Age | Commit message (Collapse) | Author |
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No functional changes.
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`determineDependingMemoryProxies` was mapping a value in a temp vector.
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This gives the cone mesh primitive more pleasing proportions by default.
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This is generally what people expect when generating a cone. Note that
this translation currently happens after the rotation, but since the rotation
will likely be removed in the future, that won't be a problem for long.
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This patch adds the remaining 6 interpolations for mesh domains.
The new interpolations are:
- Corner / point / polygon to edge
- Edge to corner / point / polygon
After this it is possible to adapt an attribute to and from every
mesh domain. This is simple to test with the "Attribute Convert" node.
Though, as a note for the future, there are still some improvements
possible to the interpolations, like lazily calculating values for the
interpolations where it's possible, and slightly improving the
algorithms used for some interpolations, like using corner angles
for polygon to point.
Differential Revision: https://developer.blender.org/D10765
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Now terminate if there are many bounces and the throughput gets so small
that we get precision issues.
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This is not only potentially extremely expensive, it is also fairly
futile, and code is not designed to handle it currently anyway (could
easily end up in inifinite loops and other crashes).
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Differential Revision: https://developer.blender.org/D10740
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When adding a node group there can be no inputs in the input map that
was triggering an assert.
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- Remove use of evaluated poses, instead calculate transformations
into an array which is applied afterwards.
- Only update ID's for poses that have been changed.
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This is simply a convenience when using this type. More similar
constructors can be added in the future when they are useful.
Differential Revision: https://developer.blender.org/D10714
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Allow python access to the `reset_view` functionality which before
was only available through the menu. This was suggested for
consistency after D10561.
Differential Revision: https://developer.blender.org/D10595
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The size in the transform matrices was extra, since it is also
passed as an argument to the BMesh operators.
Differential Revision: https://developer.blender.org/D10763
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Previously even if the input goemetry set had no point cloud or no mesh
instances, `geometry_set_realize_instances` would create empty data.
This isn't necessarily bad, but it can complicate things down the line if
there are a bunch of empty components getting passed around.
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Caused by recent change for contact shadow raytracing. rB4e236326c137
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This change is to keep consistency with other panels with the same functionality.
Reviewed by @pablovazquez
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This was reported for geometry nodes, but was true for all nodetrees
(e.g. after deleting the active node). Geometry node trees just made
this more obvious since they start without an active node to begin with.
Fix provided by @lone_noel, thx!
Maniphest Tasks: T86677
Differential Revision: https://developer.blender.org/D10762
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Caused by {rB2917f550caa9} which renamed the entry in the toolsystem,
but not the corresponding keymap.
Maniphest Tasks: T86548
Differential Revision: https://developer.blender.org/D10725
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We need to brute-force reset IDs with `ID_RECALC_ALL` here...
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Also more consistent with the name used for the 3DView operator.
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Outliner uses a lot `NC_ID | NA_EDITED` e.g., which was not caught by
the View3D editor for update.
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Now behavior is similar to the one from 3DView: once override of the
collection is successfuly created, we remove the instancing empty from
the scene.
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Since {rB46aa70cb486d}, using `NC_SPACE | ND_SPACE_VIEW3D` as notifier is
restricted to space data as a reference. This was still used though for
RNA updates in other places (namely `rna_camera`, `rna_scene`,
`rna_animviz`), and passing NULL would automatically set the notifier
reference to the owner id. Above commit would happily filter these out,
leading to missing refreshes.
Now use more specific notifiers (in case of animviz a new
`ND_DRAW_ANIMVIZ` was added).
This was reported for Camera background images btw.
Fixes T86670.
Maniphest Tasks: T86670
Differential Revision: https://developer.blender.org/D10758
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Data-block selectors (or other selectors using the
`UILayout.teamplate_search` or `UILayout.template_search_preview`)
in headers used a fixed size width for the name button. Often that meant
the text would be clipped to fit even though there was plenty of
whitespace surrounding the data-block selector.
Now the name button can increase in width with the contained string,
clamped to some arbitrary and quite big maximum (3 times the minimum
width).
We could further take the available space into account, to reduce the
need for scrolling in the header. But I don't think that is much of an
issue and the name clipping it would re-introduce would probably be more
annoying.
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Issue was actually in some Collection management code, a bit too eager
to add collection to the scene master one when it was not actually
needed.
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Forgot to add this in: "Cleanup, LineArt: Rename LineartLine -> LineartEdge"
df280637952d35cfaa74e31f03a0d825b22eddf4
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Clear up what sample length does by renaming the option and variables.
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It was missing from the UI.
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If playback starts before the first GP frame, we will get "ghost"
strokes.
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Only use non included objects for potential occlusion queries.
Don't calculate lines for them.
This fixes intersection lines appearing on objects not included by the
lineart modifier.
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Also cleanup various other "line" variable names
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When doing a box selection in the dopesheet in the header area, the data block type was changed to annotation because the pointer was not usable and produced an unexpected result.
Thanks to @pullup for finding a way to reproduce the bug.
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This introduces two functions to the blenloader module, here shown as
calls for brevity:
* `temp_lib_ctx = BLO_library_temp_load_id(real_main, blend_file_path, idcode, idname, reports);`
* Now the data in `temp_lib_ctx->temp_id` can be used (but ought not to
be not assigned to non-temp datablocks).
* `BLO_library_temp_free(temp_lib_ctx);`
The first loads a datablock from a blend file, and returns it as part of
a `struct TempLibraryContext`. This struct contains the temp-loaded ID,
as well as enough information to correctly free everything again.
Differential Revision: https://developer.blender.org/D10736
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Transforms in certain cases
This was caused by wrong flag checking in {rB278011e44d43}, which just
seems to be a copy-paste error.
For example, enabeling 'Auto-Offset' in the View menu would lead to CM
being ignored.
Maniphest Tasks: T86219
Differential Revision: https://developer.blender.org/D10751
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Proxy coded has been changed to h264. Error code is more generic now.
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Since c10ad8e9eabea8a10d35efea3860cc345977e4f9 hiding edit-mode objects
is supported.
Although this function had already been removed in
aeb8e81f2741aabc95d14bce7a83cef45481959c.
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Mistake in earlier commit rBbe33d3eccdcdf252. Also use const and
set layouts disabled when the line art is baked.
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Following concerns raised in the commit that changed the name initially,
rB2e19509e60b39837, it makes more sense to keep the "Surface" name for
this node because it has a specific meaning that should not be confused
with other types of subdivision.
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- Use 2m height instead of 1m
- Default to N-Gon fill for the top and bottom
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Changes include:
- Use `IFACE_` for UI labels set in the modifier panels
- Use a sub-sub-panel for transparency
- Fix grammar and spelling mistakes
- Use more natural user-friendly wording
- Make descriptions more specific and more useful
- Don't capitalize "line art" in descriptions (tooltips)
These changes are aimed at making the UI strings more consistent with
the rest of the UI and being more helpful to someone trying to understand
how to use the modifier.
Differential Revision: https://developer.blender.org/D10750
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