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2019-01-25Fix T60204: Crash when opening a FileSergey Sharybin
Missing code from 3d083f37. Need to ensure that ID properties are properly allocated and restored on read.
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
- Compute samples positions on CPU. - Use 3x3 Box blur instead of 2x2. - Implement bokeh parameters. With this commit, dof performance is almost negligeable. The quality is a bit lower than before but can be improve. Also now big Circle of confusion are supported (up to 200px). Cost is ~1.25ms on AMD Vega with a 2560p viewport than full HD and pretty shallow depth of field. Coc downsampling and dilation is not used anymore for now (commented).
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
The algorithm used is borrowed from : http://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html This makes it possible to have a decent blur for foreground over defocused background in one pass only. The algorithm is using a gather approach that is much faster than the scatter approach used in Eevee. This makes it possible to have custom bokeh shapes (not implemented yet) which would be impossible with a separable gaussian technique. The blur is done in 2 steps. The first one define the shape of the bokeh and the second that fill the undersampling. A downsample max-CoC tile texture speed up the gathering process.
2019-01-25T60745: GPU texture alloc failed when opening Preference WindowsClément Foucault
Was generating INVALID_FRAMEBUFFER here instead of failled texture alloc. Add safety asserts in gpu_texture.c and clamp minimum size to 1 inside GPU_offscreen_create.
2019-01-25GP: Use Fill color when drawing strokes for no stroke materialsAntonioya
Artists requested to show the stroke while drawing a new stroke using a material with fill color only, because it's very difficult to see the stroke. Now the stroke shows always but using the fill color, not the stroke color because maybe is not set.
2019-01-25Fix crash happening with hair stepSergey Sharybin
The issue was caused by the hair step checking whether particle system needs to have path cache. This was done in a way which was traversing an entire scene and was checking every object for particle instance modifier. Ideally, path cache should be an own operation in the dependency graph. Or at least, this flag should be set by dependency graph builder, similar to curve's path. Since the code was broken already (it was only checking first particle instance modifier), it is easier to remove the buggy code, solve the crash and move on for now. If this causes an issue, simply set particle system to be rendered as path. Fixes crash with playback of Spring scenes.
2019-01-25Fix texture paint accessing freed memoryCampbell Barton
Part of T60660
2019-01-25Correct last commit, wire xray is supportedCampbell Barton
2019-01-25DRW: disable clipping background drawing w/ xray modeCampbell Barton
This interfered with drawing the mesh.
2019-01-25Depsgraph: use specific tag to update shadingCampbell Barton
2019-01-25Fix T59958: Blender 2.80 - Removing second Particle System cache causes crash.Bastien Montagne
Usual DEG tag missing. Also do not tag/send notifiers when we do not change anything!
2019-01-25Fix T60839: Deleting bevel object for curve will not updateSergey Sharybin
Was missing conversion of ID_RECALC_GEOEMTRY to curve's operation.
2019-01-25T60748 Second try to fix start extreme in Noise modifierAntonioya
The first point was moving inverted because first vector was inverted. Now, the vector is changed for the first point to get the same direction.
2019-01-25Fix texture paint showing pink texture on loadCampbell Barton
2019-01-25Fix UI extension removalCampbell Barton
App-templates & keymap names had their extensions removed twice. Confusing for filenames containing dots.
2019-01-25Fix T60777: Grid fill fails when run via Repeat LastCampbell Barton
2019-01-25WM: don't set repeat flag w/ interactive repeatCampbell Barton
This allows operators to distinguish between redo and executing repeat last operator, needed for T60777 fix.
2019-01-25Revert "WM: Repeat Last no longer reuses skip-save properties"Campbell Barton
This reverts commit 1d908bffddb4c9815a986305ad4588032b81deee. Enough uses of repeat last expect skip-save properties to be set, transform being the most obvious example T60777#605681. I wanted to avoid operators having account for two kinds of 'skip-save' but this may be unavoidable.
2019-01-25Missed last commitCampbell Barton
2019-01-25Cleanup: replace VSE /w SequencerCampbell Barton
This abbreviation isn't used anywhere else in Blender's UI.
