Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-11-06Slight corrections to the string formatting of autosave, thanks toAntony Riakiotakis
Campbell for the help!
2014-11-06Gooseberry request, append the file name to autosaves as well as the pidAntony Riakiotakis
2014-11-06Correct recent refactor (use generic callback)Campbell Barton
2014-11-06Cycles: Add "Max Bounce" control for lampsThomas Dinges
With this setting, we can limit the influence of a lamp to a certain amount of bounces. 0 = Only direct light contribution 1 = 1 light bounce ... Differential revision: https://developer.blender.org/D860 You can find an example render in the release logs: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Cycles
2014-11-05Fixed warning about redefining the __SSE__ macro in VS2013Sybren A. Stüvel
2014-11-05Fix T42255: "Copy Constraints" operator has to tag the affected objectLukas Tönne
and pose for depsgraph. Otherwise the update order can be incorrect until the next sort is executed.
2014-11-05Editmesh: report a warning when fill failsCampbell Barton
also prevent assert with zero normal
2014-11-05Debug: print output on --debug-fpeCampbell Barton
in practice often we want to breakpoint here (instead of flooding output) but its confusing the option does nothing in release builds. Devs can comment out locally.
2014-11-05Simplify node frame detach operators, based on T34670 by @julien.Lukas Tönne
* The `NODE_OT_parent_clear` operator has been removed. This was a very simplistic operator that detached every selected node, which is not very useful in case of hierarchical frames. The `NODE_OT_detach` operator only detaches the top parent nodes in the selection, keeping the hierarchy of selected nodes intact. * The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach` operator which replaces the previous `NODE_OT_clear` mapping with similar behavior (also gives a menu entry shortcut now). * Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro operator is still registered, in case hardcore users want to make their own keymaps, but not mapped by default. Node keymaps may need some redesign in the future for these things.
2014-11-05Code cleanup: Replace magic number with verbose name for math node operationsSergey Sharybin
Should be no functional changes, just much less cryptic code.
2014-11-04Cycles: Don't check shader for volume when checking if camera is inside volumeSergey Sharybin
Intersection code already ignores objects without volume closure so checking it afterwards is not needed.
2014-11-04Fix T42411: Camera inside volume + particle dupli (object/group) doesn't workSergey Sharybin
The issue was caused by missing current object instance initialization after object was ignored for instance push.
2014-11-04BMesh dissolve: enable use_verts for edge dissolve (by default)Campbell Barton
2014-11-04Fix T42408: FSAA affects Cycles Image CompositingSergey Sharybin
Use FSAA settings only if current render engine is BI or GE/ That's for until we'll support FSAA in Cycles or other render engines.
2014-11-04Fix T42289: 'Make single user' not registered in historySergey Sharybin
2014-11-04Fix-for-fix ik-spline clamp existing files tooCampbell Barton
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB ↵Sergey Sharybin
shader nodes (Blender Render) Quite striaghtforward implementation, with the only weird thing that for some reason my video driver wasn't happy with calling the function "clamp" giving some weirdo shader compilation error messages. Called the GPU function clamp_val which can handle float and vec3.
2014-11-04Add utility macros to clamp all elements of 2,3,4 component vectorsSergey Sharybin
2014-11-04Code cleanup: Replace magic constants with definesSergey Sharybin
From quich search didn't see where the flags are used apart from RNA currently, but i might have missed something.
2014-11-04Cycles: Remove compatibility code for OSL-1.4Sergey Sharybin
That code was mainly needed for the transition period, now we've got all platforms updated to new OSL. Plus there are some crucial fixes baking in the current upstream sources which we'll need to have for the next Blender release.
2014-11-04Cycles: Be ready for new OIIO and OSL librariesSergey Sharybin
Even tho it's not 100% clear when we'll switch to OSL-1.6 we'd better start preparing earlier for this, so we don't spend time on this later. Plus this code helps troubleshooting some OSL issues, which requires testing with latest versions of OSL.
