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2011-05-02UV Edit: move uv vertex buttons code to uvedit module. Brecht Van Lommel
2011-05-02workaround [#27203] Crashes with some high-res image thumbnail generationCampbell Barton
skip generating thumbs for images over 100mb. also pass string lengths as size_t rather then int for path_util.c functions.
2011-05-02Fix #27230: texture paint face selection mask did not work on multires. ItBrecht Van Lommel
seems the support mapping flag was removed for disabling in edit mode, but this wasn't necessary.
2011-05-02Related to bug #27004: there is now an option to disable color management forBrecht Van Lommel
GLSL. I've tried to find a quicker way to do it that still looks the same, but couldn't find a formula that didn't have major color shifts.
2011-05-02Fix #27243: missing seed button for halo materials.Brecht Van Lommel
2011-05-02Also add build fix for OSX (not-tested, so OSXers, please do test).Nathan Letwory
2011-05-02copying/freeing node trees now adjusts grease pencil user count.Campbell Barton
also NULL freed texture node socket data incase its used again by accident.
2011-05-02x11 builds again.Campbell Barton
2011-05-02Fix [#26981] Command window is not opening in 2.57.0Nathan Letwory
Reported by Thomas Engel Fix [#26938] Blender Zoom not working after startup (Windows) Reported by Ilija Boshkov by applying patch [#26881] Fix for console disappearing in debug mode [Windows] Submitted by Alexander Kuznetsov (AlexK) The patch moves console toggling code into GHOST and improves on the toggling behaviour. The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
2011-05-02Use enum menu for angle source in sculpt mode -- rake toggling wasn'tSergey Sharybin
working due to it's 3 possible sources.
2011-05-02fix transform code using a node space as an image space, accessing ↵Campbell Barton
unallocated memory. also remove bullet patch which has now been applied.
2011-05-02build system changes to eltopo, re-applied.Campbell Barton
2011-05-02SVN maintenance.Guillermo S. Romero
2011-05-02=trunk=Joseph Eagar
Recommitted eltopo collision code (but disabled by default) with Genscher's permission. To use, you need to install liblapack and libblas
2011-05-01warp modifier, using negative strength inverts the transformation matrix but ↵Campbell Barton
the location it gave wasnt useful when rotation was used too, just negate the translation.
2011-05-01warp modifier, added in the render branch for durian.Campbell Barton
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01improve image sequence usability, problem was when the image didn't load ↵Campbell Barton
there was no way to know the frame that blender was attempting to read. added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
2011-05-01Style CleanupCampbell Barton
- duplicate cases in if/else - calc inside sizeof(...) - redundant NULL checks. - assignment to self. - fix error getting text prefix for screen ID button.
2011-05-01tweak image stamp, was 1px overlap and text was drawn too far up.Campbell Barton
2011-05-01- remove UV_OT_select_inverse, instead use invert option for UV_OT_select_all.Campbell Barton
- fixed INVERT option for UV_OT_select_all.
2011-05-01- Description of texture angle sources and stroke methodsSergey Sharybin
- Fixed bug with empty tooltip for some ENUMs
2011-05-01Fix #27239: "A" menu in Sculptmode failsSergey Sharybin
Simple incorrect property accessing fix (enum_items vs. items). Additional change: removed hotkey to toggle airbrush in sculpt mode TODO: incorrect hotkeys are shown in stroke method menu, but it's how hotkey string detecting works now.
2011-05-01replace inline string searches with BLI_findstring(), strcmp(..., ""), with ↵Campbell Barton
char comparisons.
2011-05-01copying texture point density was using inline dupalloc rather then ↵Campbell Barton
BKE_copy_pointdensity() which NULL's runtime pointers.
2011-05-01fix for r36399Campbell Barton
- missing copy, free calls to curve falloff. - missing localizing call for texture preview. - also moved versioning into do_versions()
2011-05-01=trunk=Joseph Eagar
Made some improvements to the point density texture. Added support for tweaking the falloff with a custom curve. Also coded new falloff types based on the age or velocity of particles. Also added a test break check to the volumetric shade cache code, to avoid nasty hangups from the preview render (on render, exit, etc).
2011-04-30Fix #27224: Extrude Repeat Mesh doesn't have optionsSergey Sharybin
Poll function was too strict for this case that's why there was no options in operator panel. Additional changes: - Added 'direction' parameter to operator so now extruding could be made from script by providing direction vector. - Fill this direction vection in operator's invoke functions so abjusting offset/steps in operator panel gives better visual feedback -- direction stays unchanged so user could easily see final result. - Made some tweaks to soft limits, so adjusting values by mouse drag isn't such confusing now. Tested in normal mode (from 3d view), as script and in background mode. Haven't noticed any regressions.
2011-04-30whitespace edits for bpy api, split some really long lines.Campbell Barton
2011-04-30Fix one more crash introduced with r36384: trying to bake resulted in a segfaultSergey Sharybin
Also, use tabs for indentation in previous fix for the same crash
2011-04-30fix crash using freed memory with SCREEN_OT_screen_set while the current ↵Campbell Barton
screen has a full area.
2011-04-30fix for render stamp text drawing too low.Campbell Barton
2011-04-30fixed a crash introduced in r36384M.G. Kishalmi
where the preview render was calling getCam before setting the scene.
2011-04-30fix [#27221] stamp text bug in lower linesCampbell Barton
2011-04-30normalize quaternions when setting the view axis - some old files had ↵Campbell Barton
non-normalize view rotation.
2011-04-30scene sequencer strips now work when camera override is used even if the ↵Campbell Barton
scene has no active camera.
2011-04-30use camera render argument to avoid temp overwriting the scene camera.Campbell Barton
also fix for mistake with rendering stars from previous commit.
2011-04-30- pass the camera to the render stamp function.Campbell Barton
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30add back support for rendering local view camera.Campbell Barton
2011-04-30fix for minor glitch when setting the camera in local view (camera could try ↵Campbell Barton
to smooth view into its self).
2011-04-29corrections for redundant null checks & transform printing a string into its ↵Campbell Barton
self.
2011-04-29fix [#27199] Copy Mirrored UV Coords missing the reverse optionCampbell Barton
2011-04-29fix [#27057] In cam perspective, world-axis-locked xform of an obj at cam ↵Campbell Barton
loc fails when constraining the axis, ensure central point of the transformation is not too close to the view origin since this fails.
2011-04-29spelling corrections.Campbell Barton
2011-04-29fix [#27198] Missing Live LSCM Update after Aligning of pinned vertices (W)Campbell Barton
UV Sync Select was failing with live unwrap.
2011-04-28fix [#26727] Make Proxy ignores group offsetCampbell Barton
2011-04-28Added tooltip note that parent curve 'Follow' needs to be enabled for track ↵Campbell Barton
axis to do anything. also show both enum descriptions in the tooltip (the enum properties description and the individual enums).
2011-04-28Twitter report fix :)Ton Roosendaal
More clear naming for image "source" type. "Single Image" and "Image Sequence" and "Movie File". Thanks @hjalti for poking!
2011-04-28fix [#27196] Traceback caused by preset selectionCampbell Barton
2011-04-28fix [#27201] icosphere normals problemCampbell Barton
2011-04-28Bugfix [#27194] Difficulty selecting bones with boneshapes enabled andJoshua Leung
some bones made un-selectable Pose Bone selection (like object selection) used OpenGL to draw wireframes with different colours into an offscreen buffer and then from that identify which item was clicked on. The bug here was that unselectable bones were getting drawn for this step too, so they were getting caught instead of the control bones that were selectable.