Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-01 | Cleanup: duplicate include | Campbell Barton | |
2018-12-01 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-12-01 | Cleanup: style | Campbell Barton | |
2018-11-30 | Win32: Use the nicer looking blender-drawn confirmation message box when | Antony Ryakiotakis | |
quitting with unsaved changes, instead of an ugly messagebox | |||
2018-11-30 | Fix file browsers thumbnail selection with tablet failing, after recent changes. | Brecht Van Lommel | |
2018-11-30 | Fix T58244: Proportional editing center is wrong | Antonioya | |
The global center was not calculated at all. Now a center is calculated using the selected points | |||
2018-11-30 | Fix T58267: node socket grabbing not working well with box select tool. | Brecht Van Lommel | |
2018-11-30 | Fix T58235: broken baking of tangent space normals. | Brecht Van Lommel | |
2018-11-30 | Annotation: Replace ALT key to CTRL for Eraser | Antonioya | |
This makes the keymap consistent with Grease Pencil. | |||
2018-11-30 | StudioLight Editor: Add copy settings and overwrite prompt | Clément Foucault | |
Copy settings let users create variations more easily. Ovewrite prompt is there to be able to edit already existing studiolight. | |||
2018-11-30 | StudioLight Editor: Fix defaults | Clément Foucault | |
2018-11-30 | StudioLight: Renaming stuffs | Clément Foucault | |
2018-11-30 | StudioLight: Add a 4th light to adjust lighting | Clément Foucault | |
There was a bug due to non-aligned struct in the DNA that prevented us to increase the size of the userdef light array. Since the studio lights are now presets and stored in external files, there is no need to keep backward compatibility with theses lights. Remove the old array and create a new one. Add blue tint light for specular. | |||
2018-11-30 | Studiolight: Fix bad memcpy size | Clément Foucault | |
2018-11-30 | Workbench: Add Shadow Focus and change Shadow Orientation | Clément Foucault | |
Shadow focus let the user choose how hard are is the shadows transition. Harder shadow transition can be used for stylistic effects or more uniform shading. Make shadow orientation respect the same orientation as the studio light (view from +Y direction aka. front view). Make the default shadow direction more similar to the default light position (the default light object, not the default studio lighting). | |||
2018-11-30 | Fix T58150: crash in Texture Paint after changing selection in Edit Mode. | Alexander Gavrilov | |
Texture paint code was retrieving the evaluated mesh from the original object, which isn't supposed to happen, so the cached mesh isn't properly cleaned up by Edit Mode toggle. | |||
2018-11-30 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-11-30 | Fix missing "need eval data" for texpaint mode toggle op. | Bastien Montagne | |
Note that am not sure that is actually needed, since switching to that mode does not actually use any eval data, it's only needed during init of first stroke... But in doubt, that won't hurt to have it here anyway. | |||
2018-11-30 | Cleanup: remove useless depsgraph parameter in some texpaint helper func. | Bastien Montagne | |
2018-11-30 | Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions. | Brecht Van Lommel | |
Solution provided by Ulysse Martin. | |||
2018-11-30 | GP: Fix ALT key conflict with Eraser | Antonioya | |
2018-11-30 | Fix Alt key conflict in Annotation Eraser | Antonioya | |
There was a conflict when the Alt key was pressed while drawing and this makes eraser very difficult. | |||
2018-11-30 | Fix T58279: crush when load this scene _ with simple materials and simple ↵ | Bastien Montagne | |
objects. Not sure why eevee's light_cache is NULL in that file, but this can be handled gracefully instead of crashing. ;) | |||
2018-11-30 | Revert "3D View: locked camera was using the original view offset" | Campbell Barton | |
This reverts commit 3f31c28a025cf61e2c4df33f28467771ae603965. Gives issues zooming, could be resolved but it mostly worked OK before, and it's not a priority to spend time on, so leave as is for now. | |||
2018-11-30 | Be sure Annotations use default color and thickness | Antonioya | |
Depending of the last tool used, the Note layer was created when draw but it was using the wrong color and thickness. | |||
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | 3D View: locked camera was using the original view offset | Campbell Barton | |
Now used the original dist instead, since using the distance between the camera and the views offset may seem random from the users POV. This addresses strange behavior noticed in T56934. | |||
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Correct missing semicolon in recent commit | Campbell Barton | |
2018-11-30 | Fix T58255: "Set Spline Type" missing in the menu | Campbell Barton | |
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Cleanup: ensure '_END' macros end with a semicolon | Campbell Barton | |
Missing these breaks auto-indent for editors that don't expand macros. | |||
2018-11-30 | Remove from Local View operator | Dalai Felinto | |
This was the old, obscure, little known, M shortcut operator when in local view back in the 2.7x days. | |||
2018-11-30 | Cleanup: name macros w/ matching BEGIN/END | Campbell Barton | |
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Cleanup: name macros w/ matching BEGIN/END | Campbell Barton | |
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Cleanup: style | Campbell Barton | |
2018-11-30 | Cleanup: duplicate include | Campbell Barton | |
2018-11-30 | Cleanup: style | Campbell Barton | |
2018-11-30 | Fix sculpt app-template editing the users startup | Campbell Barton | |
2018-11-30 | PyAPI: add load_factory_startup_post handler | Campbell Barton | |
Needed so we can apply changes to the startup file, only in the case when it's load loaded from a user-saved startup. | |||
2018-11-30 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-30 | Cleanup: unused return arg | Campbell Barton | |
2018-11-30 | Workbench: StudioLight: Fix worldspace rotation | Clément Foucault | |
2018-11-30 | Workbench: Cleanups & Simplifications | Clément Foucault | |
* Move the curvature computation to the cavity pass: One can argue it's not the best performance wise (it gets a tiny perf pernalty if it is done alone without the ssao), but it make the code cleaner and reduce considerably the number of shader variation possible. * Lower shader variation to 2^8 instead of 2^12 | |||
2018-11-30 | GPUTexture: Add support for GL_R16 texture format | Clément Foucault | |
2018-11-30 | Fix T57981: Crash entering sculpt mode | Sergey Sharybin | |
2018-11-30 | Fix T58240: mathutils.noise.voronoi crash | Campbell Barton | |
2018-11-30 | UI: helpful text when favourites menu is empty | Campbell Barton | |