2014-11-04Cleanup for previous own commit (sorry...)Bastien Montagne
2014-11-04Add missing `CustomData_duplicate_referenced_layer_n` and deduplicate code.Bastien Montagne
CustomData_duplicate_referenced_layer_n not used in master currently, but need it in mesh tranfer branch.
2014-11-04Fix use-after free (own error)Campbell Barton
2014-11-04CMake: Attempted to copy manual for py-moduleCampbell Barton
2014-11-04Cleanup: spelling (D831)Campbell Barton
2014-11-03Fix T42233: Python property ignores 'PROPORTIONAL'Campbell Barton
2014-11-03Optimization of parallel rangeSergey Sharybin
It now supports different scheduling schemas: dynamic and static. Static one is the default and it splits work into equal number of range iterations. Dynamic one allocates chunks of 32 iterations which then being dynamically send to a thread which is currently idling. This gives slightly better performance. Still some tricks are possible to have. For example we can use some smarter static scheduling when one thread might steal tasks from another threads when it runs out of work to be done. Also removed unneeded spin lock in the mesh deform evaluation, on the first glance it seemed to be a reduction involved here but int fact threads are just adding value to the original vertex coordinates. No write access to the same element of vertexCos happens from separate threads.
2014-11-03Cleanup: remove rarely used IDProp iteratorCampbell Barton
2014-11-03Cleanup: defines -> enums, bitshifts for bitflags definitions.Bastien Montagne
2014-11-03Fix indetation in last commitJens Verwiebe
2014-11-03OSX/fsmenu: fix compiling on older gcc reported by Mike SJens Verwiebe
2014-11-03Compilation error fix for buildbotSergey Sharybin
Ghost depends on glew-mx, so glew-mx should be passed to linker after the ghost. We're also using spaces for indentation in python, including scons rules.
2014-11-03BMesh: arg reorderCampbell Barton
2014-11-03Fix typo breaking compilation with SSE2.Bastien Montagne
Spotted by sybrenstuvel (Sybren Stüvel), thanks!
2014-11-02Fix connect-vertices failing for concave ngonsCampbell Barton
Also add: - generic callback for bmesh elements. - ability to pass an existing array to a bmesh operator.
2014-11-02OpenGL: double width lines is no-longer apple-onlyCampbell Barton
2014-11-02Fix for 3D Ruler crash maximizing viewCampbell Barton
2014-11-02Cleanup: styleCampbell Barton
2014-11-02Cleanup: mostly use bools for booleans.Bastien Montagne
2014-11-01Cleanup/fix from latest coverity report.Bastien Montagne
Mostly harmless things, though the 'multires' error was a real bug.
2014-11-01Cycles: Remove redundant alloc/freeSergej Reich
Seems like a copy paste error.
2014-11-01Libmv: Code cleanup, avoid C11 feature with structure re-definitionSergey Sharybin
2014-11-01Cycles: Code cleanup, proper class vs. struct declarationSergey Sharybin
2014-11-01Libmv: Code cleanup, mixed class/struct in declaration/definitionSergey Sharybin
2014-11-01Cleanup: Remove unused light function.Thomas Dinges
2014-10-31Optimize vertex parent for edit mode without modifiersSergey Sharybin
No need to run lookup on the origindex in this case at all.
2014-10-31Optimize vertex parent in cases there are only deform and SS modifiersSergey Sharybin
In cases when the subsurf modifier is the last in the stack and there are only deformation modifiers before it we can skip doing full orig vertex lookup. This is rather common situation here in animatic.
2014-10-31SCons: Expose missing command line arguments controlling GLEWSergey Sharybin
2014-10-31Fix T42349: Windows Render command line Cycles CrashSergey Sharybin
The issue was caused by GLEW MX enabled in SCons by default so basically previous commit already fixed the crash. But we need to be safe here. For now the fix is simple and not that clean, just check if there's an OpenGL context available and if not we don't do any GLSL magic. This is to be cleaned up after some discussion with the viewport project guys.