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2015-09-21Fix T46159: OpenSubdiv does not always give same results as Blender own ↵Sergey Sharybin
subsurf code with crease edges
2015-09-21Small fix for depsgraph debug graphviz: empty labels for edges require an ↵Lukas Tönne
explicit id.
2015-09-21Some minor tweaks to depsgraph debug graphviz output.Lukas Tönne
- Removed relation labels, since these mostly just reflect connected nodes, and also appear too far off the edge lines - Draw cyclic links in dark red - Slightly thicker edges and larger margins
2015-09-21Fix view-selected w/ custom bone shapesCampbell Barton
Was ignoring bone-length, also check that drawing shapes is enabled.
2015-09-21Fix T46186: Panel doesn't update on brush changeCampbell Barton
2015-09-21Fix linker warning about zero length memset.Brecht Van Lommel
2015-09-21Fix T43715: IK pole target + stretch not working for a single bone chain.Brecht Van Lommel
2015-09-21RNA: angle step-sizes were too smallCampbell Barton
These were ignored previously, so it wasn't noticeable.
2015-09-21Fix node auto-offset failing during heavy compositing (sometimes)Julian Eisel
Compositing might make main thread so busy that animation is considered done due to duration before final position is reached. Also added check to avoid unnecessary redraws.
2015-09-21Fix T46050: blender internal geometry node UV not working inside node group.Brecht Van Lommel
2015-09-21Fix T46144: blender internal face texture color wrong in raytraced reflection.Brecht Van Lommel
2015-09-20Fix compiling with GEJulian Eisel
Enabled Freestyle instead of GE :| Sry
2015-09-20Fix T46180: Theme > UV Image editor > Scope Background does not have any effectJulian Eisel
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-09-20GL-utils: Add vector transform functionsJulian Eisel
Might also be useful to have _neg versions of these (done quite often), but decided to keep it simple for now.
2015-09-20Cleanup: warning, styleCampbell Barton
2015-09-20fix build error w/ clangCampbell Barton
2015-09-20Word wrap support for frame nodeCampbell Barton
2015-09-20Fix T46169: Link to bpy API in addons tab of user preferences is outdated.Bastien Montagne
Now use auto-generated one, like e.g. for link in Help main menu...
2015-09-19Fix T46161: Rotate around selection changes bezier curve handle type.Bastien Montagne
Issue is, when 'Rotate Aroud Selection' is set, in Edit mode we do a fake transform operation to get center point around which to rotate. For curves, most transform operations involve a check of handle types. For now, added 'TFM_DUMMY' as an exception here. Think it would be best to actually undo those changes in case of cancelled operation, but this is much more involved, while this fix is safe enough to be included in final 2.76.
2015-09-19Fix for building w/ Python3.6Campbell Barton
2015-09-19Fix leak in UI PanelsCampbell Barton
Switching screens quickly didn't free the panels activedata.
2015-09-19UI: tooltip layout tweaksCampbell Barton
- enable word-wrap for all tip text to align vertically. - draw enum identifier at the end of the last line, not first.
2015-09-19BLF: correct ResultBLF.width value when wrappingCampbell Barton
2015-09-19UI: word-wrap for tooltips, broke text alignmentCampbell Barton
This wasn't visible with default settings, but caused problems w/ pie-menu's & manually adjusted theme font-size. Now only draw from the bound-box top w/ word-wrap enabled.
2015-09-19File Browser: Scroll view on normal selection tooJulian Eisel
Adjusts view after mouse/border selection if some selected items are out of view bounds. To get as much of the selection into view as possible, this adjusts view first for the last, then for the first element in the selection. Also, if region is pretty small, view adjustment is skipped, as otherwise the view is focused on the first element only, which isn't really useful IMHO. Maybe not so nice: Since we do two view alignment iterations, UI_view2d_curRect_validate, which is a rather big function *might* be called twice under certain circumstances (border select & total size of selected elements is exceeds view bounds). I think that's totally acceptable though.
