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2004-02-29 Fixes bug report 1012. Copy Attrib didn't copy sudsurftype.Robert Wenzlaff
(Now it does.)
2004-02-29 - SCons prob, options file strings were printed with %s, changedDaniel Dunbar
to %r so special characters are quoted properly
2004-02-29 - SConscript error for mathutils, no comma after C fileDaniel Dunbar
2004-02-29Projectfiles fix for MathutilsMartin Poirier
2004-02-29Update to SCons for new Mathutils libJoseph Gilbert
2004-02-29Mathutils library for the python APIJoseph Gilbert
- support for quaternions, euler, vector, matrix operations. - euler supports unique rotation calculation - new matrix memory construction and internal functions - quaternion slerp and diff calculation - 2d, 3d, 4d vector construction and handling - full conversion support between types - update to object/window to reflect to matrix type - update to types/blender/module to reflect new module
2004-02-25Here's the Russian translation of Blender's interface.Rob Haarsma
Thanks go out to Yurec !
2004-02-24SCons updatesMichel Selten
* Added the options to build (configurable via config.opts): - blender dynamic (default enabled), - blender static (default disabled). Not working because of a linking order problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be appended at the end of the link command, not directly after the linker. Mailed the SCons mail list for a possible solution. - blender player (default disabled). Not implemented yet anyway. - blender plugin (default disabled). Not implemented yet anyway. * Added the following variables to the config.opts: - OPENGL_STATIC. This flag is only needed when building blender static. - USE_BUILDINFO (true/false). Display build information in the splash screen. When enabled, it will always rebuild source/creator/buildinfo.c, so for compilation speed reasons, it is not adviced to enable this all the time. I had to make some adjustments specifically for the windows build (winblender.res) file. This file is only compiled when building the dynamic blender. I hope this is correct.
2004-02-23sorry more ;'s this should be the last of them though.Kent Mein
Kent
2004-02-23another extraninous ;Kent Mein
Kent
2004-02-23some more warnings cleared up from Solaris compiler.Kent Mein
(extra commas in enum declarations.) Kent
2004-02-23SCons updatesMichel Selten
* OpenAL support is now available on Linux. By default this feature is disabled since it is only necessary when building the game engine. And the game engine is disabled by default as well, so... * Added 3 configurable options to config.opts. These apply to OpenAL settings. NOTE: remove your current config.opts file to get the new options. (remember your current settings though ;) ) 2nd NOTE: All options* are now configurable via the config.opts file. If the default settings for your platform are not correct, you should be able to only update the config.opts file. * FMOD is still not available - and I do not know if it is necessary to enable this feature.
2004-02-23removed an extra ;Kent Mein
Found it with Sun's compiler. Kent
2004-02-23SCons updatesMichel Selten
* Removed the I18N_DEFINES from the config.opts file. This define is not a user setting. The defines depend on what options the user enables in the top of the config.opts file (USE_INTERNATIONAL). * Moved the defines to the correct SConscript files. Only the relevant libraries now use these defines. * Windows fix for the python settings. There were missing brackets [ and ] for these settings.
2004-02-23Added a if defined(__sun)Kent Mein
I believe gcc and sun's cc have it defined differently. It wasn't including statfs.h now it is. Kent
2004-02-23Added a return GHOST_kSuccess;Kent Mein
to setWindowCustomCursorShape Sun's compiler complained that it didn't return anything even though it was suppose to. Kent
2004-02-23* [WIN32] Added snprintf define so msvc linker doesn't complain about ↵Nathan Letwory
missing symbols.
2004-02-22SCons updatesMichel Selten
* Game engine can now be build on Linux. By default this feature is disabled. The reason is that you need to have a precompiled version of the ode library for your gcc version. To enable ode support you need to do the following: - compile ode. - set BUILD_GAMEENGINE = 'true' in the config.opts file. - set USE_PHYSICS='ode' in the config.opts file. - set the ODE_INCLUDE and ODE_LIBPATH to valid locations. * Linking order has changed for the game engine There are cyclic dependencies between libraries. On linux we have to do some duplicate linking. I looked at the order of linking in source/Makefile, and did some clean up.
