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2012-05-06style cleanup: modifiersCampbell Barton
2012-05-06fix for same bug as r46346, incorrect code was copied.Campbell Barton
2012-05-06fix for error in MOD_weightvgmix.c caused by confusion without braces.Campbell Barton
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06Bugfix [#31003] Animation data (e.g. actions, drivers) from the active materialJoshua Leung
of a material nodetree was not visible in the Animation Editors
2012-05-06add back pose specials menu, also add back the ability to clear user ↵Campbell Barton
transforms on all bones (not just selected - mango request - was possible in 2.4x). - rename only_select op property to only_selected (both were used). - only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06Bugfix [#31330] Shape Key Editor does not switch to assigned Key ActionJoshua Leung
2012-05-06Fix for [#31327] Text editor menu incorrect (Patch attached)Bastien Montagne
Patch by Justin Dailey, thx!
2012-05-06Timeline Header: Only show the "use active keyingset only" toggle (beside theJoshua Leung
autokey button) if autokeying is enabled. This was only useful when the latter was actually enabled.
2012-05-06Bugfix [#31297] Transform menu often showed operators which didn't make senseJoshua Leung
for the contexts they appeared in The VIEW3D_MT_transform menu was being used everywhere, although not all the operators there applied to the current mode (e.g. the pivot point, animated transforms to deltas, and a few others were Object-mode only). Split off the offending parts into separate menus for the specific modes, and made these extend the basic menu type.
2012-05-06typo, agle -> angleJason Wilkins
2012-05-06Bugfix:Joshua Leung
While testing the other my previous commit (removing deformflag stuff), I noticed that trying to change set a parent object for the current object (via the Object Properties) would cause the current object to "blow up", and for cyclic dependency warnings to be spewed to the console. Adding a dummy usage of one of the vars here seems to solve it. Perhaps a case of weirdo compiler optimisations?
2012-05-06Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).Joshua Leung
As far as I could tell, these were really only still used for "virtual modifiers", though we really don't use these anymore. Instead, most of the time, people need to set these settings in armature modifiers directly (these didn't even get copied over in that case). This was a source of confusion and redundancy, so removing these now. This change can be reverted if these were actually of some use out there...
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-06Simplifying constraints code - removed relink_data() callbacks in favour of aJoshua Leung
more generic system which goes through id_looper(), reducing the maintainance burden for new constraint authors
2012-05-06Deleting action constraints (and a few others) now adjusts the usercounts ofJoshua Leung
their referenced data correctly
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05Cycles: minor refactoring of fisheye code to fit code style.Brecht Van Lommel
2012-05-05Cycles: threading optimizationsBrecht Van Lommel
* Multithreaded image loading, each thread can load a separate image. * Better multithreading for multiple instanced meshes, different threads can now build BVH's for different meshes, rather than all cooperating on the same mesh. Especially noticeable for dynamic BVH building for the viewport, gave about 2x faster build on 8 core in fairly complex scene with many objects. * The main thread waiting for worker threads can now also work itself, so (num_cores + 1) threads will be working, this supposedly gives better performance on some operating systems, but did not measure performance for this very detailed yet.
2012-05-05Fix #31318: cycles preview missing update for other materials using same nodeBrecht Van Lommel
group with certain operations.
2012-05-05Fix related to [#31157]: Tips (descriptions) of macro operators were not set ↵Bastien Montagne
into underlying RNA struct, hence did not show up in UI.
2012-05-05Fix [#31322] Assign to Active Group adds new groupBastien Montagne
2012-05-05- Fixed issue with printing file version triple times when loading file in ↵Sergey Sharybin
debug mode - Remove commented out headers from versioning module
2012-05-05Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
About 30 undocumented ops remaining...
2012-05-05code cleanup: BKE_libblock_find_name() now takes an ID constant rather then ↵Campbell Barton
a string.
2012-05-05feature request from VenomGfx- lock to active as an operator since its ↵Campbell Barton
tedious setting the object and bone manually (especially if you have it right in front of you) uses keys - Shift+PadPeriod --- to set - Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05Bugfixes for various ID-block references (Constraints, NLA)Joshua Leung
* ID-blocks referenced by Constraints but not being used as the target objects (such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now get usercounts for being referenced in this way. This should fix ancient bugs such as [#19205] and [#8593]. More tests still needed to verify that this does now play nicely with proxies. * Changing actions used by NLA strips should now update the usercounts accordingly
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05Fix related to #31317: viewport render layer rendering now uses render ↵Brecht Van Lommel
visibility rather than viewport visibility, is more useful that way.
2012-05-05Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapperBrecht Van Lommel
choice with bmesh.
2012-05-05Style Cleanup: Wrapping with parens for safety and whitespace editsJoshua Leung
2012-05-05Mango Bugfix - Actions being tweaked in NLA Editor were not being played back ifJoshua Leung
the track that they belonged to was currently being played back "solo"
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-05-05Patch [#31240] Fix audaspace deadlockJoerg Mueller
fix for [#31097] glibc error when playing sound using BGE by Wander Lairson Costa Note: This deadlock fix makes the code non-threadsafe again, a proper solution has to be found still.
2012-05-05Fixes forJoerg Mueller
* [#31285] VSE: audio pitch change delays audio * [#31260] VSE Trimmed audio plays when overlaped
2012-05-04Clip editor: fixed crash when opening dopesheet view without having clip openedSergey Sharybin
2012-05-04fix [#31136] Save All Edited only works for Saved external image, not New or ↵Campbell Barton
Packed image (bpy.ops.image.save_dirty)
2012-05-04Windows:Thomas Dinges
* Fix compile for recent do_versions() splitting.
2012-05-04Added start and end bevel factor for curves, so now it's possible to makeSergey Sharybin
a bevelled curve which isn't fully covered with a bevel.
2012-05-04fix [#31205] Loop cut don't slide when hidden faces betweenCampbell Barton
2012-05-04Fix (harmless) uninitialized memory usage in BVH binning.Brecht Van Lommel
Fix unneeded warnings with c++ guardedalloc, delete NULL is valid.
2012-05-04small fix for equisolid fisheye (cycles)Dalai Felinto
the FOV formular is: R = 2 * lens * sin (theta / 2) in this case theta is fov/2 already, thus the fix
2012-05-04Fisheye Camera for CyclesDalai Felinto
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04make text move up/down into a single operator with a direction propertyCampbell Barton
2012-05-04Split do_versions into separate files for pre-2.50 versions and 2.5x versionsSergey Sharybin
This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file.
2012-05-04fix [#31235] Limited Dissolve problemsCampbell Barton
this is in fact 2 bugs. - unselected edges between 2 faces that were joined didnt get removed. - in face mode, edges and verts at the boundary of the selection would get incorrectly dissolved. also quiet float/double promotion warning.
2012-05-04First part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
Notes: * This commit adds about a third of missing tips (a few are rather dummy, as name already says everything, but better that than "(undocumented operator)" showing in UI! * There is a problem with macros, their tips are not registered in RNA. Got a patch for this, will submit it to campbo asap.