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AgeCommit message (Expand)Author
2017-03-28Fix lib_link_cachefile.Bastien Montagne
2017-03-28Bring back `lib_link_mesh()` in 'order' with other libdata liblink functions.Bastien Montagne
2017-03-28readfile.c: Cleanup lib_link code a bit.Bastien Montagne
2017-03-28Correct splash size checkCampbell Barton
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-28New Outline: Fix warning.Clément Foucault
2017-03-28New Outline: Fix ATI compile error.Clément Foucault
2017-03-28Fix columns with fixed widthraa
2017-03-27Cleanup: Use upper case consistently in adaptive feature compile logging.Thomas Dinges
2017-03-27Cleanup: Resolve todo in CUDA voxel image code.Thomas Dinges
2017-03-27Cycles UI: Avoid abreviation for Hair Extension.Thomas Dinges
2017-03-27Cycles: Move Shadow Catcher UI option next to Ray Visibility.Thomas Dinges
2017-03-27New Outline: make it countour the screen.Clément Foucault
2017-03-27Cycles: Correct ifdef around float3 intrinsicsSergey Sharybin
2017-03-27New Outlines: fix upper edgeClément Foucault
2017-03-27New Grid: small modificationClément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-27Keep base layer around for forward compatibility in 2.78Dalai Felinto
2017-03-27Correct for Py3.5Campbell Barton
2017-03-27Cycles: Make shadow catcher an optional feature for OpenCLSergey Sharybin
2017-03-27Cycles: Add OpenCL support for shadow catcher featureHristo Gueorguiev
2017-03-27Cycles: Remove ccl_addr_space from RNG passed to functionsHristo Gueorguiev
2017-03-27Cycles: First implementation of shadow catcherSergey Sharybin
2017-03-27OpenGL: remove gpuMatrixBegin3D_legacy functionMike Erwin
2017-03-27OpenGL: simplify initial stateMike Erwin
2017-03-27cleanup unused GPU includesMike Erwin
2017-03-27OpenGL: remove matrix manip from framebuffer setupMike Erwin
2017-03-27OpenGL: prepare GLSL for version 3.3Mike Erwin
2017-03-27add missing matrix uniforms to material shaderMike Erwin
2017-03-27fix shadow map shader inputMike Erwin
2017-03-27Cycles: Optimize shaders earlier to skip unneccessary attributes for noninter...Lukas Stockner
2017-03-27CMake: WITH_PYTHON_SECURITY=OFF was ignoredCampbell Barton
2017-03-27OpenGL: use new matrix implementation in "Modern" viewportMike Erwin
2017-03-27OpenGL: use new matrix names in GLSLMike Erwin
2017-03-27OpenGL: fix & enhance new matrix libMike Erwin
2017-03-27GPU_shader automatically uses new matrix valuesMike Erwin
2017-03-27OpenGL: use old API for texture matrixMike Erwin
2017-03-27OpenGL: remove several glMatrixMode callsMike Erwin
2017-03-27Add back missing includeCampbell Barton
2017-03-26Fix padding and align calculation for box layoutsraa
2017-03-26Cleanup: line length, assignmentCampbell Barton
2017-03-26Fix: Ignore min flag for rows that require all available widthraa
2017-03-26Fix: Use "round" instead of "floor" in snapping UI to pixelsraa
2017-03-26Fix: Button's label can be NULLraa
2017-03-26re-adds the include "BLI_math.h" to custondataGermano Cavalcante
2017-03-26Cleanup: simplify script path assignmentCampbell Barton
2017-03-26PyAPI: add missing class registrationCampbell Barton
2017-03-26PyAPI: debug-python check for missing class registerCampbell Barton