Age | Commit message (Collapse) | Author |
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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D3571 by @alm
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Usage of matcap image uniform had different ifdef than definition
of that uniform. Assuming the usage was correct, and the definition
needed an update.
Prevents shader from compilation failure and from aborts in debug
builds.
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The idea is to create vertices along the coarse edges once, without
splitting coarse edges on separate ptex faces. This requires some
indexing magic, vertices within a patch are no longer sequential.
Not sure how to make it nicer without such a black magic looking
calculations (which are basically boiling down to mimicking order
of verts/edges creation).
In the current offsets calculation loose verts and edges are not
properly taken into account, but those are causing topology refiner
to fail anyway, so it needs a bit deeper change.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3570
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Now disabling anti-aliasing doesn't impact sequencer, render stamp etc.
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Building w/o EXR caused this.
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D3201 by @ambient w/ edits not to impact fonts used for rendering
(only change display for UI text).
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Fixes T56155 when merging into 2.8
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This ignores the scene color managment view settings for solid mode and
lookdev when not using scene lights and world. The scene settings are
intended for tweaking renders and should not affect studio lighting and
matcaps.
There may be cases where a simple sRGB transform is better than Filmic
and we could add configuration for this. Not sure if it really matters
and it may be better if we just assume matcaps and studiolights are all
created for one view transform.
Differential Revision: https://developer.blender.org/D3569
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By popular demand, the CLean Keyframes operator will now
leave handles and other interpolation settings untouched.
Previously, it would recreate the keyframes from scratch,
keeping only the frame + value, under the assumption that
the handle information was "bad" (i.e. the source of bumps
and roughness, due to bad hand tweaking). However, since
most animators use this on hand-keyed animation instead of
motion-capture data, this assumption didn't hold, and was
actually overly destructive - wiping out lots of hand-adjusted
curve data.
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This is in preparation of upgrading our library dependencies, some of which
need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so
this just affects Linux.
On many distributions this will not require any changes, on some
install_deps.sh will need to be run again to rebuild libraries.
Differential Revision: https://developer.blender.org/D3568
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Most of these were mismatched const qualifiers
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Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
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Fix T55996 "Playback in "Active Editor Only" doesn't work"
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not on OpenCL.
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We need a NULL workspace check here, in some cases we get a SRTemp
screen even though it's not tagged as temp...
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They were added as placeholder to show something until they lazy-load.
But since the load is fast and it's hard to fit the text, and their name
is displayed already in the tooltip, we can do without for now.
In the future when we have insta-tooltips we should make them use this.
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These were made by the community and curated by Pablo and William.
Thanks to everyone who contributed!
https://devtalk.blender.org/t/call-for-content-matcaps/737
Command used for compression:
oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
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DST.gl_context.
In addition to the crash in the selection of bones, this was responsible for other problems such as wrong hair and disappearing objects.
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Add 'Generate' menu, these aren't effects from a user perspective.
D3546 by @rudolf.ortner
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D3473 by @JacquesLucke
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D3056 by @alourenco
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Causes a lot of noise when building the install target.
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when 2017 was not found, it did not properly bail out of the rest of the detection process unless verbose mode was used.
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