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2016-03-29Revert "Fix T47902: Particle grid not using modifier stack."Bastien Montagne
This reverts commit 2bd3acf7cd27c0c3ee77b10d56b91c3b03226d39. Commit is valid in theory - but in practice, it means nearly all edited hair systems would need to be re-created from scratch... Not nice, so better revert and note in code that particle distribution is ugly and does not respect 'use modifier stack' option in most cases.
2016-03-29GPencil New Stroke Smoothing: Don't perform smoothing on pressure valuesJoshua Leung
As noted by Antonio and Daniel, performing smoothing on the pressure values for new strokes doesn't work that great. From an artist POV, it is apparently "very strange that line thickness shrink suddenly after drawing it".
2016-03-29Driver Mapping Types: Added temporary icons to break up the two types of ↵Joshua Leung
mapping behaviours (modal vs manual)
2016-03-29RMB Menu: Add icons for delineating each cluster of options in this menuJoshua Leung
From T33052 by Harley Acheson (harley)
2016-03-29Drivers Setup: Expose all mapping types for creating driversJoshua Leung
* This includes the "manually create" modes, which correspond to the previous behaviour for setting up drivers. This is necessary when the current screen layout is not well suited to having multiple property editors open (e.g. small screen or heavily subdivided screen). * Only the modes relevant for the current property type (i.e. array vs single) will be shown * The "Add Driver" entries in the RMB context menu have now been replaced by a submenu which will list all the available mapping types. * NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy. However, it currently allows us to have the desired behaviour. It can always get cleaned up later though.
2016-03-29Add license text for OCIO configurationSergey Sharybin
2016-03-29Fix T47987: Blender Cycles standalone does not properly read UV coordinates ↵Sergey Sharybin
from XML
2016-03-29Fix T47986: OBJ Import fails w/ imagepath encodingCampbell Barton
2016-03-28Fix T47958: Crash in Walk or Fly Navigation in Camera mode when invoking ↵Bastien Montagne
from non-3DView region
2016-03-28T47532: Pop-ups drop fast mouse clicksJulian Eisel
Caused by rBc24be7ec6e5. Before rBc24be7ec6e5, wm_handlers_do always called handlers a second time with event value KM_PRESS in case of a double click. After it, this was only the case for non-LEFTMOUSE events. Since ui_popup_handler (almost) always returned WM_UI_HANDLER_BREAK, the second handler iteration with KM_PRESS wouldn't run. This fix just makes sure we return WM_UI_HANDLER_CONTINUE for double click events instead (causing second iteration to run).
2016-03-28Fix T47969: Select Random always uses same seedCampbell Barton
Increment the seed on each use, otherwise calling again selects the same order, unless you manually adjust the seed.
2016-03-28Fix T47972: Blender crash showing particle system.Bastien Montagne
Do same as with faces - if no orcodata is available, fill orco with current location...
2016-03-28Fix T47973: Render stamp ignores font alphaCampbell Barton
2016-03-28BLF: alpha support for drawing to bufferCampbell Barton
2016-03-28Fix T47931: Missed world shader update when having object dependencySergey Sharybin
2016-03-28Fix T47898: Error adding mask node with "Add Mask Node" operatorSergey Sharybin
This operator is intended to be used by drag-n-drop, no user invocation is expected to happen here. Use Add->Search to quickly add nodes instead.
2016-03-28Cleanup: Unused variableSergey Sharybin
2016-03-28Graph Editor UI: Experimental Tweak - Use tabs for properties region, to ↵Joshua Leung
make it easier to navigate
2016-03-28GPencil: Note that clicking outside the active area also exits draw modeJoshua Leung
2016-03-27Fix T47959: make tip for 'individual origins' pivot point in UV editor more ↵Bastien Montagne
accurate. Based on D1877 from Philipp Oeser (lichtwerk), thanks.
2016-03-27GPencil: Remove the old UserPrefs-based On/Off Stroke Smoothing methodJoshua Leung
This never really worked that well, and often ended up being far too strong to be of practical use. The new options do similar things, but with greater control, so removing this old method now.
