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2011-11-06replace macros with math functions for render codeCampbell Barton
2011-11-06Cycles:Thomas Dinges
Use new libs on win32/64. Make sure you update lib/windows or lib/win64.
2011-11-06replace macros with bli math functions for particles codeCampbell Barton
2011-11-06Second attempt at getting rid of bsystem_time()Joshua Leung
Hopefully this fixes Collada. Can't really compile that to check here...
2011-11-06use BLI math functions for kdopbvh (no functional change)Campbell Barton
2011-11-06Split off 3D Cursor settings from "View" panel in 3D ViewJoshua Leung
This means that you don't need to have the view panel open all the time, reducing the amount of scrolling required just to be able to precisely position the 3D cursor at specific coordinates while changing some other settings. While most of the settings in the View panel are less likely to be frequently changed, the 3D cursor can in some workflows end up needing to be accessed quite frequently.
2011-11-06Removed old "bsystem_time()" function, which by now is just aJoshua Leung
duplicate of BKE_curframe() which just takes two extra args. For the few calls in the physics engine where CFRA+1 instead of CFRA was being used, I've added a new BKE_nextframe() call, which will calculate for CFRA+1 instead of CFRA in much the same way that bsystem_time() would end up doing things (which means including subframe steps).
2011-11-06As discussed on the mailing list, removing the non-functional,Joshua Leung
incompatible, and unmaintainable Time Offset cruft. - Slow Parenting lives another day (just), although it now carries appropriate cautionary disclaimers. It's only really for the Game Engine nowadays, as that's the only place where it can possibly work with any reliability. - "Animation Hacks" panel is now "Relations Extras". I could've merged the two panels, though I figured these options weren't that frequently used to justify taking up screen-space by default along with the panel
2011-11-06PyUnicode_From_STR_String utility function which passes STR_String to ↵Campbell Barton
PyUnicode_FromStringAndSize (saves a call to strlen). Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-05remove po/ since the workflow for translations uses branches which isnt that ↵Campbell Barton
useful to have within blenders source dir. For now treat translations as binary files - just access from 'release/datafiles/locale'
2011-11-05update path loactions for external po/ Campbell Barton
2011-11-05Code refactoring: split lamp functions from object.c into new lamp.c.Brecht Van Lommel
2011-11-05Code refactoring: split camera functions from object.c into new camera.c.Brecht Van Lommel
2011-11-05remove dirs to make them external'sCampbell Barton
2011-11-05Cycles: make cycles work with new camera sensor size.Brecht Van Lommel
2011-11-05use (const char*) rather than (char*) where possible.Campbell Barton
also removed some unused function definitons.
2011-11-05Fix #29162: grease pencil did not decrement user count on adding new datablockBrecht Van Lommel
to replace an existing one.
2011-11-05VIEW3D_PT_tools_meshedit_options panel:Thomas Dinges
* Removed ob check and add a proper poll function.
2011-11-05Disable x-mirror option when proportional edit is enabled.Sergey Sharybin
This option isn't supported because it behaves strangely in 50% of cases and hopefully disabled x-mirror will stop users be confused by this.
2011-11-05py operators - don't use the screen as an operators ID anymore, screen's ↵Campbell Barton
don't store operator instances and operator functions have access to the context if they need the current screen. also add some more py api file descriptions.
2011-11-05documentation - brief descriptions for bpy api files.Campbell Barton
2011-11-05macro formatting & remve some unused code.Campbell Barton
2011-11-05GPU BuffersNicholas Bishop
Small type cleanup, use `GPU_Buffers *' rather than `void *'. Should be no functional changes.
2011-11-05more DNA object editsCampbell Barton
- remove 'path' pointer, wasnt used anywhere. - remove comments about what each game flag 'bit' does, these are defines now. - reduce the size of DupliObject 8 bytes. also commented some of the struct members.
2011-11-05- view bounds (now split from collision bounds) was still being used for bge ↵Campbell Barton
physics in one place, comparison was incorrectly treating it as a flag too. - cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
2011-11-05misc doc editsCampbell Barton
- remove recently added sphinx reference workaround. - tested doxygen, correct some warnings, set tab width and added pymathutils group. - added convenience target 'make doc_doxy'
2011-11-05Fix #29138: changing game engine physics type from soft body to occluder, ↵Brecht Van Lommel
navmesh or no collision did not clear flag properly, causing soft body to still be partially applied.
