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2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-10-09Bugfix [#32703] elbeem's isSimworldOk() will never return FALSEDaniel Genrich
Fixed as suggested by Campbell, thank you!
2012-10-09Bugfix [#32677] Cloth Pinning Does Not Obey Weight MapDaniel Genrich
Problem occured when having more than one weight map available.
2012-10-09style cleanup: also made functions staticCampbell Barton
2012-10-09Adding weightpaint transfer tool.Ove Murberg Henriksen
From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer Bachelor project at Narvik university collage (Norway). By Ove M Henriksen (Cyborgmuppet) Thesis will be published at Cyborgmuppets blender page. Thanks for letting me participate!
2012-10-09Revert part of 51209 -- MOUSEZOOM inversion should be done in lots of otherSergey Sharybin
places as well, but it's quite large change to be done before 'a' release. For now ignore zoom inverse for 2d view to keep things consistent, would be re-implemented for all areas after this.
2012-10-09Fix #32824: Color management configuration check was missed on file link/appendSergey Sharybin
2012-10-09Fix based on code review Issue 6347064meshdata_transferOve Murberg Henriksen
2012-10-09patch [#31919] limit the number of bone deform weights per vertex. Many game ↵Campbell Barton
engines require a limit of 4. from Kesten Broughton (kestion) Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
2012-10-09svn merge ^/trunk/blender -r48592:HEADOve Murberg Henriksen
2012-10-09Autokey warning - trying with a slight "calmer" colorJoshua Leung
Now it uses the same color used for indicating keyframes instead of using "error" indications.
2012-10-09Autokey warning - Only show for the active regionJoshua Leung
In response to some of the feedback, I've taken a second look at the situation when multiple views are open, and indeed in that situation having it display in every region and blinking was quite overwhelming (admittedly, I've mainly been testing on single-view setups). Now it only shows for the region that was used for initiating the transform.
2012-10-09Motion Tracking; expose View All and Center to Current Frame to View menu of ↵Sergey Sharybin
graph view
2012-10-09Motion Tracking: move keyframe settings to per-tracking object settingsSergey Sharybin
2012-10-09Style cleanup - replace #define lists with enumsJoshua Leung
2012-10-09OSX zoom pinch was using inverted directionSergey Sharybin
2012-10-09Another refactor for 3D view's edit Transform panel. Main changes:Bastien Montagne
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there). *Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
2012-10-09RNA minor fixes:Bastien Montagne
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same! *Added "weight_softbody" to Lattice points as well.
2012-10-09patch [#31709] Text editor: scroll margin column along with textCampbell Barton
by Sebastian Nell (codemanx) The margin ignored horizontal scrolling.
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09fix for r51198, text wasn't flashing (gcc4.7, 64bit linux)Campbell Barton
2012-10-09code cleanup: quiet -WreorderCampbell Barton
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton
2012-10-09Made the autokeying warning optional by adding a user pref for thisJoshua Leung
By default, this is enabled, so that newbie users who are most likely to be caught short by this will get the benefits of this option, while seasoned animators are likely to know where to go to turn things off (i.e. the scratch- an-itch urge is quite a powerful motivating force...)
2012-10-09And more UI messages fixes...Bastien Montagne
2012-10-09Minor UI messages typo fixes.Bastien Montagne
2012-10-09Some minor fixes about curves' tilt...Bastien Montagne
2012-10-08Correction to zoom-t-mouse formula which was broken since view2d drag zoom ↵Sergey Sharybin
refactoring
2012-10-08committing 'a' to merge into the tagSergey Sharybin
2012-10-08fix:[#32784] Crash when Exporting to Collada file (.dae) (was a ↵Gaia Clary
utf8-character conversion problem)
2012-10-08Fix #32795: Memory leak when rendering to video fileSergey Sharybin
2012-10-08Fix #32815: cycles environment render as lamp crash with resolution >= 1024.Brecht Van Lommel
2012-10-08Fix for own commit r51178, duplicate line.Lukas Toenne
2012-10-08Fix #32800: Cycles viewport incredible slow with high number of tilesSergey Sharybin
Final rendering is clamping tile resolution if it's too small, which was missing for viewport
2012-10-08Allow user config files in qtcreator project.Lukas Toenne
The blender.config file used for local #defines in qtcreator projects is rewritten on every project update. To avoid losing user settings these can now be written to an optional blender_custom.config file, which is then merged into the main blender.config on updates.
2012-10-08resize info header (was too much white space)Campbell Barton
2012-10-08speaker and empty where hardly visibleCampbell Barton
2012-10-08update to ubuntu themeCampbell Barton
2012-10-08style cleanup: pep8Campbell Barton
2012-10-08quiet msvc warning & allow zero arguments to add functions.Campbell Barton
2012-10-08Code cleanup - Convert if blocks to switchJoshua Leung
2012-10-08style cleanup: pep8Campbell Barton
2012-10-08Do not use nodeLabel() to generate new nodes' names, this is an UI func ↵Bastien Montagne
returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!). (Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08code cleanup: reduce change the size of some float vectors that were bigger ↵Campbell Barton
then they needed to be. update to clang_array_check.py - parse function definitions lazily for some speedup.
2012-10-08Fix #32803: Incorrect sequencer color space for newly added scenesSergey Sharybin
2012-10-08Code cleanup - silence some "uninitialised" warnings in BMesh codeJoshua Leung
There are still a lot more in bmo_bevel.c and bmo_extrude.c, but those don't seem that easy to fix.
2012-10-08Bugfix: No enum tooltips displayed for many 3D view navigation tools (+ CodeJoshua Leung
cleanup) * Enum tooltips will only be detected in the case that we assign that as the default property (ot->prop) of the operator. Set all of the offending properties to get this status, since those operators would be useless without that property anyway * Improved the wording/capitalisation of a few of these tooltips and labels
2012-10-08Display enum descriptions in tooltips for operators using a "type" or "mode"Joshua Leung
property Changes: This commit adds a second line to the tooltips (below the generic operator description) showing the appropriate description for each enum option. This brings it more into line enum properties in Blender which also show this sort of information. Rationale: Operators such as Snap and Mirror in the Action and Graph Editors use an enum to control their behaviour (respectively, "how to snap" or "what to use as the mirror line"). In the menus, these options are displayed using a submenu, but hovering over each of these items for more information from a tooltip only shows the (relatively unhelpful) generic operator tooltip/description. Another area where these descriptions are useful is for Keying Sets, where it's now possible to see the descriptions for what each Keying Set does/affects/requires. Again, this is more helpful than just the generic tooltip, which would be something like "Insert keyframes using a Keying Set".
2012-10-08Patch [#32639] Pose breakdown confirm by Return KeyJoshua Leung
Thanks Julien DUROURE (julien)