2016-03-27GPencil: Smooth and Subdivision variable/setting namingJoshua Leung
On second thought, these might be better names for these... I'm still not 100% happy with these, but they will do for now. (Best results currently seem to be with smooth 0.7, and subdivision steps 1 or 2)
2016-03-27GPencil: Removed the restriction of not subdividing strokes further if it ↵Joshua Leung
exceeds GP_STROKE_BUFFER_MAX Assuming that this subdivision + smoothing mostly only happens at the end of a stroke anyway, enforcing this max-points limit in some cases was resulting in strokes that weren't quite getting subdivided properly as the others.
2016-03-27GPencil: Code Cleanup - Simplify and clarify the code for subdividing a strokeJoshua Leung
2016-03-27GPencil: Restore ability for Smooth brush to affect pressure values of strokesJoshua Leung
2016-03-27Code Cleanup - Style tweaksJoshua Leung
2016-03-27Improve grease pencil stroke qualityAntonio Vazquez
Improve the quality of current grease pencil strokes adding a new dynamic smooth and subdivision. The level of smooth and subdivide can be adjusted using UI parameters. These options are disabled by default in order to keep the grease pencil stroke compatible with any existing add-on. Both parameters are defined at layer level. Reviewers: aligorith Differential Revision: https://developer.blender.org/D1866
2016-03-27More tooltip tweaksJoshua Leung
The "UI_OT_eyedropper_id" operator only actually works in the 3D view, so change the tooltip to match that
2016-03-27Fix T45075: "Error, region type 2 missing in - name:"File", id:5"Julian Eisel
Unexpectedly found out what was going wrong here. If a file was saved with a filebrowser open, we searched for the channel region in the wrong list (see 'ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;'). Minor annoyance is that I had to move the loookup to the 2.77.1 version patch now.
2016-03-27Fix T47697: Smoke simulation doesn't work in viewportSergey Sharybin
Seems to be a division by zero error. Should be safe for an upcoming 'a' release.
2016-03-27Fix changing view in default video editing layout brokenJulian Eisel
Own mistake in 802bb422671 Apparently we only store one preview region for all views, didn't know that (makes sense though).
2016-03-27Fix T47962: It's possible to set a Sound strip as a modifier Mask.Bastien Montagne
2016-03-27Cleanup: Silence some compiler warningsSergey Sharybin
2016-03-27Driver Eyedropper: Auto detection/correction magic for rotation propertiesJoshua Leung
When linking a rotation property to a non-rotation property (going in either direction - i.e. rot -> normal, normal -> rot), the driver expression will now be set so that the new drivers behave as expected (i.e. you get the values you see, instead of "weird" values that seem several orders of magnitude off). This may not be that great for everyone (i.e. the rare users out there who actually like to look at their rotations in radians), but they usually know what they're doing anyway, so this will be easy to correct.
2016-03-27Drivers: Add a "none" mode for use when adding driversJoshua Leung
Although it isn't currently exposed, this allows for the old behaviour, where an "empty" driver was added (without any target assigned yet). For this reason, it's also referred to as the "Manual" mode. There are also some attempts at improving the tooltips + names for the other modes (again, not shown anywhere yet)
2016-03-27Code Cleanup - Split out the property-button-finding code so that it can be ↵Joshua Leung
used for other eyedroppers
2016-03-27Fix crash opening some .blend files after recent fix for hidden preview regions.Brecht Van Lommel
2016-03-27Fix T47758: rigidbody bug with constraint breaking and disable collisions.Brecht Van Lommel
This is a regression in Bullet, reverted the problematic change for now with a custom patch.
2016-03-27Fix T47668: Cycles OpenCL glass not rendering correctly on AMD.Brecht Van Lommel
Work around what appears to be a compiler bug.
2016-03-26Fix T47939, take II: Check clang package version, not llvm-devel one.Bastien Montagne
Looks like some distro still provide llvm-3.4-devel, while no more clang-3.4. Since clang depends on llvm of same version, check clang only should ensure us we also have matvhing llvm... *sigh*
2016-03-26Fix T47935: Hair particles; The display percentage parameter breaks after a ↵Bastien Montagne
render is done. Follow same logic in `psys_render_restore` as in `psys_render_set` - if hair and display percentage is not 100%, we have to recompute particles... With regular 'emitter' particles just hiding some is fine (though using random here will not give a precise proportion...).
2016-03-26Fix T47951: UserId problem on reload.Bastien Montagne
readfile.c would increment object usercount in three places, where it should not. Remember kids: Objects are **only** refcounted by Scene's bases, and Object->proxy!