2004-02-22SCons updatesMichel Selten
* Internationalization support is now available on Linux. By default this feature is disabled. The reason is that you need to have a precompiled version of the ftgl library for your gcc version. To enable ftgl support you need to do the following: - compile ftgl. - set USE_INTERNATIONAL='true' in the config.opts file - set the FTGL_INCLUDE and FTGL_LIBPATH to valid locations. Freetype2 is detected automatically on your system by using pkg-config. There was a problem with linking libraries. I took a look at how the Makefile environment did it, and copied the mechanism. Now we're linking: freetype, blender_ftf, ftgl and freetype. (Yes, 2x freetype). * Minor variable cleanup. sdl flags are now collected in one Environment() in stead of two. Adapted all relevant platform variables accordingly.
2004-02-21- [win32] updated SConscripts to use new configuration method (config.opts).Nathan Letwory
NOTE: ODE support needs still to be reviewed, so disable gameengine for now.
2004-02-21Todd Koeckeritz' patch to sort the vertex groups menu and adapted toChris Want
sort the bone parenting menu. Only really works if your menu is near the top of the screen ...
2004-02-21Todd Koeckeritz' patch to fix inconsistent placement in multicolumnChris Want
menu's.
2004-02-21Making the scons build create a mips3 binary.Chris Want
2004-02-21SCons updatesMichel Selten
* Almost all library settings are now available in the config.opts user option file. * All platform variables had to be updated to make this possible. Things are much clearer now, but I only was able to test the changes on Linux. I've tried to update all other platform variables, but things are most likely to be broken. Please contact me how to resolve the issues. Note: Before running scons, remove your existing config.opts file to get all new options.
2004-02-20Jonathan Thambidurai's patch for fixing the baking of NLA.Chris Want
I added to this patch some code for keying size too ... please test. This probably fixes bug #602, but I can't say for sure: Guignot's poor ol' example blend no longer opens in blender (not since 2.26). Release notes remark: Bug causing inconsistent baking of actions fixed.
2004-02-18* [WIN32] Make SCons build with debuggable info when BUILD_BINARY set to ↵Nathan Letwory
'debug' in config.opts
2004-02-16A little improvement by Joilnen Leite: makes the pixel RGBA values visibleChris Want
(even with a white background) when left clicking in the render window.
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
2004-02-15Moved a line to make armarures recalculate better after framechangedChris Want
scriptlinks are executed. This fixes bug #997. Note: this fix does not need to be mentioned in release notes (problem was caused by the recent armature speedups).
2004-02-15Text Window keyboard event cleaning.Martin Poirier
There was two switch where only one was needed (which caused an event to register in two different actions under some conditions). I merged both of them, which not only made the code a lot clearer but also safer. Fixed the Home and End case which didn't update the display correctly. I've tested it for some time, so I'm pretty sure nothing is broken.
2004-02-11Learning to follow my own advice (I had set the dependancies to csgSimon Clitherow
already!)
2004-02-11- Added csg.dsp to the main intern workspace (intern.dsw)Simon Clitherow
- Fixed up the paths for "/lib/..." in csg.dsp Quick note: Currently intern still builds the old lib (bsplib). To compile the new lib (when everything is ready for it), uncheck bsplib from the dependancies in build_install_all and replace with csg. Will eventually drop bsplib completely - but not just yet :)
2004-02-10Ok here is the new CSG library that implements boolean operations for ↵Francis Laurence
blender through the 'C' api in csg/extern/CSG_Interface.h. As mentioned earlier on bf-commiters mailing list, there is no current *nix make file only an msvc60 project file. I only have a linux box at work and to be honest I want to avoid doing any commits from there! So if some kind soul could sort it out that would be great. Dependencies: This code only depends on other stuff in the intern library, moto and memutils the CSG lib needs to have their include paths to compile. Other than that its completely self contained. Acknowledgements: To speed up the polygon-polygon intersection queries I've used some code (under the GPL) from freesolid2.0 this clearly marked in the appropriate files and Gino van den Bergen still owns the copyright to that material. The algorithm I used in based on one from Paul Nettle described on flipcode (www.flipcode.com) and I think his work was a derivative of the "Laidlaw algorithm" There is also some basic 'ear clipping' triangulation code that unfortunately remains unatributable. I have no right to publish this code under the GPL nor BPL for that matter as I have no idea who the original authors are. Its just one of those random bits of internet code. Warning! The stuff used a lot of C++ template features, which on one hand makes it very generic but on the other means that some work will need to be done to get working with other compilters. The msvc60 compiler is not very compliant to the C++ standards with respect to templates so its very difficult to say if this code will compile out of the box on other platforms. I still haven't committed modifications to booleanops.c in the blender code as without a working library to link to it will break the current build. This needs to be done first! Improvements This code is much simpler than the previous bsp implementation see intern/bsp and this old code should be deprectated/removed. However, whilst this implementation produces less triangles in the output than the bps algo, its still not an optimal solution. This is just hard to do and beyond my humble skills. License: Just to make it clear this stuff for the reasons mentioned above and for the fact I'm to mean to give the copyright away to BF is licensed under the GPL only. Cheers, Laurence.
