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AgeCommit message (Expand)Author
2016-06-08Cycles: Fixes for recent refactorSergey Sharybin
2016-06-08Buildbot: Attempt to fix buildbot after recent changeSergey Sharybin
2016-06-08Buildbot: Use proper list management functionSergey Sharybin
2016-06-08Buildbot: Pass proper generator for MSVC 2015 builderSergey Sharybin
2016-06-08Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-06-08CMake/ Visual Studio 14 2015, Use one library name for openal for both 2013 a...Martijn Berger
2016-06-08Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-06-08Cycles: Add human readable sizes to debug outputMai Lavelle
2016-06-08Fix T48556: Missing transparent shadows on AMD OpenCLSergey Sharybin
2016-06-08Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-06-08Fix T48552: Ctrl-D to add drivers shows disabled menu itemsCampbell Barton
2016-06-08Theme: 2.4x disabled menu text wasn't greyed outCampbell Barton
2016-06-08Fix T48547: Shrinkwrap fails w/ auxiliary targetCampbell Barton
2016-06-08Fix broken Cycles curve motion radius after recent refactor, and fix warnings.Brecht Van Lommel
2016-06-08Add 'multi small' testcase to performance Ghash tests.Bastien Montagne
2016-06-08Shrinkwrap: OMP->BLI_task.Bastien Montagne
2016-06-08Depsgraph: Small optimization to update flushingSergey Sharybin
2016-06-08Fix T48527: Maya keymap fails w/ knife snapCampbell Barton
2016-06-08Depsgraph: Fix compilation with new depsgraph disabledSergey Sharybin
2016-06-08CMake: Workaround to get Libmv compiled with latest GccSergey Sharybin
2016-06-08Fix: Add a hard upper limit for fontsize of Text Strip's textJoshua Leung
2016-06-08GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-06-08Depsgraph: Fix wrong layers flush form children to parentSergey Sharybin
2016-06-08Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-06-08GLSL: Fix magic colors being offSergey Sharybin
2016-06-08GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-06-08Change the hash-table to be 3x total items to hashCampbell Barton
2016-06-08Remove accidental static varCampbell Barton
2016-06-08Editmesh undo memory optimizationCampbell Barton
2016-06-08BLI_array_store testsCampbell Barton
2016-06-08Add BLI_array_store copy-on-write APICampbell Barton
2016-06-08Code refactor: store ShaderNode enums as enum rather than ustring.Brecht Van Lommel
2016-06-08Code refactor: centralize OSL node creation in shader manager.Brecht Van Lommel
2016-06-08Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ty...Brecht Van Lommel
2016-06-08Code refactor: add separate RGB to BW node and rename some sockets.Brecht Van Lommel
2016-06-08Code refactor: minor node and node type utility functions and changes.Brecht Van Lommel
2016-06-08Fix debug mode assert in subd code after recent refactoring.Brecht Van Lommel
2016-06-08BKE's DerivedMesh: get rid of last OMP usage.Bastien Montagne
2016-06-08Fix T48507: Symmetrize doesn't work properly on Bendy BonesJoshua Leung
2016-06-08Fix: Flip logic order for autokeying checking to cope with files where the fl...Joshua Leung
2016-06-08added missing includeGaia Clary
2016-06-08fixed some incompatible definitions (to make this work also on linux)Gaia Clary
2016-06-08Added support for non numeric bone layer labels (could happen when importing ...Gaia Clary
2016-06-08collada exporter: fixed wrong check for bone roll valueGaia Clary
2016-06-08Fix T48529: NLA : viewport not updated after Track muted/unmuted.Bastien Montagne
2016-06-08Collada: Adding support for bone roll and bone layersGaia Clary
2016-06-08Code refactor: nodify object and mesh, but not used for XML yet.Brecht Van Lommel
2016-06-08Code refactor: modify mesh storage to use arrays rather than vectors, separat...Brecht Van Lommel
2016-06-08Code refactor: make ShaderNode match Node a bit more, reusing types and enums.Brecht Van Lommel
2016-06-08PyRNA: Fix repr used /w arraysCampbell Barton