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2016-06-08Cycles: Fixes for recent refactorSergey Sharybin
- add_vertex() can be called from split_vertex() which does not guarantee to have properly pre-allocate arrays. - Need to check whether Cycles is compiled with OSL in XML reader.
2016-06-08Buildbot: Attempt to fix buildbot after recent changeSergey Sharybin
2016-06-08Buildbot: Use proper list management functionSergey Sharybin
Spotted by Campbell, thanks!
2016-06-08Buildbot: Pass proper generator for MSVC 2015 builderSergey Sharybin
2016-06-08Properly handle vertex color color space for Cycles GLSLSergey Sharybin
A bit tricky, need to pass additional information about what the attribute is and how to deal with it. BI path stays unchanged, just to make things simplier for now. Fixes T48555: Cycles GLSL- Incorrect Vertex Color results from Attribute node
2016-06-08CMake/ Visual Studio 14 2015, Use one library name for openal for both 2013 ↵Martijn Berger
and 2015
2016-06-08Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-06-08Cycles: Add human readable sizes to debug outputMai Lavelle
Some of these values can get quite large and are hard to read, adding this makes it easy to read them at a glance. Reviewed By: sergey Differential Revision: https://developer.blender.org/D2039
2016-06-08Fix T48556: Missing transparent shadows on AMD OpenCLSergey Sharybin
We had transparent shadows disabled for some time because they were causing drivers to crash. Can't reproduce that issue anymore with current drivers, so will enable them and see how it goes.
2016-06-08Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-06-08Fix T48552: Ctrl-D to add drivers shows disabled menu itemsCampbell Barton
2016-06-08Theme: 2.4x disabled menu text wasn't greyed outCampbell Barton
2016-06-08Fix T48547: Shrinkwrap fails w/ auxiliary targetCampbell Barton
Error in 0b5a0d84
2016-06-08Fix broken Cycles curve motion radius after recent refactor, and fix warnings.Brecht Van Lommel
2016-06-08Add 'multi small' testcase to performance Ghash tests.Bastien Montagne
This new test simply inserts and lookup a lot of time on very small ghashes (most are < 17 items).
2016-06-08Shrinkwrap: OMP->BLI_task.Bastien Montagne
Gives little to no speedup (a few percents at best).
2016-06-08Depsgraph: Small optimization to update flushingSergey Sharybin
Gives about 5% speedup in scene with lots of nodes (army_of_clones.blend)
2016-06-08Fix T48527: Maya keymap fails w/ knife snapCampbell Barton
2016-06-08Depsgraph: Fix compilation with new depsgraph disabledSergey Sharybin
2016-06-08CMake: Workaround to get Libmv compiled with latest GccSergey Sharybin
2016-06-08Fix: Add a hard upper limit for fontsize of Text Strip's textJoshua Leung
Although there is a "UI limit", it's necessary to have the hard limit on the property too. I noticed this bug first hand just now, when, after accidentally setting the size to 8188 (due to a combination of typos and sluggish UI refresh) my machine locked up completely when trying to jump to that frame. It got so bad that I had to do a hard reset to fix it - so, it's possible that even 1000 or 2000 as used now are actually way too large still.
2016-06-08GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-06-08Depsgraph: Fix wrong layers flush form children to parentSergey Sharybin
It was possible to have issues in cases when several child dependencies goes to IDs with different layers. In this case order of flushing was not really well defined, which could lead to cases when indirect dependency via invisible object wouldn't work. Need some sort of barrier to prevent scheduling of parent nodes for until all children are done, but that's becoming quite nasty thing to implement. Added a temp field to component for now. maybe it's not so crazy actually and we might use it for evaluation as well, so we wouldn't flush updates to components which does not affect visible stuff.
