Age | Commit message (Collapse) | Author |
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* Fixing some gcc warnings
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* Introduce a better check for fragment support
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gather the results in one step.
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a reference to Reports locally allocated in the api functions, which would crash and burn later when the operator would actually stop.
This commit introduces a flag at the Reports level that can be used to indicate that it needs to be freed (on top of the flag already existing in the operator, which I guess could be removed).
Reports for operators called through python are only persisted if they indicate that they are running modal.
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*Minor adjustments to lamp UI
*Fixed issue #19319 (missing notifier)
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* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
so not necessary to take into account.
* Some comment and code formatting tweaks.
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Thanks to Broken for finding the bug.
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* Move function to compute visible screen layers to BKE.
* Use this now in the depsgraph, was still using this all layers
to flush. Still missing a way to get the current scene in
background mode..
* Also two more function to not require a scene pointer anymore:
* DAG_object_update_flags is now DAG_id_update_flags.
* DAG_ids_flush_update is now available next to DAG_scene_flush_update.
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active object, to avoid buttons jumping too much. Also small
change in collision panel code.
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doubled up
brecht: I think this is right now...? :)
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Knife operator now doesn't crash, but repeat operator for this won't work now since the appropriate 3D-View context info is not set when the mouse is in the Tools region (i.e. when using repeat operator in the tools panels).
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* #19338: Crash when using Convert operator
Uninitialised var (basact)
* Spacebar when in 3D-View EditMode for Text gets overridden by Search Menu. I've tried adding a fix there, but it doesn't seem to work. Woraround for now is shift-space for entering text.
* Fixed some compiled warnings in wm_operators.c about naming of var named 'main'
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* put another drawing method in to test for broken
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* Bugifx for no shadow on startframe when loaded from cache
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* Select all
* Select linked to
* Select linked from
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saner, and turend on grab manipulator
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by save as.
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longer reports number of merged verts to the user, as this violates operator nonmodality and messes up last operator panel workflow.
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* Totally new try to get cache running
* Didn't try "bake" and such things yet
Hint
* Very verbose yet
* Please do only test new blend files, not old ones!
Please give me feedback on my blog about the old crashers.
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* reset on object transformations
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py scripts, so I added it to ItemR. Also reverted Joshua's temporary fix, which didn't seem to help much and was making the render engine menu too small.
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make clean and full rebuild recommended.
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*Tweaked curve UI slightly.
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*Changed Sculpt Modes Flip Direction to an enum so that you can explicitly choose Add or Subtract.
*Expanded the sculpt tool list. I realize Nicolas has a longer term plan for the brush tools, but at least now it's useable again.
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PYTHONPATH
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This fixes the underlying problem of the DV crashings - within blender
code.
Problem was, that we tried to seek on decode errors. (Unintentionally,
curposition wasn't advanced in that case). That triggered a bug within
ffmpeg, that made blender crash. My workaround fix for 2.49 actually only
prevented the crash, but didn't stop ffmpeg from only decoding black frames
after that point...
(The patch also cleans up the color conversion a little bit, by using
PIX_FMT_RGBA (still need to find a way to make it work with video files
that actually *have* an alpha channel. At least, latest FFMPEG-SVN swscaler
has the ability to use alpha.)
Looks like we can remove extern/ffmpeg now...
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suggested by William.
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edge ring select displays a preview of the edge ring, and you can move the mouse with ctrl-alt held down and change the edge ring selection.
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* Report console error if gfx card does not support smoke drawing
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* Disable "step" setting for smoke on GUI
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* Making edge and vertex arrays local to avoid problems
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* Auto-keyframing for Paste Poses and PoseLib works again. Unfortunately, it doesn't take into account whether the transforms were changed or not...
* 'Stick to View' setting for Grease Pencil has now been inverted, since the old order was confusing.
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* Bugfix for drawing issues when having the domain transformed (editmode + object mode, both were buggy)
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* Fix for space init when loading with pupmenu (without operator) - parameters now get reset
* experimental: made new director operator jump directly into renaming
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-r23172:HEAD
merging now to save confusion later since the changes between last merge and 23172 shouldn't be merged.
brings 2.4 and trunk in sync aside from sequencer edits from Peter.
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Fix crash when loading old files with filebrowser UI
Partial Fix for invoking filebrowser via spacetype pupmenu: reset directory in filelist
Make paths relative in 'path' return when requested by 'relative_paths' property in operator
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fix operator property name 'type' was used by sequencer for strip effect type. Changed to 'filemode' for file browser.
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Unfortunately, this menu is now empty, but this shows that the sequencer code is probably doing something funky...
http://dpaste.com/92865/
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* Loading newly saved files (where linked-libs were used) crashed.
However, libraries still don't get loaded correctly yet for some reason...
* Pointer layout-items now draw without their UI text if their name is set to "" (i.e. text=""), making the ones with icons appear normal. This is kindof a hack, since it would be better to expose icon_only, but this way is less work.
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(It's strange seeing/making commits in trunk again after ignoring it as 'inferior' stuff for over a year now XD)
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- They were causing unnecessary visual noise, breaking up the lines of the region edges
- Now you can just drag anywhere on a region edge to resize it, like existing area edges
- To minimise a region, click once on the region edge, or resize it down to nothing. For minimised regions, a (+) icon will appear, which you can click to restore it to the size it was before it was minimised.
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* Flagging object caches as outdated and use PTCACHE_RESET_OUTDATED as reset event
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Appending and Linking
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries
NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.
Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
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