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2020-07-01Merge branch 'master' into asset-uuid--archivedasset-uuid--archivedJulian Eisel
2020-07-01Cloth: correctly use the rest shape to compute the initial pressure volume.Alexander Gavrilov
Computing the original volume should use the rest positions of vertices, like is done for initializing other parts of the simulation like springs. Otherwise, features like rest shape key don't work correctly.
2020-07-01Fix missing GPU image free in background modeBrecht Van Lommel
This is legacy code from before Eevee and Workbench rendering in background mode was supported. Avoid memory leak by only queueing GPU textures to be freed when we know they have been allocated. Differential Revision: https://developer.blender.org/D8172
2020-07-01Fix file-selector entering the directory on Ctrl-ClickYevgeny Makarov
2020-07-01Fix T78264: Auto Render stops working after rendering manuallySergey Sharybin
Was caused by weird and feedback-loop based issue from a long time ago. The auto-render was only happening for nodes which are tagged for exec. This tag is assigned by edit operations on the tree (for example, when adding or removing links). It is also set in the render pipeline for nodes which are to be executed. The issues comes from the fact that "life updates" during editing did not clear the need_exec flag, ever. This made it so Auto Render was working as expected. However, rendering the scene resets need_exec flags at the end of rendering using ntreeCompositClearTags(). The actual need of such clear is not very clear, but it was making it so Auto Render does not work after render. To my knowledge the flag didn't really meant that the node is connected to the output, so it couldn't have acted as attempt to ignore rendering of an unused scene. It also should be possible to auto-render even if node tree itself was never altered. Long story short: lets ignore need_exec flag in auto-render check and render scene node if the scene is used by the node. Differential Revision: https://developer.blender.org/D8171
2020-07-01UI: Fix alignment in kinematic constraint layoutHans Goudey
2020-07-01LibOverride: Tweak more poll functions to prevent illegal operations.Bastien Montagne
We are likely still missing a lot of things, but most operators that should not be allowed on liboverrides should now be properly disabled.
2020-07-01Fix ID reference counting asserts when freeing COW pose channels.Alexander Gavrilov
Take the do_id_user flag into account when freeing custom properties attached to pose channels, so that pointer properties don't cause assertion failures when DEG frees its COW instances.
2020-07-01Fix T78494: Edge slide crashesCampbell Barton
Introduced in recent commit 9c29803255e09.
2020-07-01UI: remove internal names (custom-data & loops) from tool-tipCampbell Barton
2020-07-01UI: use term 'Current Frame' instead of 'Playhead'Campbell Barton
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01Transform: generalized custom-data correction supportGermano Cavalcante
Support custom-data correction based on surrounding geometry for all transformation modes of the mesh transform operators. The is the same logic used in Vert and Edge Slide. In order not to change the current default behavior, this property does not affect Vert and Edge Slide modes.
2020-07-01Nodes: add utility method to access bsocketJacques Lucke
2020-07-01Fix T75483: 3D Text selection obscures textClément Foucault
This avoids logic op and having to draw on the render frame-buffer.
2020-07-01Fix crash drawing non-mesh objects with vertex colorCampbell Barton
Missing NULL check in f7bbc7cdbb6cb
2020-07-01GPU: Apple/Nvidia Proxy checkStefan Werner
Apple's Nvidia driverPROXY check also fails. Now the configuration Apple/Nvidia will also bypass the Proxy test. Maniphest Tasks: T78175 Differential Revision: https://developer.blender.org/D8160
2020-07-01DRW: optimize mesh data extractionCampbell Barton
Change extraction callbacks to take index ranges instead of calling them for each mesh element (poly, loop, vert & edge). This gives a minor overall performance gain in my tests, ~5% on average. Details: - Use typed parameter structs and macros for looping over elements. Without this, changes to these callbacks is time consuming as changes need to be made in many places. - Avoid iterating over polygon-loops when iterating over polygons is sufficient. - Simplify logic to access adjacent loops for faster line extraction. - Rename 'loop' iterators to 'poly' (as they take polygon ranges) the iterator callbacks can operator on either polygon or loop data. - Use term 'last' for the last index (inclusive), use 'end' when this value (not inclusive).
2020-07-01Cleanup: spellingCampbell Barton
2020-07-01Cleanup: python enum quotingCampbell Barton
2020-07-01Cleanup: undeclared functions (make static)Campbell Barton
2020-07-01UI: Constraints: Use single column for IK constraintAaron Carlisle
2020-07-01Fix T77641 Sculpt mode performance regression in 2.83Clément Foucault
2020-06-30Sculpt: Refactor persistent base to make it usable from other toolsPablo Dobarro
This renames the layer persistent base and adds new API functions to get the mesh state from the base, so it can be used from other tools and replaced in the future with a better system. Reviewed By: sergey Maniphest Tasks: T77738 Differential Revision: https://developer.blender.org/D8003
2020-06-30Fix T77069 EEVEE: Mix shader with holdout & transparent BSDF failsClément Foucault
This follows Cycles closer.