2004-02-08 - bug fix, ctrl-x didn't clear file name in window titleDaniel Dunbar
2004-02-07SCons updatesMichel Selten
* All output is now generated in a seperate directory. By default this is ../build/ Currently all .lib / .a files are still build in lib/ So, I guess I need to update all SConscript files to build the lib now also in the build_dir. TODO * User configurable options have been added. When running SCons for the first time, a new config.opts file is generated. The defaults are taken from each section currently in SConstruct. Currently implemented options: - VERSION // Blender version. not used at the moment - BUILD_BINARY // release or debug - BUILD_DIR // target directory to build intermediate files - USE_INTERNATIONAL // true or false - BUILD_GAMEENGINE // true or false - USE_PHYSICS // ode or solid - USE_OPENAL // true or false - USE_FMOD // true or false - USE_QUICKTIME // true or false Note that all options are strings, so quotes are necessary (') There's currently some duplicate code in the SConstruct and SConscript files, but this currently works and cleanup can be done in small steps afterwards. * Disabled international support on Linux by default for now. There is something wrong with this currently. I'll fix it in the near future.
2004-02-06Kino's tooltip fix for envmap. (fixes a typo)Kent Mein
Kent
2004-02-06Added the DELKEY for editing a Text object.Rob Haarsma
2004-02-05Christian Pless's patch it just updates the toolbox shorcuts forKent Mein
Rotation and Scaling so they have R and S instead of all 3 having G as the shortcut. (Its in the transform/Rotate on Axis and transform/Scale on Axis toolbox items.) Kent
2004-02-05This one is a bit strange to describe so I'll just mention the symptom:Chris Want
bones in one armature that were constrained to bones in another armature, which in turn were constrained to a non-armature object weren't getting updated correctly. This fixes bf-blender bug #955 (thanks Appolux). Note: This commit need not be logged in future release notes (was caused by recent armature speed ups).
2004-02-03Added two small bug fixes LukeW found.Kent Mein
HoR, HoG, HoB tooltips talked about Zenith instead of Horizon. added (F6) to the texture tooltip. He also mentioned F5 but the F5 is already there its just context sensitive and the sub menus do not have the shortcut. Kent
2004-02-01- Added missing break statements. Panning and zooming from the menusv2.32Simon Clitherow
now works correctly.
2004-02-01- added new translation files pt_br & zh_cn, and the new python scriptsSimon Clitherow
to win installer script. (Note to self: see if there is a way to automate this with some sed or awk magic...)
2004-02-01* Got rid of the dual URLs on the splash screenMatt Ebb
2004-01-31- version upped to 2.32Ton Roosendaal
(warn: still waiting for splash!)
2004-01-31Fixed problem of missing win32 drive when file selector was used to choose ↵Alfredo de Greef
export path. Fixed missing background when not rendering with GI enabled.
2004-01-30- removed error() call from initrender, for when no backbuf found.Ton Roosendaal
this function needs the UI active, doesnt work with renderwindow.
2004-01-30License update for uv_exportMartin Poirier
2004-01-30- Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face ↵Willian Padovani Germano
export script. - tiny harmless change in module Blender.Material's *doc*. Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting): It doesn't break anything here (linux). So probably no need for #ifdef's.
2004-01-30Lamp Dist limit brought back up to 5000 like it was before. (Hoping it ↵Martin Poirier
doesn't cause any problems)
2004-01-30- made f10 mode buttons (shadow/env/ray/etc) all equal height.Ton Roosendaal