Age | Commit message (Collapse) | Author |
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The check for a null active object was after trying to retrieve the active
modifier from the object.
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introduced during cleanup.
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Add `BKE_pose_apply_action(object, action, anim_eval_context)` function
and expose in RNA as `Pose.apply_action(action, evaluation_time)`.
This makes it possible to do the following:
- Have a rig in pose mode.
- Select a subset of the bones.
- Have some Action loaded that contains the pose you want to apply.
- Run `C.object.pose.apply_pose_from_action(D.actions['PoseName'])`
- The selected bones are now posed as determined by the Action.
Just like Blender's current pose library, having no bones selected acts
the same as having all bones selected.
Manifest Task: T86159
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D10578
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This makes it easier to add an implementation that can
be used in Geometry Nodes.
There should be no functional changes.
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Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)`
to the File Browser space type, which intended to be used to activate an
asset's entry as identified by its `ID *`. Calling it changes the active
asset, but only if the given ID can actually be found.
The activation can be deferred (by passing `deferred=True`) until the
next refresh operation has finished. This is necessary when an asset has
just been added, as it will be loaded by the filebrowser in a background
job.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D10549
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Is based on Google style which was used in the Libmv project before,
but is now consistently applied for the sources of the library itself
and to C-API. With some time C-API will likely be removed, and it
makes it easier to make it follow Libmv style, hence the diversion
from Blender's style.
There are quite some exceptions (clang-format off) in the code around
Eigen matrix initialization. It is rather annoying, and there could be
some neat way to make initialization readable without such exception.
Could be some places where loss of readability in matrix initialization
got lost as the change is quite big. If this has happened it is easier
to address readability once actually working on the code.
This change allowed to spot some missing header guards, so that's nice.
Doing it in bundled version, as the upstream library needs to have some
of the recent development ported over from bundle to upstream.
There should be no functional changes.
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Continuation of work in 2e221de4ceee and 249e4df110e0. Now the tree-element
types have to be ported one by one. This is probably the most straight forward
type to port.
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scenarios
In general, I could not find a reason executing from the python console
should not do an Undo push. Running a script from the Text Editor does
this as well and this seems generally useful.
Without an Undo push, one can easily run into situations were IDs have
been added or removed and undo on would then cause trouble (e.g. first
selection then bpy.ops.object.duplicate() -- this crashed as reported in
T86293 -- duplicate does not get its own undo push because it is not the
last op in the list, wm->op_undo_depth is not zero). This has changed
with the Undo refactor, so in essence the root cause is the same as
T77557, Legacy Undo does not suffer from the crash (but misses
the generally useful undo push from the console still)
Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more
appropriate than plain 'UNDO' since pasting multiple lines of code will
call CONSOLE_OT_execute multiple times in a row).
Maniphest Tasks: T86293
Differential Revision: https://developer.blender.org/D10625
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Gave warning on Windows platform. There are more of these cases.
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These variables track the wmWindow.event_queue state,
however they were used in a way that wasn't correct.
- check_drag & check_click from wmWindow.eventstate
were used to track the click/drag status of events handled in
wmWindow.event_queue.
- Event's in the queue read from wmEvent.check_drag.
- Once a drag action was detected, wmWindow.eventstate.check_drag
was disabled.
Disabling drag in the event state would not change the drag state
for values already in the event queue.
Simplify logic by moving these values into the window,
so there is one place these variables are tracked.
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- Only sort by the preset name (not it's directory).
- Remove redundant string conversion.
- Only call lower() once on the input.
- Don't assign the lambda to a variable for single use.
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It is quite common to high framerate video with modern cameras. To make
it easier to edit this footage new framerate presets are added and the
soft limit increased.
Note there is a bug with preset ordering, Blender thinks "120" goes
before "24" this bug needs to be fixed before these changes can be
merged.
Differential Revision: https://developer.blender.org/D10553
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Pythons sort function does not sort naturally,
to solve this a custom sort key is used.
This issue is apparent when trying D10553
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The term queue isn't very descruptive on it's own, use:
- wmWindow.event_queue
- wmWindowManager.notifier_queue
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Reserve `event` for wmEvent.
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Following naming convention of most operators.
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Using both evt and event together was confusing.
Renamed:
- event_state <- evt
- event_state_other <- oevt
- event_other <- oevent
- win_other <- owin
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Because of D10469 we can now not force child windows onto parent's monitor and allow them to go where they wish.
Differential Revision: https://developer.blender.org/D10593
Reviewed by Ray Molenkamp
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Windows 10 supports V100 on all consoles given
you enable the ENABLE_VIRTUAL_TERMINAL_PROCESSING
flag for the console.
This patch enables color logging only on windows
10 and only if the log is not being redirected
to a file.
Differential Revision: https://developer.blender.org/D10546
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Now, if the Autokey is not enabled, a new frame is not created and it is used the last active one. If no active frame, a message is displayed and the operation is canceled.
This is a common request for 2D artists.
Also, grease pencil was not working as Blender does in other areas.
Reviewed By: pepeland
Differential Revision: https://developer.blender.org/D10557
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provide a UVMap
This was reported for remesh and skin modifiers.
These dont preserve UV layers (and probably cannot in a reasonable way),
so instead let the UV Project modifier create a new (equally named) UV
layer (as was suggested by @brecht in T59376).
Maniphest Tasks: T59376
Differential Revision: https://developer.blender.org/D10617
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The `MAX_LIBARRAY` define was an annoying doublon to the `INDEX_ID_MAX` enum value
now defined in `DNA_ID.h`, and it is no more useful.
And comments were somewhat outdated. Also added an explanation about
chosen order for the `INDEX_ID_<IDTYPE>` order.
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This is a simple heuristic that seems to improve the search results in many cases.
Differential Revision: https://developer.blender.org/D10618
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This adds a couple more utility methods to various node tree ref types.
Also `InternalLinkRef` has been added to get simpler access to internal links.
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Since Blender is single-tabbed, this will prevent extraneous
tab-related options from appearing in "Window" menu in case AppKit's
internals change.
Reviewed By: #platform_macos, sebbas, ankitm
Differential Revision: https://developer.blender.org/D10606
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See comment in code for more details.
Differential Revision: https://developer.blender.org/D10615
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Pasting nodes can create new id relations, because nodes can reference IDs.
Therefore the depsgraph has to be updated when nodes are pasted.
We could somehow check if the pasted nodes referenced IDs, but I'm not sure
if this complexity is worth it.
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Replace static methods with regular methods.
Now the 'Main' value is taken from the collection.
Needed to support multiple 'Main' instances in Python, see T86183.
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