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2018-12-01Cleanup: duplicate includeCampbell Barton
2018-12-01Merge branch 'master' into blender2.8Campbell Barton
2018-12-01Cleanup: styleCampbell Barton
2018-11-30Win32: Use the nicer looking blender-drawn confirmation message box whenAntony Ryakiotakis
quitting with unsaved changes, instead of an ugly messagebox
2018-11-30Fix file browsers thumbnail selection with tablet failing, after recent changes.Brecht Van Lommel
2018-11-30Fix T58244: Proportional editing center is wrongAntonioya
The global center was not calculated at all. Now a center is calculated using the selected points
2018-11-30Fix T58267: node socket grabbing not working well with box select tool.Brecht Van Lommel
2018-11-30Fix T58235: broken baking of tangent space normals.Brecht Van Lommel
2018-11-30Annotation: Replace ALT key to CTRL for EraserAntonioya
This makes the keymap consistent with Grease Pencil.
2018-11-30StudioLight Editor: Add copy settings and overwrite promptClément Foucault
Copy settings let users create variations more easily. Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30StudioLight Editor: Fix defaultsClément Foucault
2018-11-30StudioLight: Renaming stuffsClément Foucault
2018-11-30StudioLight: Add a 4th light to adjust lightingClément Foucault
There was a bug due to non-aligned struct in the DNA that prevented us to increase the size of the userdef light array. Since the studio lights are now presets and stored in external files, there is no need to keep backward compatibility with theses lights. Remove the old array and create a new one. Add blue tint light for specular.
2018-11-30Studiolight: Fix bad memcpy sizeClément Foucault
2018-11-30Workbench: Add Shadow Focus and change Shadow OrientationClément Foucault
Shadow focus let the user choose how hard are is the shadows transition. Harder shadow transition can be used for stylistic effects or more uniform shading. Make shadow orientation respect the same orientation as the studio light (view from +Y direction aka. front view). Make the default shadow direction more similar to the default light position (the default light object, not the default studio lighting).
2018-11-30Fix T58150: crash in Texture Paint after changing selection in Edit Mode.Alexander Gavrilov
Texture paint code was retrieving the evaluated mesh from the original object, which isn't supposed to happen, so the cached mesh isn't properly cleaned up by Edit Mode toggle.
2018-11-30Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-30Fix missing "need eval data" for texpaint mode toggle op.Bastien Montagne
Note that am not sure that is actually needed, since switching to that mode does not actually use any eval data, it's only needed during init of first stroke... But in doubt, that won't hurt to have it here anyway.
2018-11-30Cleanup: remove useless depsgraph parameter in some texpaint helper func.Bastien Montagne
2018-11-30Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions.Brecht Van Lommel
Solution provided by Ulysse Martin.
2018-11-30GP: Fix ALT key conflict with EraserAntonioya
2018-11-30Fix Alt key conflict in Annotation EraserAntonioya
There was a conflict when the Alt key was pressed while drawing and this makes eraser very difficult.
2018-11-30Fix T58279: crush when load this scene _ with simple materials and simple ↵Bastien Montagne
objects. Not sure why eevee's light_cache is NULL in that file, but this can be handled gracefully instead of crashing. ;)
2018-11-30Revert "3D View: locked camera was using the original view offset"Campbell Barton
This reverts commit 3f31c28a025cf61e2c4df33f28467771ae603965. Gives issues zooming, could be resolved but it mostly worked OK before, and it's not a priority to spend time on, so leave as is for now.
2018-11-30Be sure Annotations use default color and thicknessAntonioya
Depending of the last tool used, the Note layer was created when draw but it was using the wrong color and thickness.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-303D View: locked camera was using the original view offsetCampbell Barton
Now used the original dist instead, since using the distance between the camera and the views offset may seem random from the users POV. This addresses strange behavior noticed in T56934.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Correct missing semicolon in recent commitCampbell Barton
2018-11-30Fix T58255: "Set Spline Type" missing in the menuCampbell Barton
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30Remove from Local View operatorDalai Felinto
This was the old, obscure, little known, M shortcut operator when in local view back in the 2.7x days.
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: styleCampbell Barton
2018-11-30Cleanup: duplicate includeCampbell Barton
2018-11-30Cleanup: styleCampbell Barton
2018-11-30Fix sculpt app-template editing the users startupCampbell Barton
2018-11-30PyAPI: add load_factory_startup_post handlerCampbell Barton
Needed so we can apply changes to the startup file, only in the case when it's load loaded from a user-saved startup.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: unused return argCampbell Barton
2018-11-30Workbench: StudioLight: Fix worldspace rotationClément Foucault
2018-11-30Workbench: Cleanups & SimplificationsClément Foucault
* Move the curvature computation to the cavity pass: One can argue it's not the best performance wise (it gets a tiny perf pernalty if it is done alone without the ssao), but it make the code cleaner and reduce considerably the number of shader variation possible. * Lower shader variation to 2^8 instead of 2^12
2018-11-30GPUTexture: Add support for GL_R16 texture formatClément Foucault
2018-11-30Fix T57981: Crash entering sculpt modeSergey Sharybin
2018-11-30Fix T58240: mathutils.noise.voronoi crashCampbell Barton
2018-11-30UI: helpful text when favourites menu is emptyCampbell Barton