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2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-23Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630Joerg Mueller
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-232.5 UI:Thomas Dinges
* Added back icon to open the Splash Screen in the info header, next to version string info. * Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-22Two fixes in drop-node-on-noodle:Ton Roosendaal
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket.
2011-07-22Small fix in drop-node-on-noodle: intersect code only did 3 edges ofTon Roosendaal
node.
2011-07-22Let's try default High Quality for object align, it's slow but it's simply ↵Daniel Salazar
the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
2011-07-22Need some fun once a while:Ton Roosendaal
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
2011-07-22remove duplicate function for printing the current file:line of a python ↵Campbell Barton
script in the BGE.
2011-07-22fix [#27910] baking ambient occlusion, do not consider closer object for ↵Campbell Barton
blender 2.58a
2011-07-22patch [#28045] Straighten tool from Simple TodosCampbell Barton
from Kyle Mills (khonkhortisan)
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-07-22fix [#28053] New material tooltipCampbell Barton
2011-07-22fix [#28052] PET: Shift-O cycling skips "random falloff"Campbell Barton
2011-07-22cmake - option to disable the frame serverCampbell Barton
2011-07-22Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵Daniel Salazar
View)
2011-07-21Bugfix #28034Ton Roosendaal
Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always.
2011-07-21Corrected View Selected operator for image editor so now it worksSergey Sharybin
fine for images with different X and Y aspect ratio.
2011-07-21Fixed bug with multires baking to float buffers.Sergey Sharybin
Was missed a flag to set rect marked as changed.
2011-07-21revert recent matrix multiplication patch:Campbell Barton
[#28032] Python Mathutils: Matrix Multiplication Error Since they ended up reversing the order we better keep old code unless its proven to be incorrect. also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21add tip that duplicator system doesnt support xray / transp object draw ↵Campbell Barton
options since we keep getting reports about this.
2011-07-21fix [#28037] Missing orange selection lines (trivial)Campbell Barton
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision. Added a workaround, so the camera border is always drawn in 2d space, since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21fix/workaround [#28040] float images reduced to 256 levels per channel upon saveCampbell Barton
Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer.
2011-07-20fix [#27922] using preset_paths() with an absolute path returns twice the ↵Campbell Barton
same thing raise an error when an invalid subdir is passed to preset_paths()
2011-07-20added bpy.path.basename because "//" prefix breaks os.path.basename.Campbell Barton
2011-07-20patch [#28032] swapped matrix multiplication order, reverse it back, tested ↵Campbell Barton
with FBX, BVH import/export which are very sensitive to changes in matrix rotation.
2011-07-20patch [#28030] SCONS Build: Build Date reflects "1" instead of actual date ↵Campbell Barton
of build by Scott Giese (sgiese) This bug effected windows and linux.
2011-07-20patch [#28031] Minor typo in BlenlibCampbell Barton
from Scott Giese (sgiese)
2011-07-20patch [#28032] Python Mathutils: Matrix Multiplication ErrorCampbell Barton
from Scott Giese (sgiese)
2011-07-19Speedup, do only one global matrix grab per objDaniel Salazar
2011-07-19update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an ↵Campbell Barton
optional max_dist argument.
2011-07-19Object Align operator: coudn't resist and added a high quality (slower) ↵Daniel Salazar
option to get perfect alighment on complex shapes with rotation/scaling :D sexy example: http://www.pasteall.org/pic/show.php?id=15171
2011-07-19Object Align operator now correctly computes a *global* bounding box for all ↵Daniel Salazar
objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19fix for [#28012] Mat ID messy with shader nodesJeroen Bakker
Issue was that the Shader tree execution changed the ShaderInput. Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel. When the material is not a node material the pass_index will be shown at the "options" panel To test enable nodes on the material Add a new input material change the pass_index of the material (render pipeline options) Enable RenderPass material ID and use the compositor to read out the material pass Jeroen
2011-07-19fix for bpy.path.abspath(), if a path was passed it would get the last ↵Campbell Barton
directory cut off, broke copying images on export.
2011-07-19cleanup of scene->gamedata DNADalai Felinto
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch however in blender/3dview we still need to use the r. values. Therefore we can't really run from using those values even in bplayer. So removed the values in gamedata. The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19bugfix: [#27348] blenderplayer showing a different viewport size in 2.57bDalai Felinto
I believe this bug was there since we (me) moved the game settings to scene->gm Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic) we were already using it for videotexture so I don't know why we were not here. Tested in OSX, but it should be working in all OSs.
2011-07-19fix [#28018] Sequence Swap Data Operator does not workCampbell Barton
2011-07-19patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon)Dalai Felinto
the overflow of the clock was causing crash in the game engine in Linux. (on June 11 2011, 18:39:00 GMT) running to the "where is waldo (wally)" bug award of 2011.
2011-07-18Missing struct keyword in function declaration causes compiler error with ↵Lukas Toenne
cmake/gcc.
2011-07-18Bugfix #27927Ton Roosendaal
This fixes assigning 'tweak' keymap option for border selecting in Node editor. Thanks Perry Parks for the patch!
2011-07-18script to report deprecated functions of text and their age in days.Campbell Barton
2011-07-18fix [#28003] Unable to delete vgroupCampbell Barton
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-18fix [#27996] Smart UV Unwrap Still Results in OverlapsCampbell Barton
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18fix [#28005] Python Add-Ons are constantly reloaded if twice in the pathCampbell Barton
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw. Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
2011-07-18fix [#27971] Blender OBJ export with Z-Up setting produces an error and failsCampbell Barton
changes to extensions coming up...
2011-07-18Bug fix: particle cache should only be cleared on the exact first integer ↵Janne Karhu
frame, not in the case of a subframe between the first and second frame.
2011-07-17Modified behavior when replacing input links: The new target socket for the ↵Lukas Toenne
existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements.
2011-07-17Changed the default keys for duplicate-nodes-while-keeping-input-links to ↵Lukas Toenne
ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates.
2011-07-17Little modification of the duplicate operator on artist request: The default ↵Lukas Toenne
behavior (shift+dkey) is now to copy nodes and internal links, but not the input links from unselected nodes. This feature is available with the alternate duplicate operator (alt+dkey).
2011-07-17Removed the autoconnect call when adding new nodes, this hardly ever gives ↵Lukas Toenne
usable results and leads to annoyed artists.