2019-01-25make.bat: remove stray quote in msvc2017 detection.Ray Molenkamp
Shouldn't cause issues, but better safe than sorry.
2019-01-25Merge branch 'blender2.7'Campbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
Originally I wanted to avoid adding draw manager specific ifdef's all over generic shaders however this isn't needed in so many places. Also there are shaders that are only used by the draw manager so duplicating them only to have the original unused doesn't make sense.
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24Cleanup: use macro to set flagsCampbell Barton
2019-01-24Fix smoke clipping being ignored by Cycles and not being editable after baking.Brecht Van Lommel
The value worked in 2.7, but not with copy-on-write in 2.8.
2019-01-24Fix T59650: adding texture paint slot image shows wrong color.Brecht Van Lommel
2019-01-24Merge branch 'blender2.7'Brecht Van Lommel
2019-01-24Fix T60597, T60806: Cycles crash rendering principled BSDF + volume interior.Brecht Van Lommel
The integrator maximum number of closures was not set properly for the CPU/mega kernels to match the actual available memory. Before relatively recent code refactoring we did not use this value in those kernels so it worked fine.
2019-01-24Fix T60350: Removed objects that are still in the outliner will crash Blender.Bastien Montagne
We need to force UI to fully redraw, BKE_id_delete & co won't do that for us.
2019-01-24Cleanup: remove unused "guide_origin" propertyJacques Lucke
2019-01-24Fix T60816: Specify subtype for some properties of mesh operatorsJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D4248
2019-01-24bring back possibility to override camera per viewPhilipp Oeser
this can now be found in the sidebar View panel - uses existing 'lock_camera_and_layers' but renames the property to 'use_local_camera' - uses RNA_def_property_boolean_negative_sdna to flip the value - remove the local view code in rna_SpaceView3D_lock_camera_and_layers_set - update Python code - update Addons code will be separate commit Fixes T60756 Reviewers: billreynish, brecht Maniphest Tasks: T60756 Differential Revision: https://developer.blender.org/D4247
2019-01-24Fix T60095: freestyle not rendering animated camera correctly.Brecht Van Lommel
Replace legacy view matrix access with same one used by Eevee.
2019-01-24Fix freestyle renders not including some types of animation.Brecht Van Lommel
Freestyle Python scripts need to get the evaluated view layer and scene, not the original one.
2019-01-24Fix T60625: freestyle colletion include / exclude not working.Brecht Van Lommel
2019-01-24Fix T60669: freestyle rendering holdout / indirect only collections.Brecht Van Lommel
To match Cycles we can hide freestyle lines for these.
2019-01-24Fix T59175: Compress file isn't working when Load UI is disabled.Bastien Montagne
Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately.
2019-01-24Fix GPU linking Error.mano-wii
"The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it."
2019-01-24Merge branch 'blender2.7'Bastien Montagne
2019-01-24Fix T59175: Compress file isn't working when Load UI is disabled.Bastien Montagne
Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately.
2019-01-24Merge branch 'blender2.7'Brecht Van Lommel
2019-01-24Cycles: change default displacement method to bump mapping again.Brecht Van Lommel
Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic.
2019-01-24Fix T60133: texture paint external editing not workingPhilipp Oeser
Operator relys on 3DView and was failing from Topbar and Properties Editor. Now tries to find the biggest 3DView and uses that. Reviewers: brecht Maniphest Tasks: T60133 Differential Revision: https://developer.blender.org/D4215
2019-01-24Animation player: tweaks for zooming in and outSergey Sharybin
Use zoom steps lower than 1. This allows to zoom out a high-res image. For example, before it was not possible to maker 4K image to fit on FullHD monitor. Also, don't force zoom to be above 1. Not sure why that was done, but this disallows zooming out. It is still not possible to zoom in higher than the window size allows. In order to support this the player needs to be refactored in a way that allows to decouple zoom from window size. Fixes T59177: Animplayer extreme zooms in when playing rendered animation
2019-01-24Fix T59972: UV live unwrap does not pack islands.Brecht Van Lommel
Packing was not being called after multi-object editing changes. Includes code refactoring to make function parameters more clear.
2019-01-24Fix T59933: timeline keyframe display not updating when selecting objects.Brecht Van Lommel