2016-03-26Fix own regression in rBc08924bf94f2dff - foreach ID looper was broken due ↵Bastien Montagne
to missing initialization. Quite unbelievable this could slip in... tons of shame on me :/
2016-03-26Revert "Fix T47896: Scripted Expression string length limit is too short for ↵Joshua Leung
some autogenerated expressions" This reverts commit 322f86d6b330ebeb1da5c1f527714745dc901460.
2016-03-26Driver Variable Name Validation: Added missing check for zero-length (i.e. ↵Joshua Leung
"blank") names
2016-03-26Driver Setup Workflow Improvement: Property EyedropperJoshua Leung
This commit brings some long requested improvements to the workflow for setting up drivers, which should make it easier and faster to set up new drivers in a more interactive fashion. The new workflow is as follows: 1) Hover over the property (e.g. "Lamp Energy" or "Y Location") or properties ("Rotation") you wish to add drivers to. We'll refer to this as the "destination" 2) Ctrl-D to active the new "Add Drivers" eyedropper 3) Click on the property you want to use as the source/target. The property under the mouse will be used to drive the property you invoked Ctrl-D on. For example, to drive the X, Y, and Z location of the Cube using the Y Location of the Lamp, hover over any of the X/Y/Z location buttons, hit Ctrl-D, then click on the Y-Location button of the Lamp object. Drivers will be added to the X, Y, and Z Location properties of the Cube; each driver will have a single variable, which uses the Y-Location Transform Channel of the Lamp. Tips: - Transform properties will automatically create "Transform Channel" driver variables. Everything else will use "Single Property" ones - Due to the way that Blender's UI Context works, you'll need two Properties Panel instances open (and to have pinned one of the two to show the properties for the unselected object). It's slightly clunky, but necessary for implementing a workflow like this, as the UI cannot be manipulated while using eyedroppers to pick data. - The eyedropper operator implemented here actually has three modes of operation. 1) The "1-N" (one to many) mode is the default used for Ctrl-D, and "Add Driver to All" in the RMB Menu. This is the behaviour described above. 2) There's also a "1-1" (one to one) mode that is used for the "Add Single Driver" in the RMB Menu. 3) Finally, there's the "N-N" mode (many to many), which isn't currently exposed. The point of this is to allow mapping XYZ to XYZ elementwise (i.e. direct copying) which is useful for things like locations, rotations, scaling, and colours. Implementation Notes: - The bulk of the driver adding logic is in editors/animation/drivers.c, where most of the Driver UI operators and tools are defined - The property eyedropper code is in interface_eyedropper.c along with all the other eyedroppers (even though they don't share much actual code in common). However, this turns out to be necessary, as we can't get access to many of the low-level buttons API's otherwise. Todo: - It may be necessary to restore a way to access the old behaviour (i.e. "manual setup") in case it is not practical to immediately pick a property. - Other things to investigate here include extra hotkeys (e.g. Ctrl-Shift-D for Add Single?), and to expose the N-N mode. - Other things we could try include interactively applying scaling factors, picking multiple targets (e.g. for location difference and rotation difference drivers), and/or other ways of using these property picking methods.
2016-03-26Drivers Workflow: Change hotkey for "Add Drivers" to Ctrl-D (it was ↵Joshua Leung
previously just DKEY) Just using DKEY for this was resulting in too many drivers being accidentally created by users drawing using Grease Pencil. This change also works better with the following workflow changes to the driver setup process.
2016-03-26Fix T47939: Install Deps OSL 1.7.1 and clang-3.5Bastien Montagne
Until we officially support llvm3.5 or more, only allow for 3.4 llvm packages, and build own stuff otherwise...
2016-03-26Fix T47902: Particle grid not using modifier stack.Bastien Montagne
Disclaimer: this is tentative fix, seems to be working but you never know with particles. If issue arise, we'll just revert this commit and hide 'use modifier stack' option for grid distribution instead. This commit also try to make choice of which dm to use during distribution more generic (deduplication of code), again hopping not to break anything. :P
2016-03-26Fix sequencer view in video editing layout containing hidden preview regionJulian Eisel
Steps to reproduce were: * Open default video editing layout * Drag down or click '+' icon in upper right corner of sequencer view * A preview region appears, even though the view type is not set to sequencer-preview split mode Another bug that has been there since ages :/ Reported by @Blendify via IRC, thanks!