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2011-07-25Fix #28079: UV propertional editing was incorrectly influenced by theBrecht Van Lommel
mesh X mirror option.
2011-07-25Fix #28014: joystick sensor not working. Broke this with an earlier commitBrecht Van Lommel
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out.
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom ↵Dalai Felinto
viewport This was never highly tested, that's why I never committed (my patch for this was from September 2010). But once again I got a report that this bug was a deal-break and the patch seems to work for this artist. I believe it's working, but I will keep my eyes open for this.
2011-07-25more vector order switching.Campbell Barton
2011-07-25minor edits to animation playback operatorCampbell Barton
- remove own copyright from script - print command before executing (helps troubleshooting)
2011-07-25style changes for operator scripts & some pep8 edits.Campbell Barton
2011-07-25fix for DingTo's recent commit with the animation player, it ignored the ↵Campbell Barton
case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems). now try and execute player, reporting the exception rather then checking the player file exists. also made some pep8-80 style edits.
2011-07-25swap vertor multiplication order for add torus.Campbell Barton
2011-07-25edits to quick effects scriptsCampbell Barton
- use uv layer data api rather then operator. - switch vector rotation order. - made some style changes, use 80 width.
2011-07-25External image operators.Campbell Barton
- use bpy.data.is_saved (was using a workaround from when before this attribute was added) - fixed a bug where editing relative paths could fail.
2011-07-25fix [#28075] After the correction of No.38528 is applied, the following ↵Campbell Barton
phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25reverse vector multiplication order for some internal functions.Campbell Barton
2011-07-25deprecate multiplication orders:Campbell Barton
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-24Effector calculations are now thread safe.Janne Karhu
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem.
2011-07-242.5 World Buttons:Thomas Dinges
* Exposure and Color Range buttons were missing, added them back.
2011-07-24* Minor code cleanup / comment changing. No functional changes. Thomas Dinges
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-07-24Add Push/Pull to toolbarDaniel Salazar
2011-07-242.5:Thomas Dinges
* Removed some old not used code.
2011-07-242.5 External animation player:Thomas Dinges
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment) * The Operator now raises an error if there is no path or the path given is not available.
2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-23Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630Joerg Mueller
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-232.5 UI:Thomas Dinges
* Added back icon to open the Splash Screen in the info header, next to version string info. * Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-22Two fixes in drop-node-on-noodle:Ton Roosendaal
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket.
2011-07-22Small fix in drop-node-on-noodle: intersect code only did 3 edges ofTon Roosendaal
node.
2011-07-22Let's try default High Quality for object align, it's slow but it's simply ↵Daniel Salazar
the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
2011-07-22Need some fun once a while:Ton Roosendaal
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
2011-07-22remove duplicate function for printing the current file:line of a python ↵Campbell Barton
script in the BGE.
2011-07-22fix [#27910] baking ambient occlusion, do not consider closer object for ↵Campbell Barton
blender 2.58a
2011-07-22patch [#28045] Straighten tool from Simple TodosCampbell Barton
from Kyle Mills (khonkhortisan)
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-07-22fix [#28053] New material tooltipCampbell Barton
2011-07-22fix [#28052] PET: Shift-O cycling skips "random falloff"Campbell Barton
2011-07-22cmake - option to disable the frame serverCampbell Barton
2011-07-22Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵Daniel Salazar
View)
2011-07-21Bugfix #28034Ton Roosendaal
Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always.
2011-07-21Corrected View Selected operator for image editor so now it worksSergey Sharybin
fine for images with different X and Y aspect ratio.
2011-07-21Fixed bug with multires baking to float buffers.Sergey Sharybin
Was missed a flag to set rect marked as changed.
2011-07-21revert recent matrix multiplication patch:Campbell Barton
[#28032] Python Mathutils: Matrix Multiplication Error Since they ended up reversing the order we better keep old code unless its proven to be incorrect. also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21add tip that duplicator system doesnt support xray / transp object draw ↵Campbell Barton
options since we keep getting reports about this.
2011-07-21fix [#28037] Missing orange selection lines (trivial)Campbell Barton
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision. Added a workaround, so the camera border is always drawn in 2d space, since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21fix/workaround [#28040] float images reduced to 256 levels per channel upon saveCampbell Barton
Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer.
2011-07-20fix [#27922] using preset_paths() with an absolute path returns twice the ↵Campbell Barton
same thing raise an error when an invalid subdir is passed to preset_paths()
2011-07-20added bpy.path.basename because "//" prefix breaks os.path.basename.Campbell Barton
2011-07-20patch [#28032] swapped matrix multiplication order, reverse it back, tested ↵Campbell Barton
with FBX, BVH import/export which are very sensitive to changes in matrix rotation.
2011-07-20patch [#28030] SCONS Build: Build Date reflects "1" instead of actual date ↵Campbell Barton
of build by Scott Giese (sgiese) This bug effected windows and linux.
2011-07-20patch [#28031] Minor typo in BlenlibCampbell Barton
from Scott Giese (sgiese)
2011-07-20patch [#28032] Python Mathutils: Matrix Multiplication ErrorCampbell Barton
from Scott Giese (sgiese)
2011-07-19Speedup, do only one global matrix grab per objDaniel Salazar
2011-07-19update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an ↵Campbell Barton
optional max_dist argument.