Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-11-03DRW: PointCloud: Fix memset writting non-trivial type std::mutexClément Foucault
This issue might have produced crashes in some cases similar to rBafd30e5e3a77.
2022-11-03Cleanup: DRW: Fix unused parameters warningClément Foucault
2022-11-03DRW: Command: Fix custom group test being always trueClément Foucault
2022-11-03make float value explicitNate Rupsis
2022-11-03adding defaults for NLA Action scale and repeatNate Rupsis
Differential Revision: https://developer.blender.org/D16379
2022-11-03Fix T102221: Entering editmode invalidates the driver associated with that meshSergey Sharybin
The regression is caused by D13824 0f89bcdbebf5. This fix follows the code from Sybren (D7785) to make object-mode drivers from shapekey value to work. This intuitively makes sense since the D13824 made the edit mode evaluation and ownership follow the object mode more closely. Differential Revision: https://developer.blender.org/D16380
2022-11-03Fix Wayland warning on startup when running X11Brecht Van Lommel
On Ubuntu 20.04 running X11, there was this message on every Blender startup: Unable to find 'wl_proxy_marshal_flags' in 'libwayland-client.so.0'. The reason is that we build against Wayland protocols 1.21, which in turns requires Wayland on the distribution to be 1.21+, which is not the case on Ubuntu 20.04. This simply silences the warning. An improvement would be to explain the user that their Wayland version is too old when neither X11 or Wayland can be found. Though that's not trivial and a situation with old Wayland and no XWayland seems unlikely to happen in practice. Differential Revision: https://developer.blender.org/D16266
2022-11-03Fix T102225: Crash opening menusSergey Sharybin
Seems to be introduced by 99e5024e97f. The crash is caused by the difference in the expected alignment of the `uiPopupMenu` which is 16 bytes and the actual alignment returned by the `MEM_mallocN()` which is 8 bytes due to the memory head. Now made it so that `MEM_new()` can be used for types with any alignment. Differential Revision: https://developer.blender.org/D16375
2022-11-03Blender 3.4 - BetaThomas Dinges
* BLENDER_VERSION_CYCLE set to beta * Update pipeline_config.yaml to point to 3.2 branches and svn tags * Update and uncomment BLENDER_VERSION in download.cmake
2022-11-03CMake: workaround unsupported cmake_path(IS_PREFIX ..) in v3.20Campbell Barton
Add a macro that implements something similar to cmake_path's IS_PREFIX which isn't supported in older versions of CMake. This caused the build-bot to fail.
2022-11-03BLI_path: skip "/./" and "/." in BLI_path_name_at_indexCampbell Barton
This avoids having to run BLI_path_normalize before calling BLI_path_name_at_index.
2022-11-03Update RNA to User manual mappingsAaron Carlisle
2022-11-03Cleanup: replace BLI_join_path with BLI_join_stringCampbell Barton
There is no need to use path joining logic here.
2022-11-03BLI_string: C++ support for string joining macrosCampbell Barton
C++ doesn't support taking the temporary address of a temporary array, use inline functions instead. Also change array joining functions to return the length of the string instead of returning the pointer (matching BLI_path_join).
2022-11-03PyDocs: Upgrade Theme to 1.1.0Aaron Carlisle
Updates to kbd and breadcrumbs along with some fixes to API docs that should'nt affect us.
2022-11-03PyDocs: Upgrade Sphinx to 5.3.0Aaron Carlisle
Trivial changes, should not affect us in anyway.
2022-11-03UI: Bevel: Specify the width type as "Width Type" in the status bar.Aaron Carlisle
Part of T102224
2022-11-03Cleanup: cmake comment line lengthCampbell Barton
2022-11-03Tests: don't create byte-code cache when calling Python from SVNCampbell Barton
Creating `__pycache__` directories in SVN's lib/ directory can cause updating SVN to fail. Add the -B flag when TEST_PYTHON_EXE from LIBDIR is used so so Python doesn't generate this cache.
2022-11-03Mesh: Parallelize remesh reprojectionsErik Abrahamsson
In high poly meshes the reprojections after remesh can become slow. This parallelizes reprojection of face sets, paint mask and vertex paint. It also adds flags to disable dependency graph updates on setting remesh options to remove UI lag. Profiling of remeshing a 3.4M poly mesh (in sculpt mode): Before: 19.6s After: 8.7s Differential Revision: https://developer.blender.org/D15638
2022-11-02Fix empty menu title in some menus (e.g. Text Editor context menu)Julian Eisel
2022-11-02Fix arrow key menu navigation using wrong directionJulian Eisel
Steps to reproduce were: * Right click in 3D View (context menu) press up or down arrow. Or: * Ctrl+Shift+O (Open Recent menu) press up or down arrow.
