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AgeCommit message (Collapse)Author
2006-04-18msvc6 project linking with shell32.lib to see SHGetFolderPath()Jens Ole Wund
removing dead files in el'beem however the "std::std::string" problem is still there still no GE
2006-04-18small change to deselectall, just made it so that pressing Akey didnt do ↵Campbell Barton
anything if there wasnt anything to sel/desel. notice that if you pressed Akey when no objects in the view it still pushed an undo event, redrew and counted all and change the memory usage in the status. mainly added not to waist undo slots.
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-04-17Fixes an error that prevents builds on msvc.Joseph Gilbert
version 1.58 assumes the usage of the BUILD_DATE macro. When this macro is not defined the extern declarations cause the linker to fail. As a sidenote there is no 'winbuildinfo.c' file that the BUILD_DATE macro assumes is present on win32 systems....
2006-04-17Bugfix #3683Ton Roosendaal
When the 'reference shape key' (drawn yellow) was not the first key, the channels as drawn in IpoWindow didn't match the actual shape keys. This was caused by an exception in code that skips drawing the reference shape when 'relative' was used. Now I've added a rule that the first shape in a list always becomes the reference, that way you can also edit it. To keep backwards compatibility, this is only activated on translating the shape key lines.
2006-04-17Patch #3675 by Ed HalleyTon Roosendaal
Finally after 5 months! :) Patch was already approved, but needed testing on existing files & time... Description is here: http://mediawiki.blender.org/index.php/BlenderDev/Transmissivity In short: patch adds filtering based on thickness of material, and support for internal reflection (resulting in better looking glass). Thanks! (Only note; appearance of glass render now differs... is acceptable, but for the factor to control transmissivity a scaling factor could be added in UI, the length of a ray is a relative thing...)
2006-04-17Fix #4111Ton Roosendaal
Objects with a Pose, but which is not an armature, crashes on duplicating. Now have to find out how it can happen even... only Armatures uses poses.
2006-04-17Bullet physics: fixed some accuracy problem (square length should be ↵Erwin Coumans
compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-16==Something very minor==Chris Want
To get blender to build I needed to comment out: #include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h" Erwin, please check.
2006-04-16=== Animation ===Martin Poirier
Patch #4044 patch to change the step when changing frame with up or down arrow keys. This adds a per Scene setting to specify the number of frames skipped by the up and down arrow. This setting can be changed in the Timeline header and in the Anim/Playback section of the Scene settings. Upon loading a file without that setting or creating a new scene, it is set to 10 Also fixed the Start and End frame buttons in the Scene buttons to do a proper refresh.
2006-04-16a little spring cleaning to remove some compiler warnings forStephen Swaney
implicit declarations, redundant redeclarations, missing initializers, nested externs and other cruft. Cleaned up includes and moved extern _Type decls from Types.h into Types.c since that is the only place where they are needed now. Did not touch Ipo.[ch] since work is on-going there.
2006-04-14#bugfix #3682Ton Roosendaal
NLA and Action window sometimes suffered from very weird scaled display, caused by making the subwindow very small. Was a missing check for small sizes. Also in this commit removal of debug print N_T left in for ipos.
2006-04-14enabled ipo in combination with physics (no friction effect from kinematic ↵Erwin Coumans
to dynamic transferred yet)
2006-04-14don't use hull testing code by defaultErwin Coumans
2006-04-13don't use Epa yetErwin Coumans
2006-04-13msvc6 projects to build at all / still no GEJens Ole Wund
2006-04-13a lot of work in a few small changes to improve penetration depth. and some ↵Erwin Coumans
fixes in shaders from Charlie.
2006-04-13Added no x-crossing option, so verts cant select verts to copy from that ↵Campbell Barton
cross the X-Axis (usefull when copying human figures, and avoiding the inner leg verts from snapping accross to the wrong leg) also made it display a progress bar.
2006-04-13Fix typo in doc. CurNurb.setType() was getType() which hid theStephen Swaney
real getType() definition and made getType() into the setter. All that confusion from a single character!
2006-04-11last release we lost our reassuring msg when no local python installStephen Swaney
was found. Restore warm fuzzy msg. Text is now Looking for installed Python version XXX followed by either Got it! or 'import site' failed; use -v for traceback No installed Python found. Only built-in modules are available. Some scripts may not run. Continuing happily. And while we are at it, clean up a couple of compiler warnings.
2006-04-11Bugfix #3665Ton Roosendaal
Using "International Fonts" (silly name, it's pixmap fonts) the special characters (values above 127) were disregarded completely. This was caused with the extremely confusing unicode conversion call, which actually only was needed when translations were set. Disabling the unicode conversion then gives correct text drawing. However, I suspect that this code will give issues for translations too... that I cannot judge nor fix.
2006-04-11Bugfix #3698Ton Roosendaal
Crash fix for deleting all vertices in a Mesh when this Mesh had a Vertex parent.
2006-04-11Bugfix #3699Ton Roosendaal
When using non-relative Shape keys, the lock option (live updates) in the IpoWindow didn't work after one of the keylines was selected.
2006-04-11#bugfix #3659Ton Roosendaal
Zero-sized bones in an Armature didn't result in a stable rest position. This caused bones to rotate to random positions on each editmode exit. This commit will automatically remove such bones on exit editmode now, and adds a warning print for it. I've tried to code exception handling for zero-sized bones, but this is just too hard to get stable. Better to define by default that Bones always should have a length. Typically zero-sized bones only get added by accident, for example while ctrl+clicking new bones.
