Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-01 | improved lattice gen | over0219 | |
2020-07-01 | working on mcgs | over0219 | |
2020-06-30 | gauss seidel solver | over0219 | |
2020-06-26 | ope forgot some files | over0219 | |
2020-06-24 | init guess on x | over0219 | |
2020-06-24 | several bugfixes but I think I'm going to need to change the way I handle ↵ | over0219 | |
constrained solve | |||
2020-06-23 | obstacle collisions. REALLY need to improve mass computation | over0219 | |
2020-06-23 | working on nearest-face traversal | over0219 | |
2020-06-23 | working on collision | over0219 | |
2020-06-23 | more interface changes | over0219 | |
2020-06-23 | changed up interface for lattice a bit | over0219 | |
2020-06-22 | fixed issue with rand causing mem error | over0219 | |
2020-06-17 | added some asserts | over0219 | |
2020-06-16 | lattice gen better but some bug on monkey, sometimes. probably a ptr error ↵ | over0219 | |
somewhere | |||
2020-06-16 | added BVH | over0219 | |
2020-06-16 | lattice appears working but will want to remove lattice cubes that do not ↵ | over0219 | |
contain mesh volume | |||
2020-06-16 | debugging uniform lattice | over0219 | |
2020-06-16 | improved API for less for-all-verts loops | over0219 | |
2020-06-12 | reported mem leak in tetgen remesher but was just an malloc/free API call ↵ | over0219 | |
mistake, not a memleak. fixed. | |||
2020-06-10 | update api a bit | over0219 | |
2020-06-10 | cache working but lots of copies | over0219 | |
2020-06-10 | threading | over0219 | |
2020-06-10 | stiffness settings | over0219 | |
2020-06-10 | working on interface | over0219 | |
2020-06-09 | added tetgen | over0219 | |
2020-06-08 | added tetgen | over0219 | |
2020-06-03 | still pretty buggy. The solver should be working, but lattice is too lousy ↵ | over0219 | |
to see. The interface between blender and solver needs work too, doesn't seem to reset as often as I think it should be? | |||
2020-06-03 | first commit. interfaced to very basic admmpd solver, but requires restart ↵ | over0219 | |
to begin sim as caching not working for velocity. lattice is simply a packed 5-tet cube around mesh. | |||
2020-05-28 | Fix for T77111: Joins Areas Without Creating Invalid Edges | Harley Acheson | |
Properly align every involved edge when performing 'tolerant' area joins. Differential Revision: https://developer.blender.org/D7859 Reviewed by Brecht Van Lommel | |||
2020-05-28 | VSE UI: Add buttons for swap Effect strip inputs | Peter Fog | |
The feature where the active strip determines what strip will be the first input in effect strips can be quite a puzzle for users. The operator to swap the inputs is hidden in the Strip menu. This adds the swapping to the Effect sidebar panel. Differential Revision: https://developer.blender.org/D7849 | |||
2020-05-28 | VSE UI: Move Scene strip and Mask strip above Adjustment in Sidebar | Peter Fog | |
This is consistent with the other strip specific properties. Differential Revision: https://developer.blender.org/D7677 | |||
2020-05-28 | VSE UI: Rename Scene Strip Panel and Move View Panel Up | Peter Fog | |
- Rename "Scene Preview/Render" to "Scene Strip Display", since this relates to Scene Strips. - Move the "Scene Strip Display" down, so the view settings are on top. Differential Revision: https://developer.blender.org/D7676 | |||
2020-05-28 | VSE UI: Group Show Elements in View Menu, Use Consistent Naming | Peter Fog | |
Use the "Show..." syntax for Show elements in View menu. Differential Revision: https://developer.blender.org/D7344 | |||
2020-05-28 | VSE UI: rename Trim Offset to Slip Offset | Peter Fog | |
The operator was at some point renamed from Trim to Slip, but not yet in the header text. Differential Revision: https://developer.blender.org/D7712 | |||
2020-05-28 | UI: Use Heading to Remove Text strip Shadow Subpanel | Peter Fog | |
The new "heading=" option allows for a more simple way to expose the Text strip Shadow operator. Differential Revision: https://developer.blender.org/D7535 | |||
2020-05-28 | Cleanup: GPU: Fix warning | Clément Foucault | |
2020-05-28 | Merge branch 'blender-v2.83-release' | Clément Foucault | |
2020-05-28 | GPencil: Reduce aliasing for subpixel lines | Clément Foucault | |
2020-05-28 | GPU: Fix compilation warning about uninitialized values | Clément Foucault | |
2020-05-28 | Cleanup: DRW: Remove array suffix from uniform name | Clément Foucault | |
2020-05-28 | DRW: Add DRW_shgroup_uniform_vec4_array_copy | Clément Foucault | |
2020-05-28 | Readfile: move all calls to 'id_us_ensure_real' to direct_link functions. | Bastien Montagne | |
That kind of 'own' ID management has really nothing to do in lib_link code. | |||
2020-05-28 | Fix T65889: Hair Particles not updating when using image sequence | Sergey Sharybin | |
2020-05-28 | Depsgraoh: Fix missing texture node allocation | Sergey Sharybin | |
It was causing wrong binding for image animation: since there was no ID node for texture at the moment of build_animdata original texture ID was passed to the callback. This is not what is supposed to happen. This is part of fix for T65889. | |||
2020-05-28 | Cleanup: remove unused struct members from RenderStats | Campbell Barton | |
2020-05-28 | Cleanup: spelling | Campbell Barton | |
2020-05-28 | Fix cone primitive creating duplicate vertices | Campbell Barton | |
Using remove double wasn't reliable as the matrix argument could cause vertices to be further apart than the threshold allowed for. This happened when adding cones using the new add tool. | |||
2020-05-28 | Object: new add object tool, currently for primitive types | Campbell Barton | |
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task. | |||
2020-05-28 | Object: add scale argument to creation operators | Campbell Barton | |
Needed for to create objects of a specific size. | |||
2020-05-28 | Gizmo: add flag for gizmos to ignore keymap events | Campbell Barton | |
Needed for the snap gizmo not to steal mouse events from the tool. |