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2012-04-12cmake/mingw now builds with default configuration (needed to disable tiff/exr...Campbell Barton
2012-04-12code cleanup: remove duplicate define on windows.Campbell Barton
2012-04-12code cleanup: quiet some mingw warnings.Campbell Barton
2012-04-12code cleanup: avoid confusion with utfconv lib - was configuring this windows...Campbell Barton
2012-04-12code cleanup: utfconv library had some quite confusing formatting, also clear...Campbell Barton
2012-04-12code cleanup: remove unused var for windows and style edit (remove spaces bet...Campbell Barton
2012-04-11fix [#30771] Shapekeys: Basis shapekey is not kept in sync with "RealMesh"Campbell Barton
2012-04-11bmesh shape key conversion on exiting editmode.Campbell Barton
2012-04-11bmesh exit editmode shape key conversion - split out 'keyblock --> customdata...Campbell Barton
2012-04-11bmesh shape key conversion when exiting editmode.Campbell Barton
2012-04-11libmv: bundle new upstream version from own branch which should supportSergey Sharybin
2012-04-11Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than ...Sergey Sharybin
2012-04-11write mesh selection history to the blend file. without this active edge/vert...Campbell Barton
2012-04-11code cleanup: mselect conversion when creating a bmesh from a bmesh was overl...Campbell Barton
2012-04-11py rna/api: fix for error running RNA_property_collection_type_get on non col...Campbell Barton
2012-04-11Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and ...Brecht Van Lommel
2012-04-11Fix #30896: cycles mask layer not working for objects without material assigned.Brecht Van Lommel
2012-04-11fix [#30906] dict(prop) crashes if prop is a PropertyGroup with nested Proper...Campbell Barton
2012-04-11Fix #30895: uv editor snap selected to adjacent unselected not working correc...Brecht Van Lommel
2012-04-11Fix #30900: when opengl offscreen render failed, the wait cursor would incorr...Brecht Van Lommel
2012-04-11update for changes in the py apiCampbell Barton
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-04-11fix [#30897] UVEditor: Snap Cursor to SelectedCampbell Barton
2012-04-11Fix #30904: MovieClip.objects.new() segfault when no name is passedSergey Sharybin
2012-04-10Fix #30664: Texturepaint color does not match texture color (3D View vs UV/Im...Sergey Sharybin
2012-04-10Smoke: Fix for some non animated propertiesDaniel Genrich
2012-04-10Fix for recent commit that changed normal display buttons to use icons, theBrecht Van Lommel
2012-04-10Fix #30698: python console nodetree paths were not accurate, now show ... likeBrecht Van Lommel
2012-04-10Fix #30874: Single texture display in Edit ModeSergey Sharybin
2012-04-10Fix #30892: File > New is easy to hit accidentally, now it asks for confirmat...Brecht Van Lommel
2012-04-10Fix #30850: bevel tool only works on edges but tooltip indicated it worked onBrecht Van Lommel
2012-04-10Fix properties editor, right click menu "Copy to Selected" not working forBrecht Van Lommel
2012-04-10Code cleanup: remove a bunch of unused code from this file.Brecht Van Lommel
2012-04-10Fix #30754: motion blur shutter was animateable while this is actually notBrecht Van Lommel
2012-04-10mango request: option to draw background in front of all objects in the viewp...Sergey Sharybin
2012-04-10Fix #30875: active uv texture layer not synced properly when switching fromBrecht Van Lommel
2012-04-10Fix #30882: using an image sequence in the displace modifier did not updateBrecht Van Lommel
2012-04-10Fix #30879: uv editor hide did not work with the mesh in vertex/edge selectBrecht Van Lommel
2012-04-10fix [#30839] Blender crashes while open/close a scene and deletes .blend-fileCampbell Barton
2012-04-10fix for too small MATHUTILS_TOT_CB when the game engine runs.Campbell Barton
2012-04-10use space more efficiently for normal mesh panel buttons (icons for face/vert...Campbell Barton
2012-04-10Fix related to #30859: bmesh face splitting would set the first loop of the newJoseph Eagar
2012-04-10Fix #30843: Blender Game in Metric Mode allows only a 10m Radius for Collisio...Sergey Sharybin
2012-04-10update preview.blend so it doesn't need to convert from mfaces to mpolys ever...Campbell Barton
2012-04-10code cleanup: replace (val >> 16) with macro RNA_SUBTYPE_UNIT_VALUE(val)Campbell Barton
2012-04-10Address [#30842] Blenders Measurement Units set to Metric, makes some Precisi...Campbell Barton
2012-04-10fix [#30848] Edge Selection fails when the following Conditions met:Campbell Barton
2012-04-10fix for unit system incorrectly replacint 'um' (unicode 'u'). with meters.Campbell Barton
2012-04-10expose double limit used by auto-merge, addresses bug [#30884]Campbell Barton
2012-04-10fix [#30878] Lightmap Pack > New Image does not workCampbell Barton