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2006-04-07Reordering OpenEXR libraries to correctly reflect dependencies.D.J. Capelis
This fixes some ld errors when the static versions of the EXR libs are used.
2006-04-06I renamed a couple of simple variables to prevent warnings aboutKent Mein
variable blah at a higher scope is already defined... (one of these was introduced by me when I moved a variable declaration to the top of the function.) Kent
2006-04-05For 3ds import script, try to get set() function by importing theChris Want
function Set() from sets (stoopid python!) if the python version is less than 2.4. Campbell: please check!
2006-04-05Added BPyMesh for mesh python mesh functions.Campbell Barton
at the moment it only has meshWeight2Dict and dict2MeshWeight These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand. (kh_python, perhaps dict access to the python verts could replace this ) Used the above util functions to update mesh_cleanup. Copied from the source 'Material Clean', 'Remove unused materials.' 'VGroups' 'Group Clean', 'Remove vertex groups that have no verts using them.' 'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).' 'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.' Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights. Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
2006-04-05Fix #3999Ton Roosendaal
Outliner, Group view, operation menu "unlink group" also set the group user counter to zero, which it should not do. Note; the definition of this command is to make sure no users exist of this group, but the group itself can still be there with objects.
2006-04-05Bugfix #4009Ton Roosendaal
Missing redraw in menu to choose 'metric' for Voronoi texture.
2006-04-05Added an option to batch rename vert Groups.Campbell Barton
2006-04-05Two more quicktime changes for compiling after OSX software updateTon Roosendaal
2006-04-05Another #define __CARBONSOUND__ needed because of wacko Quicktime decisionTon Roosendaal
to leave carbon framework in bad state.
2006-04-05Upgrading in 10.3 to quicktime 7 seems to remove a header file, whichTon Roosendaal
stops Ghost from compiling. Information on this link here: http://www.cocoadev.com/index.pl?CarbonSound
2006-04-05Added the option only to update selected verts in the target mesh when ↵Campbell Barton
copying bone weights. Good when you need to update a copy with changes to the weights.
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-05==misc spelling and typos ==Tom Musgrove
a patch from Ed Halley to fix assorted typos in tooltips
2006-04-05==makefiles==Tom Musgrove
pthreads wasn't added to the release zipfile on cygwin, patch by rob hausauer
2006-04-05improved some Bullet Dynamics, related to friction/contact constraints.Erwin Coumans
2006-04-05 - properly prototype dummy fnmatch to match callDaniel Dunbar
2006-04-04New option for convert-menu font->curve: "Curve (Single filling group)".Alexander Ewering
Since the text-object remake, it was not possible anymore to 'cut out' text from, say, a box made by a polycurve, by converting text to curve and then joining - only the first character would be cut out. This is because of the filling groups (nu/dl->charidx) I introduced for getting the vast speedup and the possibility of overlapping characters. The new convert menu option now assigns filling group 0 to all of the nurbs generated. Maybe filling groups should be exposed in the UI in general for curves - there are various occasions where they are useful. (Hint to the UI mafia! ;)
2006-04-04fixed error in boneweight copy and type in obj export.Campbell Barton
2006-04-04Fix some warning for unsigned vs signed comparisons.Ken Hughes
2006-04-04Fixed small but that was causing an eternal loop.Campbell Barton
2006-04-03-> Stored Selections in Mesh DNAGeoffrey Bantle
Stored selections now get saved to mesh library blocks as direct data. The idea that stored selections are 'erased' when leaving editmode and switching objects is pretty mysterious for the user. Note that currently the mselect array in a mesh is not written to file. Not sure whether to change this or not.
2006-04-03Fixed a but where applying the modifier option was disabled, Meshes woudl ↵Campbell Barton
have there objects matricies applied. (Now always work on copied data- Blender.Mesh could do with a copy function) Now triangulate works without "Apply Modifiers" enabled. Much thanks to Gianluca Faletti for helping me track down the problem.