2020-06-30UI: Cycles: Use Split layout for object motion blurAaron Carlisle
2020-06-30Fix T78201: Paint color not matching the UI and color pickerPablo Dobarro
The color picker and brush->rgb values are in srgb, but sculpt vertex colors works in linear, so they need to be converted. Reviewed By: sergey Maniphest Tasks: T78201 Differential Revision: https://developer.blender.org/D8111
2020-06-30Outliner: Add auto scrolling during drag and dropNathan Craddock
Pan the view when dragging elements near the borders. This uses the same operator that scrolls the region during modifiers drag and drop.
2020-06-30Sculpt: Color filter fill modePablo Dobarro
This implements a fill mode in the Color Filter tool, which fills the entire mesh with a specific color. As this functionality is part of the color filter, this allows to control the blending of the fill color with the filter strength. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8158
2020-06-30Fix compile errorJacques Lucke
This is the same issue as in rBbcf49d13e53454.
2020-06-30Outliner/UI: Show library state icons for data-blocks in "Data API" modeJulian Eisel
Previously it was not possible to tell appart a linked data-block from its override copy. In fact you couldn't tell appart any data-blocks with the same name (which is possible with linking). Now we show the library state icon as we do for data-blocks in other display modes. Old/new comparison (note the overriden "GEO-head"): {F8608835} {F8608836}
2020-06-30Pointcache: store owner_id instead of object in PTCacheIDJacques Lucke
The new simulation type can also reference a point cache, but it is not an object. Reviewers: brecht Differential Revision: https://developer.blender.org/D8097
2020-06-30Fix T76480 UI: Proportional Editing Color too Shallow on 2.9aClément Foucault
This changes the drawing by drawing 2 circles with different intensity to avoid any readability issues. This removes the need for Logic OP which is implementation dependent.
2020-06-30Functions: provide dummy multi functionJacques Lucke
Sometimes it is convenient to be able to return a reference to some dummy function.
2020-06-30Functions: add methods to multi-function network classesJacques Lucke
Those are necessary to query and modify the network.
2020-06-30Functions: use raw allocator for function signatureJacques Lucke
This allows multi-functions to have static storage duration.
2020-06-30Functions: add two more customizable multi-functionsJacques Lucke
2020-06-30BLI: support constructing Color4f from float pointerJacques Lucke
2020-06-30Nodes: add some utility methods to DerivedNodeTreeJacques Lucke
2020-06-30Build: disable OpenXR in make deps for macOS, it's not supportedBrecht Van Lommel
2020-06-30Fix T77825: autosave missed too often while sculptingBrecht Van Lommel
Previously if a modal operator is active, which might leave Blender in a state where it's not safe to autosave, it would try again in 10s. Now try again in 10ms so it's much less likely to be missed, since overhead of such a timer is negligble anyway. Also remove the debug print that was added to investigate a bug at some point.
2020-06-30Cycles: bump version to 1.13, matching Blender 2.90 release cycleBrecht Van Lommel
2020-06-30Python API: support setting properties in nested data in node add operatorMiguel Porces
Differential Revision: https://developer.blender.org/D8093
2020-06-30LibOverride: Fix lots of poll functions for Object operators.Bastien Montagne
Prevent operators that should not perform on override data to be callable in those cases.
2020-06-30Sculpt: Pose Brush option to affect loose partsPablo Dobarro
This option allows posing meshes with different disconnected elements using the Pose Brush. This is achieved by doing the following: - Creating an ID per vertex that stores the connected component of that vertex. - By using those IDs, one fake topology connection is created per vertex to the nearest vertex in a different ID. The maximum distance to create that connection is determined by the "Max Element Distance" property. These fake connectivity neighbors are used in the Sculpt API functions iterators, so all the algorithms of the Pose Brush can run without modifications as if everything was part of the same mesh. In order to make this work, the "Connected only" property of the Pose Brush needs to be disabled. This will add an extra performance cost to the Pose Brush and its preview. To achieve optimal results, max element distance should be as low as possible. Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D7282
2020-06-30Fix T78038: Cycles crash rendering with volume object and motion blurBrecht Van Lommel
2020-06-30Fix T78358: random crash editing shader nodes with texturesBrecht Van Lommel
2020-06-30Cleanup: move tests into their corresponding namespaceJacques Lucke
2020-06-30Fix T76337 Overlay: Wireframe: x-ray doesn't deactivate when set to 0Clément Foucault
Also fix an issue with antialiasing when xray opacity is set to 0.
2020-06-30LibOverride: Add most of Object properties as overridable.Bastien Montagne
2020-06-30BLI: add Array constructor that does not initialize non-trivial typesJacques Lucke
This should rarely be necessary, but I have a use case coming up soon.