is evaluated on every voxel.
Possible future improvements are listed in D15198.
Differential Revision: https://developer.blender.org/D15198
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* Remove the minimum value, because that doesn't make sense in general.
* Add a description.
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This commit is intended to be reverted within a few minutes.
commit 088497c870630d9b0d405aaa5fd796c77b380731
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:43:13 2022 +0200
Py API Doc: add runtime changelog generation to `sphinx_doc_gen.py`.
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.
commit 91801f47ad03f4739e97ae4b4edee09687e2cb85
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:36:19 2022 +0200
Py API Doc: refactor changelog generation script.
Main change is to make it use JSON format for its dump files, instead of
some Python code.
It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.
This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.
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This provides a workaround for the VR session stopping due to an error
in locating controller poses. The problem was that for the actions sync
on the first frame, the session's XrFrameState/predicted display time
had not been initialized yet, which led to an error in xrLocateSpace()
(the error was only observed for some OpenXR runtimes since the first
frame pose state would be inactive for other runtimes, skipping the
call to xrLocateSpace()).
The timing of action updates relative to frame state updates could be
reworked in the future, but for now simply check for a valid display
time to avoid an error on the first frame.
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There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.
This does not change the Python API, only the names we show in the user
interface.
* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits
Differential Revision: https://developer.blender.org/D15217
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Also remove const for the object argument, since the object data
is logically modified by generating the data.
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Also set the buffer scale before setting the cursor (matching SDL).
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Also use GHOST_ prefix for public functions.
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On MacOS Eevee cyptomatte shaders fails as it doesn't ignore the `attrib_load`
parameter. I validated that removind the parameter works on Linux/AMD and MacOS
Intel. It could be that there are other platforms that require the dummy parameter.
If this should use a forward declaration and implement an emoty function in the
cryptomatte vertex shader.
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This patch adds a 'Intersecting Edges' output with a boolean selection
that only gives you the new edges on intersections.
Will work on a couple of examples next, this should make some
interesting effects possible (including getting us closer to the "bevel-
after-boolean-usecase")
To achieve this, a Vector is passed to `direct_mesh_boolean` when the
iMesh is still available (and intersecting edges appended), then from
those edge indices a selection will be stored as attribute.
Differential Revision: https://developer.blender.org/D15151
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This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.
Reviewed by: Jacques Lucke, Julian Eisel
Differential Revision: https://developer.blender.org/D15196
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