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2010-05-30Fix #22446: "Delayed" modifier preview with linked curvesSergey Sharybin
Since curve objects could have constructive modifiers, we can't always avoid setting OB_RECALC_DATA to linked objects (displist recalculation wouldn't enough for curves with such modifiers)
2010-05-30remove non-informative printNathan Letwory
2010-05-30Fixes: #22064 When the Windows task bar is placed on top of the screen, ↵Nathan Letwory
Blender "User Preferences" opens with the title bar underneath it I applied the patch provided by Charlie Shen in the comments of the bug report
2010-05-30thumbnail passepartout effect, distinguishes blend files from images.Campbell Barton
2010-05-30optional fallback argument for vector angle function.Campbell Barton
vec1.angle(vec2, fallback) in my experiences most uses of this function required a try/except so better to allow a fallback value.
2010-05-30== Sphinx Doc Gen ==Alex Sytnik
Workaround to address attribute description issue. In resulting .rst file attribute's descriptions appeared not indented which sphinx considered as anoter blocks.
2010-05-30reverting previous commit from Mitchell. His commit went to the trunk ↵Dalai Felinto
instead of the branch :) svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-30Reversing the last merge because I botched it.Mitchell Stokes
2010-05-30Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode Damien Plisson
2010-05-29Updated openexr for MinGWSergey Sharybin
2010-05-29disable forcing mingw compiler flags (means you couldnt change them)Campbell Barton
2010-05-29Fix for Error Totblock for Sound_OT_openDalai Felinto
Error Totblock: 1 OpenPropertyPointerRNA len: 32 0x11111111 I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?). Doing it here seems to be fine so far.
2010-05-29removed WIN32 definition for msvc last commit (to get mingw working)Campbell Barton
added back definition as well as checking if some options need to be set.
2010-05-29Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)Dalai Felinto
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons. In order to let the user to cancel an input it can cancel it clicking outside the button. Also replacing manual check by ui_mouse_inside_button in ui_text function (patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29Fix Open Sound operator, bring it in line with Open Image:Matt Ebb
* Add relative paths option * Set the pointer used in the ID template properly * Tweaked the Sound actuator ui
2010-05-29[#21842] Beta patch to restore cmake MinGW compilationCampbell Barton
from Riakiotakis Antonis (psy-fi) with modifications. notes: - needed to remove quotes around filepaths for copying. - WITH_JACK, doesnt link - WITH_FFMPEG, doesnt build - WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
2010-05-28= Game Engine PyDocs =Alex Sytnik
Document's headers trailing dots removed, to make them consistent with other docs.
2010-05-28Fix [#22429] Seg Fault when deleting a material from a pinned panelMatt Ebb
2010-05-28bugfix [#22438] Sequencer off by 1 scene errorCampbell Barton
scenes start frame was being ignored (was always zero)
2010-05-27== CMake ==Andrea Weikert
* updated for new libtiff * also disabled opencollada for now as it caused errors Note: * WITH_INTERNATIONAL is enabled although this setting crashes Blender when compiling the Debug target - seems to work for other people though? If you encounter problems, try disabling this.
2010-05-27Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox ↵Sergey Sharybin
crashes blender Reorder callning of add_keyblock and do_ob_key in insert_*key. do_ob_key shouldn't be called for object with uninitialized key blocks. NOTE: this commit not fixing problems with slurph
2010-05-27Small typo in help text.Nathan Letwory
2010-05-27Fix #22401: BLI_thread_is_main function does not work properly onBrecht Van Lommel
64-bit Windows, fix provided by Tamito Kajiyama.
2010-05-27Various constraint code cleanups:Joshua Leung
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies 2) Optimised the Maintain Volume constraint by taking the value calculations out Copy All Constraints Operators: * Added one for bones too * These are now included in the menus * Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27rename curve 'point' to 'co', the property name used verts, bezier points ↵Campbell Barton
and keyframes.
2010-05-27== Pivot Constraint ==Joshua Leung
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples. == Usage Examples == === Foot Roll === 1. Add 'Pivot' Constraint to the bone without any target. 2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head. 3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. === See Saw === 1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive. 2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied. 3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation. == Notes == * The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this. * The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again. * For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27Small bug fix:Nicholas Bishop
The array of string names for CD layers was missing a few. Added them back and organized a bit for clarity.