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved ↵Erwin Coumans
penetration depth estimate.
2006-04-11finished RemoveHandle implementationErwin Coumans
2006-04-11Fixed 2 bugs in mesh brush. 3805 and 3806Campbell Barton
Verts being set to NAN and cursor being placed as well as painting.
2006-04-11=== Transform ===Martin Poirier
Bug #3779: In camera view with center cursor (on camera), it's impossible to use translations. Initgrabz didn't account for negative zero values (nor near zero values). Works now. Of course, this is just a safety to give back the appearance of working, since the cursor is on the point of convergence, there's no way to properly calibrate anything. Word of advice: Always check where the transform center is.
2006-04-11Some Maya dev thaught it would be a fun joke to format floats with a comma ↵Campbell Barton
instead of a full stop. Obj importer now supports 4,845 as well as the more useual 4.845 floating point value.
2006-04-11=== Transform Constraining ===Martin Poirier
Bug #3733 Constraining on a perpendicular axis was broken on (half - 1) cases. Silly oversight on my side which didn't turn out in the test case (moving camera in and out) and only appeared in front view (not side nor top) because of positive reasons. Frankly, I still think translating an object perpendicular to the viewport is a bit silly, but now, at least, people can be silly in a predictable fashion.
2006-04-11A utility script that refinds all image paths for images that have a path ↵Campbell Barton
whos file dosent exist. Running this script is usefull for moving projects to new computers and fixing broken image paths. It works by taking a searchdir and finding all the images in that dir, then using the largest images (if doubles are found) to avoid using thumbnails. This should be mived from the UV to the image menu when a python slots available.
2006-04-11removed debug print.Campbell Barton
2006-04-11Moved ngon creating function from obj_import into BPyMesh so other importers ↵Campbell Barton
can use it. Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created) Exporter had an indentation error also. Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update. Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
2006-04-10Brought back the option "remove all used texture images". It wasTon Roosendaal
committed to be default, but should react to the button in scene panels.
2006-04-10Bugfix #3702Ton Roosendaal
Background image in 3d window didn't react on "reload image" options in UV WIndow or Buttons Window.
2006-04-10Bugfix #3720Ton Roosendaal
Using stride-bone in an NLA, on a path without speed Ipo, didn't correct the case when an action starts on a non-zero value. Patch provided by Roland Hess. Thanks!
2006-04-10Bugfix #3725Ton Roosendaal
When you disable a texture channel using Displacement in a Material, the initialize code and renderconvert code still though this was active.
2006-04-09Bugfix #3778Ton Roosendaal
Removed the haha-fun "eekadoodle" error, which was popping up for each faulty face (could be 1000s), and renamed it to give a proper message: "This Mesh has old style edgecodes, please put it in the bugtracker!"
2006-04-09Bugfix #3781Ton Roosendaal
Using the new "Add constraint" hotkey (CTRL+ALT+C) or the option in the pulldown menu, didn't set a proper flag in Curve object when a "Follow Path" constraint was choosen.
2006-04-09Bugfix #3906Ton Roosendaal
Restored animated background picture, using a bad call actually, but thats clearly noted in comments in code. Is remainder work for cleaning up the whole render api. :)
2006-04-09Bugfix #3862Ton Roosendaal
Wire render normals were exactly opposite to the normals for solid faces. This caused displacement to work inverse too. Flipped them. (Note; for shading normals are corrected to point towards viewer)
2006-04-09Bugfix #3860Ton Roosendaal
Ipo Driver on a curve-path speed Ipo was not assigned yet to dependency graph, so it appeared as if it didnt work.
2006-04-09#bugfix #3791Ton Roosendaal
Missing depsgraph update tag in Object made dxf import seem as if it didn't import anything.
2006-04-09Bugfix #3840Ton Roosendaal
Reading DXF curves can result in corrupted edges (with 2 identical vertex indices). Probably thats OK for autocad or so.. but it made Blender crash on entering editmode.
2006-04-09fixed mistake in checking face verts (for face weight filling), and made C++ ↵Campbell Barton
comments, C style
2006-04-08Hrms... the fix for bug #4010 didn't work as expected.Ton Roosendaal
The issue was that particle emittors were still transformed by the object matrix itself. That was solved in the previous commit, but there was still an error in correctly evaluating dependencies for the object... Current commit uses depsgraph to recalculate all objects that influence the emittor. The depsgraph code doesn't like particles much (because it uses baking). Current construct is still weak, is on the list to solve nice.
2006-04-08Bugfix #3939Ton Roosendaal
"Full OSA" render used wrong subsample pattern for accumulating passrender info. Was only noticable for the 'normal' pass, for example on raytraced images. Image looked as if it had a wireframe render.
2006-04-08Bugfix #3948Ton Roosendaal
Raymirror didn't use proper texture-space 'osa vectors' for sky texture, causing extremely blurred reflections of sky. Error was actually a mixup of arguments for sky render...
2006-04-08Bugfix #3961Ton Roosendaal
When using CTRL+L for materials, you can end up with non-existing material indices in faces. The drawing code then was still happily drawing the old situation (or something random, its a static array). This commit checks the maximum amount of materials on an object, and draws the last available material for a non-existing index. It uses an ugly global yes, but this code is bad anyway. :)