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2011-02-22Material UI, patch by Ervin Weber (lusque). Thanks!Thomas Dinges
Now we have the old UI again, as suggested by several developers on the Mailing List. At least for simple materials. For Node Materials we keep the new Pipeline panel. This should make both sides happy. :)
2011-02-22Bugfix #25967Ton Roosendaal
Node Materials: option "Front/Back" in geometry node failed for "full osa" case in ZTransp.
2011-02-22Fix for [#26160] Blender Crashes when undoingJoerg Mueller
Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
2011-02-22doxygen: add bullet to extern libs, some small changes in page names, and ↵Nathan Letwory
fixes around license blocks
2011-02-22disable some conflicting options WITH_PYTHON_MODULECampbell Barton
2011-02-22blender as module - workaround for not knowing __file__ when the module is ↵Campbell Barton
initialized.
2011-02-22doxygen: BGE Network, Physics, RasterizerNathan Letwory
2011-02-22missing deps for pacmanCampbell Barton
2011-02-22Type in snapshort ;)Ton Roosendaal
2011-02-22fix for uninitialized stack variable in displaying the modifier template.Campbell Barton
2011-02-22Too many ifdefs made me miss the fact variables were declared insideTon Roosendaal
function...
2011-02-22No idea why this goes wrong, but I can't get preprocessor output withTon Roosendaal
cmake here. Somehow in OSX a function call doesn't return but enters a next function. Will find around if someone else can make an OSX preprocessed version of this C file. With this commit things go fine, and it's a sane check anyway.
2011-02-22remove unused code.Nathan Letwory
2011-02-22feature back from 2.4x where a python error moves the cursor to the error ↵Campbell Barton
line, added moving to exact column for syntax errors too.
2011-02-22Fixed crash when sculpting on deformed mesh with smooth brush:Sergey Sharybin
vertex iter should be declared inside omp block or it'll be thread-unsafe otherwise.
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, ↵Nathan Letwory
gameplayer, ketsji
2011-02-22Fix for [#26163] New Texture selectors don't update Texture previewJanne Karhu
* Send texture notifier instead of generic property space notifier when texture context is changed.
2011-02-22Bug fix: Fluidsim paths were not handled properlyJanne Karhu
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array! * Now the fluid code uses the actual size of the string directly.
2011-02-22missed updating this when modifying addons module.Campbell Barton
2011-02-22last commit used py3.2 function, inline for py3.1Campbell Barton
2011-02-22Small fix: reset the NTREE_DO_VERSIONS flag, so new node trees don't get ↵Lukas Toenne
updated in future.
2011-02-22Fixed missing initialization of node stack entries.Lukas Toenne
2011-02-22pyapi, use direct access to the frame rather then python attributes.Campbell Barton
2011-02-22Fixed sloppyness bug, used wrong pointer names when calling ↵Lukas Toenne
lib_nodetree_do_versions_group.
2011-02-22cmake was using dna source list with the variable out of scope, possibly ↵Campbell Barton
causing dependency problems.
2011-02-22patch from sambler on irc, writes version info for OSX.Campbell Barton
2011-02-22part of a patch from Dan Eicher with some edits.Campbell Barton
- clean svn string: 35042:35051M -> 35051 - debian and pacman build with threads by default.
2011-02-22make doc generation close files (py3.2 complains about this),Campbell Barton
minor formatting changes for C docstrings.
2011-02-22bugfix [#26126] Transparency panel label issueCampbell Barton
2011-02-22correct exampleCampbell Barton
2011-02-22fix [#26172] Lattice vertice selection by border selection ( shortcut B ) ↵Campbell Barton
doesn't update vertice number ( in info header ) missing notifier.
2011-02-22bugfix/workaround [#25629] Add torus with autmatic edit mode duplicates mesh ↵Campbell Barton
after >Aling to View. adding meshes in C does: Add Empty Mesh -> Enter Editmode -> Create Mesh while python does: Add Generated Mesh -> Enter Editmode problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing. workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one. this would be fixed if undo stack spanned modes.
2011-02-22operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming ↵Campbell Barton
next).
2011-02-22Bugfix #25803 (LibLoad'ed scene objects don't have timer property updated)Mitchell Stokes
The KX_Scenes' SCA_TimeEventManagers were not being merged. These handle the timer prop
2011-02-22Fix for bug #25804 (LibLoad'ed scene objects material CRASH when doing ↵Mitchell Stokes
mat.getShader()) X_Material's mScene member variable wasn't properly set on merge if it didn't have an mBlenderShader defined. This patch always makes sure it gets set on merge.
2011-02-21Editbone length was still using "normalize()" instead of "normalized()"Nathan Vegdahl
for setting length, which was thus failing and erroring out.
2011-02-21Accidentally left in a print for commit 34912Ton Roosendaal
2011-02-21Fixed do_versions for node groups which contain nodes that have changed ↵Lukas Toenne
sockets. do_versions is running before the lib_verify_nodetree function updates socket lists of nodes. This means that when adding unlinked sockets in do_versions to restore older node groups, the new sockets are not taken into account. To fix this a temporary node tree flag has been introduced, which delays actual group socket do_version until the group tree internal nodes have been updated. After that the unlinked group sockets are exposed (like old node groups did), then the external sockets look up the new index, so that external links to group instances are preserved.
2011-02-21Bugfix #26116Ton Roosendaal
Node materials with 'ray transparency' set now work again. Fix provided by Ervin Weber, thanks a lot!
2011-02-21Finally got around to fixing priorities, so cleanup in stubs.c can be done. ↵Nathan Letwory
blenderplayer builds again with cmake.
2011-02-21patch [#26146] debian/rules: Avoid unnecessary downloadingCampbell Barton
--- from the tracker It's annoying that build_debian.sh downloads the source tree to create tarball every time we build a deb package. fix_debian_rules_avoid_downloading.patch modifies debian/rules so that the tarball will be created from local repository if possible.
2011-02-21Big node groups improvement patch. Node group trees now have their own lists ↵Lukas Toenne
of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again. More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
2011-02-21build python module without binreloc, add dummy argv[0] to initialize bprogname.Campbell Barton
2011-02-21And the last one. hopefully.Nathan Letwory
2011-02-21And another one.Nathan Letwory
2011-02-21Missed this in battle against BLO vs MEM storm.Nathan Letwory
2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21add includes to cmake filesCampbell Barton
2011-02-21doxygen: some code shuffle to prevent clashing file names, ensure ↵Nathan Letwory
MEM_guardedalloc.h also shows in docs
2011-02-21remove BGE's PyObjectPlus.isA method docs, was removed in favor of built-in ↵Campbell Barton
isinstance(), report [#26080].