2010-05-27Logic Editor: fix for datablock counting when copying/deleting sound actuatorDalai Felinto
("bug" from 2.49)
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27Logic Editor: ops forgot this small fix on last commitDalai Felinto
2010-05-27make bpy.ops.object.select_name(name) also make the object active since ↵Campbell Barton
Alt+RMB wasnt setting the object active. if other tools need this not to switch the active object we could make setting active an option.
2010-05-27Update description after 29013, which added windows support for this.Nathan Letwory
2010-05-27Logic Editor: removing usercount for existent datablocksDalai Felinto
Using custom setfuncs to avoid increase/decrease of usercount. That way nothing stops you from removing a material that is used by a sensor, or a mesh, an action ... (this is how 2.49 works too) * also some general code cleaning/fix (adding static casts, replacing libaddr_us by lib_addr for dome text (I had no idea how user count worked back then)
2010-05-27fixed typo that prevented tiff support from being enabled by defaultStefan Gartner
2010-05-27Warning fixesMatt Ebb
2010-05-27Add floating-point exception handler trap for Windows (MSVC). Now you can ↵Nathan Letwory
set breakpoint on fpe_handler on Windows too when debugging floating-point funkyness.
2010-05-27Tiff Image Format was not displayed in the "file_format" menu. Scons was ↵Thomas Dinges
missing declaration for it.
2010-05-26display errors for mesh deform, useful to help find out why mdef isnt being ↵Campbell Barton
applied.
2010-05-26Copy zlib.dll for win64 too.Nathan Letwory
2010-05-26bugfix [#22426] New Thumbnail code crashes when savingCampbell Barton
patch from Ken Nign (ken9). (modified slightly)
2010-05-26Fix [#22418] Displace Node also makes entire image fuzzyMatt Ebb
Changed displace node sampling to use EWA filtering, and removed old hacks for calculating derivatives - I think it should be generated correctly now.
2010-05-25NULL check for parent with do_versions(),Campbell Barton
this is also done in the 2 others places in the code which get the parent. In our case the crash was caused by a group not containing the parent object.
2010-05-25= misc small stuff =Campbell Barton
- own mistake in scene help text. - rename properties to have users as the prefix for better ordering. - use fixed height for stamp, gives better aligned text.
2010-05-25fix for recent commit "armature conversion to modifier" ↵Dalai Felinto
(armature->deformflag crash on doversion) reported by Joerg Mueller (Nexyon)
2010-05-25Merge back a few cloth solver fixes from the render branch:Brecht Van Lommel
* Disable openmp for dot product, this gives different results each time due to non-commutative floating point add. * Disable openmp with few vertices, the extra thread overhead only slows things down then. * Replace the hack that would divide stepsPerFrame and then set it back, now it simply uses the timescale in the collision function. This was incorrect because stepsPerFrame is an int, but we don't want this to be rounded. * Extra out of bounds check for hair velocity smoothing grid.
2010-05-25BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + ↵Dalai Felinto
parent type to modifiers doversion(). Patch by Xavier Thomas (xat) This fix the problem of not being able to play animations created with Blender 2.5 in BGE. Patch reviewed by Benoit Added also other parent to modifier conversions as requested by Joshua (aligorith). I didn't bump subversion here, but the patch should work still. If not I'm increasing subversion sooner anyways (tomorrow or by the middle of the week I hope). I was waiting to commit this one together with the Logic Editor datablock patch (converting material_name DNA properties to struct Material *). However my patch is getting too big and it's better if it's alone (easier to analyze later, eventual fixes, ...) Mitchell, this commit adds a function that can help hardware skinning - HasArmatureDeformer()
2010-05-25Tweaks to copy game properties operator for DalaiMatt Ebb
2010-05-25fix for 2 warnings & better error checking for the thumbnail loading.Campbell Barton
2010-05-25blend file thumbnailingCampbell Barton
- uses same thumbnail system as image browser - blend files show thumbnails in ubuntu/gnome (freedesktop spec) - 128x128 images are embedded into the blend file header, a simple loader avoids reading the entire blend file to extract it when generating thumbnails in the file selector. When the image browser reads a directory it loads images and creates thumbnails, blend files embedded images are treated just like loading an image. - the thumbnail is created from the camera view in solid mode. (no camera == no thumbnal). - readfile/writefile.c: had to use the 'TEST' code name to save thumbnails, anything else would segfault older blender versions on load. (its not used elsewhere).
2010-05-25Update MSCV9 project filesBenoit Bolsee