2022-11-02Fix memory leak with Freestyle renders after recent changesBrecht Van Lommel
Render stored a shallow copy of the scene view layers and views for thread safety, without proper functions to free it. But with the CoW depsgraph this scene is already a copy of the original and an additional copy is not needed. Refactor to use the scene view layers and some other settings directly instead of making a copy.
2022-11-02Cycles: Add regression test for util_md5_stringSergey Sharybin
2022-11-02Refactor: Rename Object->imat to Object->world_to_objectSergey Sharybin
The goal is to improve clarity and readability, without introducing big design changes. Follows the recent obmat to object_to_world refactor: the similar naming is used, and it is a run-time only rename, meaning, there is no affect on .blend files. This patch does not touch the redundant inversions. Those can be removed in almost (if not all) cases, but it would be the best to do it as a separate change. Differential Revision: https://developer.blender.org/D16367
2022-11-02Fix: Crash adding rest positions to empty meshHans Goudey
The position attribute might not exist when the mesh is empty, which may be another problem, but there is no need to count on it here.
2022-11-02Realtime Compositor: Move shaders to compositor moduleOmar Emara
This patch moves the GLSL shaders and their infos to the compositor module as decided by the EEVEE & Viewport module. This is a non functional change. Differential Revision: https://developer.blender.org/D16360 Reviewed By: Clement Foucault
2022-11-02Realtime Compositor: Make vectors four dimensionalOmar Emara
Currently, the realtime compositor treat vector types as 3D vectors, which is true for most operations. However, some operations deal with vector types as 4D vectors that encode two 2D vectors or one 3D vector with the last component ignored. So this patch expands vector types to include a fourth component that is only sometimes used. Since we already stored vectors in RGBA textures, the necessary changes are straightforward and are mostly concerned with adjusting the Result class. Differential Revision: https://developer.blender.org/D16359 Reviewed By: Clement Foucault
2022-11-02Nodes: Reuse input sockets when creating new node groupsCsaba Boncsér
**Problem** Currently multiple input sockets are created when a new node group is made from selected nodes. Some of these are linked from the same source. It is not convenient to sort out and remove multiple input sockets that represent the same input. These inputs usually have meaningless names like 'value', 'x', etc. **Solution** Create common input sockets for each link starting from the same input. Move links inside the new group's node tree and reroute it to connect the common input socket to the original nodes. This is done by building up a mapping between the incoming link sources to the input interfaces created for them. The input interfaces are reused by the rest of the links having the same source. This patch also changes the way the input sockets get their names. Output socket names of the group nodes usually are specific and are given consciously. Use the output socket names from group nodes instead of the inputs where the links point to. Differential Revision: https://developer.blender.org/D15802
2022-11-02Geometry Nodes: Add index and value inputs to sample curve nodeHans Goudey
As described in T92474 and T91650, this patch adds two features to the sample curve node. First is an index input, to allow choosing the curve to sample for each point. Second is a custom field input, which is evaluated on the control points of the curve and then sampled like the other outputs. There is an "All Curves" option for the old behavior which takes the length of all curves into account. For invalid curve indices, the node outputs zeros (default values). Invalid lengths and factors are clamped. There have been various discussions about splitting the node up more, but this is an intuitive combination of options and will work well enough for current use cases. The node could still be generalized more in the future. Keep in mind that the source field is evaluated on curve control points, not the evaluated points used for sampling. This is necessary so that fields like "Index" work as expected. Differential Revision: https://developer.blender.org/D16147
2022-11-02Fix use-after-free in asset library storage destructionJulian Eisel
Would only appear when more than 4 asset libraries were loaded, because small buffer optimization would hide the issue.
2022-11-02Fix BLI_path_parent_dir returning success with a single period as inputCampbell Barton
While relatively harmless, BLI_path_parent_dir wasn't returning failure when passed in "./" which wouldn't succeed. Instead of adding a ".." and normalizing, normalize the path and remove the last directly. This is simpler than inspecting the resulting path to see if normalize removed it or not. Add additional tests which failed previously.
2022-11-02Tests: enable path tests for WIN32Campbell Barton
Tests for BLI_path_normalize, BLI_path_parent_dir & BLI_path_rel were disabled on WIN32 because of complications with slash direction. Enable these tests using character replacement to manipulate test data.