2011-11-05Fix #29141: fill / beautify fill produced incorrect results in edge ↵Brecht Van Lommel
selection mode.
2011-11-05Forgot to initialize sensor height when creating new camera.Sergey Sharybin
2011-11-05UI: fix region embossing being drawn 1 pixel misaligned, due to wrong opengl ↵Brecht Van Lommel
state.
2011-11-05Cycles: fix DNA alignment problem in last commit.Brecht Van Lommel
2011-11-05Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes,Brecht Van Lommel
to reduce the amount of nodes needed to set up a simple texture. These are currently editable in the texture properties tab, still need to make them available in the node editor. Projection and color modification options will be added later, they're not implemented yet but allocated already to avoid version patches later. Also an issue with the XYZ mapping is that when you set one to None, texture and material draw mode doesn't draw the image texture well, OpenGL doesn't seem to like the degenerate texture matrix?
2011-11-05Cycles: svn merge -r41467:41531 ^/trunk/blenderBrecht Van Lommel
2011-11-04Camera UI: tweaking panels, move clipping back because it's not part of theBrecht Van Lommel
preset, and move depth of field settings to a separate panel.
2011-11-04Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule typesSergey Sharybin
Separate DNA properties for bounding box used for bounding box display in 3d viewport and bounding box used for collision detection in game engine. Bumped subversion for proper updating old files to new system, but it need more complex testing.
2011-11-04Fix #29024: Logic Bricks allow same name for multiple bricksSergey Sharybin
Check for unique name when setting name for logic bricks.
2011-11-04Fix #29155: Inconsistency with 0 and Del hotkeysSergey Sharybin
Use del key to reset values in widgets like color selection and histogram.
2011-11-04Cycles: always use static bvh for non-viewport render.Brecht Van Lommel
2011-11-04correct some warnings, also sensor_x was being paassed to ↵Campbell Barton
object_camera_matrix(...) for x and y args, looks like an accident
2011-11-04Configurable sensor size:Sergey Sharybin
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
2011-11-04Fix #29139: Comp Group nodes don't retain nameSergey Sharybin
Added tree node id browser to Active Node panel so name of nodetree editing in group node can be easily changed now.
2011-11-04Depsgraph: add "Dependency Relations" operator to print the dependency graph toBrecht Van Lommel
the console, useful for debugging and understanding the relations.
2011-11-04Fix #29146: object used for particle instancing did not update when affectedBrecht Van Lommel
by an object on a hidden layer. Dependency was set in the wrong direction.
2011-11-04Changes to node sockets default values to deal better with artists workflowSergey Sharybin
(in most cases it needed to do extra tweaks to values which was annoying). Patch by Sebastian König.
2011-11-04Fix #29051: Set Origin - Center: Bounds does not workSergey Sharybin
Operator sued to check incorrect property to check initialization. Patch by Kalle-Samuli Riihikoski, thanks!
2011-11-04Do not run versioning code for new files. All stuff from current verisoningSergey Sharybin
block was written before 2.60 release, so it should be safe to move it into if'ed block checking version number. This patch should also fix bug #29147 which was caused by old->new particle rotation mode switch.
2011-11-04cleanup some BLF macros and dont over-alloc BGE's PyObjectPlus when setting ↵Campbell Barton
strings (better change then the one I made recently).
2011-11-04Comments and other text editing:Joshua Leung
* Renamed one of the two "File is Saved" entries, as having two entries with the same name in the Datablocks viewer was confusing * Edited the tooltip text for "speed" option for dupliframes to clarify what it does (or what it's supposed to do)
2011-11-04Bugfix [#28515] Dupliframes start/end animation broken since 2.56AJoshua Leung
Due to changes with the way that dupliframes were being evaluated (one of those being that the animation for the object being animated would get reevaluated for every frame sample for dupliframes) to get them working properly again sometime during the 2.5 series, the dupliframe- sampling loop would be prematurely terminated on the first frame in this example. That is because after the first step of the loop, the ob->dupend property would have changed its value as it was being animated, leading to the loop terminating, and only the a single dupli getting added.
2011-11-04- added docs and examples for bpy.app.handlersCampbell Barton
- correct error in own last commit for BKE_screen_find_big_area()