2016-06-08Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
This patch enables Tube, Sphere and Box projections in GLSL for the image texture node. Reviewers: sergey Projects: #nodes, #opengl_gfx Differential Revision: https://developer.blender.org/D2036
2016-06-08GLSL: Fix magic colors being offSergey Sharybin
2016-06-08GLSL: Brick texture uses bit operations, which seems to be a failure on some ↵Sergey Sharybin
Intel cards
2016-06-08Change the hash-table to be 3x total items to hashCampbell Barton
2016-06-08Remove accidental static varCampbell Barton
2016-06-08Editmesh undo memory optimizationCampbell Barton
Previously a whole mesh was stored between undo steps, This commit uses BLI_array_store to de-duplicate memory use between undo steps. Memory saving depends entirely on kinds of edits performed, in own tests 5x-15x less memory use is common. Compacting the memory does give some overhead however its done in a background thread so its not blocking in most cases. New behavior and threading can be ifdef'd out to check for regressions. See D2026 for details.
2016-06-08BLI_array_store testsCampbell Barton
Ensure the data is valid once expanded, and that de-duplication is working as expected.
2016-06-08Add BLI_array_store copy-on-write APICampbell Barton
This supported in-memory de-duplication, useful to avoid in-efficient memory use when storing multiple, similar arrays.
2016-06-08Code refactor: store ShaderNode enums as enum rather than ustring.Brecht Van Lommel
2016-06-08Code refactor: centralize OSL node creation in shader manager.Brecht Van Lommel
2016-06-08Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ↵Brecht Van Lommel
types.
2016-06-08Code refactor: add separate RGB to BW node and rename some sockets.Brecht Van Lommel
2016-06-08Code refactor: minor node and node type utility functions and changes.Brecht Van Lommel
2016-06-08Fix debug mode assert in subd code after recent refactoring.Brecht Van Lommel
2016-06-08BKE's DerivedMesh: get rid of last OMP usage.Bastien Montagne
Not replacing with some BLI_task_stuff here, tests show this is pointless (in absolute best case - i.e. single huge mesh in scene - parallelizing here switches from 0.8ms to 0.5ms for that piece of code - with something like 750ms per frame update...).
2016-06-08Fix T48507: Symmetrize doesn't work properly on Bendy BonesJoshua Leung
2016-06-08Fix: Flip logic order for autokeying checking to cope with files where the ↵Joshua Leung
flags have been set incorrectly Sometimes the autokeying flags don't get set correctly (i.e. the "mode" flags used for 'Add + Replace' vs 'Replace Only' aren't set), meaning that the old logic would always fall through to the "replace only" case. When this happens, the resulting behaviour can be quite strange and hard to debug. This fix prevents problems like this from continuing to be an issue...
2016-06-08added missing includeGaia Clary
2016-06-08fixed some incompatible definitions (to make this work also on linux)Gaia Clary
2016-06-08Added support for non numeric bone layer labels (could happen when importing ↵Gaia Clary
from other tools) Differential Revision: https://developer.blender.org/D2037
2016-06-08collada exporter: fixed wrong check for bone roll valueGaia Clary
2016-06-08Fix T48529: NLA : viewport not updated after Track muted/unmuted.Bastien Montagne
Not sure why, but ANIM_animdata_update() totally ignored NLAStrip type of bAnimListElem. For now only added support for ANIM_UPDATE_DEPS type of update, don't know whether others are needed in this case or not... time will say.
2016-06-08Collada: Adding support for bone roll and bone layersGaia Clary
Differential Revision: https://developer.blender.org/D2034
2016-06-08Code refactor: nodify object and mesh, but not used for XML yet.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-06-08Code refactor: modify mesh storage to use arrays rather than vectors, ↵Brecht Van Lommel
separate some arrays. Differential Revision: https://developer.blender.org/D2016
2016-06-08Code refactor: make ShaderNode match Node a bit more, reusing types and enums.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-06-08PyRNA: Fix repr used /w arraysCampbell Barton
RNA arrays now display their index, with support for multi-dimensional arrays.