2022-11-02Cleanup: use doxy sections for path testsCampbell Barton
2022-11-02Fix T102201: File selector shows "\" before folder names on WIN32Campbell Barton
Regression in [0] on WIN32 caused joining paths {"//", "path"} to result in "//\path". This made the file selector show paths with a "\" prefix. Add an exception for WIN32 where an initial path of forward slashes is joined without a back-slash. [0]: 8f7ab1bf46d5e8610b167180b7631ff62e718a08
2022-11-02Cleanup: formatCampbell Barton
2022-11-02Cleanup: spelling in commentsCampbell Barton
2022-11-01Fix BLI_path_parent_dir failing on paths ending with ".."Campbell Barton
The check for BLI_path_normalize having succeeded only checked for a trailing "../" which isn't correct. This caused going up a directory in the file selector to do nothing on directories ending with "..". This also caused an empty path to expand into "../" because BLI_path_extension_check didn't account for this case. Resolve using BLI_path_name_at_index which extracts the last component of the path without having to match the the surrounding slashes.
2022-11-01Fix BLI_path_normalize failing with "." and ".." in the pathCampbell Barton
The logic to go up a directory (using "..") ran before stripping "/./" from the path. This caused "/a/b/./../" to result in "/a/b/" instead of "/a/". Now redundant characters are removed before before checking for ".." in paths. Include test to ensure this works as expected.
2022-11-01Tests: add BLI_path_parent_dir tests, split BLI_path_normalize testsCampbell Barton
Also enable a test that was disabled with a fix FIXME comment but works.
2022-11-01CMake/MSVC: Disable ASAN for developer buildsRay Molenkamp
ASAN is more often broken than working depending on the MSVC version you have. As it is causing too many support incidents of people that unknowingly turned ASAN on by running `make developer` and running into issues starting blender due to the broken ASAN support in MSVC. This commit changes the default not enable it for MSVC in the developer profile. Devs that still want to enable it can do so though turning WITH_COMPILER_ASAN on in their CMakeCache.txt or by running `make developer asan`
2022-11-01Fix T102018: find HIP library also in system library paths on LinuxBrecht Van Lommel
Previously it would use a hardcoded location where the AMD driver installs it, but Linux distributions may use other locations. Now look for both cases.
2022-11-01UI/Nodes: Update node add menu as assets get loadedJulian Eisel
Adds a listener to the node add menu so that it refreshes as assets get loaded asynchronously. Followup to cf985180551d, also see 99e5024e97f1 and the previous commit.
2022-11-01UI: Support C defined menu types to listen to notifiersJulian Eisel
Needed to dynamically load assets as menu items, see cf985180551d and 99e5024e97f1. The next commit will add the listener for the node add menu.
2022-11-01USD IO: replace deprecated primvars API.Michael Kowalski
Updated the code to use the UsdGeomPrimvarsAPI class to read and write mesh primvars instead of the now deprecated primvars accessors in UsdGeomImageable. This will be required to build with USD 22.11 in the future, where the deprecated functions have been removed.
2022-11-01UI: Support refreshing menu popupsJulian Eisel
This allows us to asynchronously load items into the menu, see cf985180551d. All menus spawned from Python using the `wm.call_menu` operator will be affected by this. We could avoid that and only refresh the menu we need to, but it's worth trying to get this to work as a general menu feature. This is a slightly risky change, so keeping an eye open for bugs.
2022-11-01Nodes: Add node group assets in add menuHans Goudey
This patch builds on the work from bdb57541475f to add node group assets directly in the node editor add menu. Assets are added after separators to distinguish them, but otherwise they look like any other node. The catalog trees from all configured libraries are used to build the menu hierarchy. Only catalogs with matching asset types are used though. There are a few limitations of this initial version. For now this only supports geometry nodes. Support for other built-in node systems just requires some refactoring of the corresponding add menu though. Lazy loading will be added in a followup commit. For now there is a label the first time the menu is opened. Like the search menu integration, re-saving asset library files in 3.4 is required, if it hasn't been done already. Implementation wise, there is a some ugly code here. A lot of that is because the asset system isn't complete. The RNA API doesn't work well yet, and the system isn't built to interact with multiple libraries at once. It's also ugly because of the way we combine automatic menu generation with builtin menus. As noted in a code comment, these two systems could be merged completely so that the menus for builtin nodes are also generated in the same way. Differential Revision: https://developer.blender.org/D16135
2022-11-01USD tests: replace deprecated imaging code.Michael Kowalski
UsdImagingCapsuleAdapter static functions GetMeshPoints() and GetTopology() have been removed in USD 22.11. In anticipation of this upcoming change, I've updated the test code to call the corresponding virtual functions instead.
2022-11-01Cleanup: Use bool for binary (true-ish/false-ish) return valueJulian Eisel
2022-11-01Build: bump expat version to 2.5.0 to address CVE-2022-43680Brecht Van Lommel