2015-09-19File Browser: Scroll view with arrow keys navigationJulian Eisel
Adjusts view to display active file after using arrow keys to navigate through files.
2015-09-19Correction to previous commitJulian Eisel
2015-09-19Fix file key select using wrong file after border select in scrolled viewJulian Eisel
Basically, after border selecting, a wrong file was selected by using arrow keys if the screen was scrolled a bit vertically. Reason was that we didn't use correct view space coordinates but region space coordinates for measuring distance from mouse to first/last file in selection after border select.
2015-09-19Fix T46155: Sequencer Text Effect: wrong vertical 'TOP' alignment.Bastien Montagne
Logic was broken for this vertical alignment option - we need to remove one line height here...
2015-09-18Fix T46030: Strange behavior of Cycles Brick TextureSergey Sharybin
Added some extra seed to the hash, so it's now less likely to give repetitive patters at values around zero. This will change distribution of bricks for existing files. but it's something inevitable.
2015-09-18Image Stamp: word-wrap support for 'note' textCampbell Barton
2015-09-18Sequencer: word-wrap support for sequencer textCampbell Barton
Also add vertical alignment option, default align to bottom for subtitles.
2015-09-18UI: word-wrap support for tooltipsCampbell Barton
Tooltips will automatically wrap when exceeding UI_TIP_MAXWIDTH.
2015-09-18BLF: initial word-wrap supportCampbell Barton
- Adds support for word wrapping to Blender's BLF font library. - Splits lines when width limit is reached or on explicit \n newlines. Details: - Word wrapping is used when `BLF_WORD_WRAP` flag is enabled. - There is a single loop to handle line wrapping, this runs callback, passing in a substring, this way we can avoid code-duplication for all word-wrapped versions of functions... OR... avoid having to add support for word-wrapping directly into each function. - The `ResultBLF` struct was added to be able to get the number of wrapped lines, when calling otherwise unrelated functions such as `BLF_draw/BLF_width/BLF_boundbox`, which can be passed as the last argument to `BLF_*_ex()` functions. - The `ResultBLF` struct is used to store the result of drawing (currently only the number of lines wrapped, and the width).
2015-09-18Doc: remove todo's from BMesh codeCampbell Barton
These were out of date and better have outside the source. Also clarify BMLoop description.
2015-09-18Minor edits to sys-infoCampbell Barton
- remove byte b'' - remove always false check for missing buildinfo. - use textwrap module
2015-09-18Cycles: simplify logic for calculating dof-distCampbell Barton
Matches change from BKE_camera
2015-09-18Use squared length where possibleCampbell Barton
2015-09-18Cleanup: simplify PyBMesh customdata API useCampbell Barton
2015-09-18Cleanup: remove unused WriteFile membersCampbell Barton
2015-09-18Support relative frames w/ start/end argsCampbell Barton
2015-09-18Fix UI crash entering very long stringsCampbell Barton
Strings exceeding UI_MAX_DRAW_STR weren't null terminated.
2015-09-18Fix T46148: Sculpt view-clip fails in ortho modeCampbell Barton
2015-09-18Address request from T46136: make softrange for 'simple deform' angle from ↵Bastien Montagne
-360 to 360 degrees... This should be safe enough for final 2.76, sould we make other RC.
2015-09-17Doc: escape enum name & descriptionCampbell Barton
Needed since key enum now uses many characters as they're typed.
2015-09-172.75 splashCampbell Barton
by The Alike Team
2015-09-17Fix hidden auto-offset glitchJulian Eisel
Steps to reproduce were: Open F233831, insert floating node into nearby link (so that it's not attached to frame).
2015-09-17Fix for broken tree offset after recent change for cyclic nodes supportSergey Sharybin
2015-09-17Fix T46143: Faces missing with GPU renderSergey Sharybin
Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces. It should solve both original report and the new one. After the release we can check why GPU doesn't produce accurate math here and go to the root of the issue.