Age | Commit message (Collapse) | Author |
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Manifold was defined as any edges not using 2 faces,
however its useful to have some options here.
You can now select between Wire/Boundary/Multi-Face/Non-Contiguous/Verts
Note the Non-Contiguous option is new,
it selects edges between faces pointing in different directions.
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- name primary comparison var 'v'
- names remain same when expanded
- no odd mixing of macros, use prev ELEM + extra arg
- use 16, even if not used yet, saves adding more in future
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BKE_scene_base_iter_next() was completely messing poor dupli objects' matrices...
Note this func should be reworked, but as stated in comments, it should not exist at all,
DAG should be used here, so until we have new shinny one we can live with this.
Also, mballs do not behave correctly when used as duplis (org object remains visible/rendered,
unlike any other object type). This will be fixed in a separate patch/commit,
since it proved to be rather tricky to handle.
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BKE_mball_basis_find()
BKE_mball_basis_find() was making a bunch of string manipulations for all MBall objects
(including duplis), and then making a (broken!) check to do nothing in case of duplis mball!
Now it makes correct check in early stage.
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mballs, will never be used anyway!
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update image in Image Texture nodes
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dmcache index (again).
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Preset operators should avoid using `bpy.context.object.data` as a base
path to properties. This path is not available in the buttons context
when using pinned datablocks! Instead use the specific
`bpy.context.camera` and `bpy.context.lamp.sky` paths now, which lead to
the correct datablocks in any case.
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point assignment
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This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor.
Proposal:
http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal
Reviewers: moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D653
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ConstraintWrapper
1. Add attribute to get the constraint type.
2. Add missing documentation for getParent, setParam, constraint_id in bge.types.KX_ConstraintWrapper.rst.
3. Add missing documentation for GENERIC_6DOF_CONSTRAINT and flag bit in bge.constraints.rst.
4. Fix typo in CcdPhysicsEnvironment.cpp
Reviewers: moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D654
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This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level.
Reviewers: moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D652
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rendered at all,
even if having particle systems.
This was not matching behavior of Cycles and 3DView!
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Particles could completely cancel Hide flag! 'Accumulative' bool is not a really good idea here,
hide (or render-hide) are some kind of 'absolute' no-go.
Found another issue in that area, duplicated objects would still show in 'render override' mode,
when object was render-disabled.
Hopefully things are better now.
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curves' splines and texts' letters.
Useful especially for importer addons.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D650
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Note: This makes no change to the user, the render engine (Cycles) still
need to update the progress during baking. But this is the Blender side
of this.
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In collaboration with Benoit Bolsee (mainly doing it under his
directions).
Note: FFmpeg lib needs to be compiled with rtsp support for this to
work.
Bug 1/2 of T41004
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Now the bevel tool, modifier, and internal operator have a material
slot # parameter that the user can set. If left at default of -1,
behavior is as current -- bevel face material is taken from the
closest original face (this may be ambiguous). If material slot
is >= 0, it gives the material slot index number for the material
to use.
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Was copying UV's to unrelated faces
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by januz with own modifications
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Use to assert if BM_vert_splice is used incorrectly
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Minor logical error in rBb617d6d5 ;)
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dm can’t be NULL here (found by Coverity).
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Sort vertex groups by Armature Hierarchy
Reviewers: mont29
Differential Revision: https://developer.blender.org/D649
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The function is to retrieve the active line style ID datablock from a scene and
there is nothing related to bContext.
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