2006-04-03made some gfx debug code win32 specificErwin Coumans
2006-04-03commented out some asserts that don't work multiplatformErwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and ↵Erwin Coumans
bumpmapping shader improvements.
2006-04-03Sped up quite a bit using zsorting and fast index guessing. so verts can ↵Campbell Barton
find the closest vert in the other mesh. from 37.3sec to 8.65 sec on the test I used (human with 24 bones) - 24k verts on the source mesh.
2006-04-03Fix gcc warnings about NULL used in arithmetic comparison.Ken Hughes
2006-04-03fixed a crashing bug in new vehicle physics, and removed some debugging code ↵Erwin Coumans
in contact/friction physics code.
2006-04-02 - fix some minor typing/redefinition errors, shouldDaniel Dunbar
not be misconstrued as "working" by myself
2006-04-02Bugfix #3996Ton Roosendaal
Particles were fully recalculated each time on frame advance, when they had an animation itself (like Ipo). Was not needed for dynamic particles.
2006-04-02Added to select group-Campbell Barton
Siblings, ad Type This removes the need for the "Select Type" menu (please review Broken)
2006-04-02A calculation was using an integer 100000000000, which was being truncated:Ken Hughes
source/blender/src/writeimage.c: In function `save_rendered_image_cb_real': source/blender/src/writeimage.c:129: warning: integer constant is too large for "long" type Since the calculation is on a float anyway, changed constant to a float. Ken
2006-04-02Bugfix #4046Ton Roosendaal
Copying constraints should refresh the dependency graph, otherwise the new relations don't get calculated properly.
2006-04-02Bugfix #4042Ton Roosendaal
New empty drawsize and type are initialized on loading old files now.
2006-04-02Bugfix #4047Ton Roosendaal
"Delete scene" should exit modes too, crashed in dependency graph then. Now it exits editmode and paint modes first.
2006-04-02Fix for #4048Ton Roosendaal
Camera was excluded from depsgraph when not visible in current layer... resulting in camera animations to not move. Solved with just an exception, but it certainly is attention point for the depsgraph cleanup.
2006-04-02Bugfix #4051Ton Roosendaal
- particle duplicators should not include parent animation (error in duplicator recode of last december) - added exception for 'died' particles to keep correct orientation Also in this commit: - added comment in code to explain why vertexnormals in mesh are equal to vertex location when no faces exist - cleanup of BKE_object.h for functions that don't need export.
2006-04-02Added proper initialize for curve pointer, fix for commit of march 24th.Ton Roosendaal
2006-04-02Bugreport #4057Ton Roosendaal
Uninitialized variable used in viewmove for 2d windows... the reporter found it himself. thanks Michael Jones!
2006-04-02Bugfix when checking for a container mesh (Mesh.Unlink needed here)Campbell Barton
2006-04-01Silly var typo fix.Campbell Barton
2006-04-01Bug fix #3900, washed out AO colorsTon Roosendaal
Darn typo in AO code... it only multiplied the red compononent for AO. :)
2006-04-01This script copys vertex groups and weights from 1 weighted mesh, to all ↵Campbell Barton
unweighted meshes. It just uses the closest to copy the weights, but this means the meshes need not have the same number of verts. Worldspace coords are used so the meshes only need to overlap in worldspace.
2006-04-01And the preview.blend for texture preview fixTon Roosendaal
2006-04-01Texture button preview:Ton Roosendaal
- now draws intensity value correct (black/white was inversed) - added option to show texture alpha too
2006-04-01Sequence render bug: pressing ANIM didn't update renderwindow, when filesTon Roosendaal
for input were 32 bits.
2006-04-01Previewrender fix: when moving the mouse still while previews should renderTon Roosendaal
the escape happened without resetting a variable correctly, resulting in black preview. This can still be coded better...
2006-04-01more Bullet physics improvements, mainly stability and performance related.Erwin Coumans
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-03-31Added relative vertex references to obj importer,Campbell Barton
Found a model that used negative relative vertex indicies. positive relative vert indicies should work also but untested (no example models).
2006-03-31Added matt's empty drawsize property to python.Campbell Barton