Age | Commit message (Collapse) | Author |
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skip generating thumbs for images over 100mb.
also pass string lengths as size_t rather then int for path_util.c functions.
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seems the support mapping flag was removed for disabling in edit mode, but
this wasn't necessary.
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GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
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also NULL freed texture node socket data incase its used again by accident.
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Reported by Thomas Engel
Fix [#26938] Blender Zoom not working after startup (Windows)
Reported by Ilija Boshkov
by applying patch [#26881] Fix for console disappearing in debug mode [Windows]
Submitted by Alexander Kuznetsov (AlexK)
The patch moves console toggling code into GHOST and improves on the toggling behaviour.
The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
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working due to it's 3 possible sources.
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unallocated memory.
also remove bullet patch which has now been applied.
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
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the location it gave wasnt useful when rotation was used too, just negate the translation.
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simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
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there was no way to know the frame that blender was attempting to read.
added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
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- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
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- fixed INVERT option for UV_OT_select_all.
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- Fixed bug with empty tooltip for some ENUMs
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Simple incorrect property accessing fix (enum_items vs. items).
Additional change: removed hotkey to toggle airbrush in sculpt mode
TODO: incorrect hotkeys are shown in stroke method menu, but it's how
hotkey string detecting works now.
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char comparisons.
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BKE_copy_pointdensity() which NULL's runtime pointers.
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- missing copy, free calls to curve falloff.
- missing localizing call for texture preview.
- also moved versioning into do_versions()
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Made some improvements to the point density texture. Added support
for tweaking the falloff with a custom curve. Also coded new
falloff types based on the age or velocity of particles.
Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
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Poll function was too strict for this case that's why there was
no options in operator panel.
Additional changes:
- Added 'direction' parameter to operator so now extruding
could be made from script by providing direction vector.
- Fill this direction vection in operator's invoke functions
so abjusting offset/steps in operator panel gives better visual
feedback -- direction stays unchanged so user could easily see
final result.
- Made some tweaks to soft limits, so adjusting values by mouse
drag isn't such confusing now.
Tested in normal mode (from 3d view), as script and in background mode.
Haven't noticed any regressions.
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Also, use tabs for indentation in previous fix for the same crash
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screen has a full area.
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where the preview render was calling getCam before setting the scene.
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non-normalize view rotation.
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scene has no active camera.
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also fix for mistake with rendering stars from previous commit.
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- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
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to smooth view into its self).
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self.
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loc fails
when constraining the axis, ensure central point of the transformation is not too close to the view origin since this fails.
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UV Sync Select was failing with live unwrap.
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axis to do anything.
also show both enum descriptions in the tooltip (the enum properties description and the individual enums).
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More clear naming for image "source" type.
"Single Image" and "Image Sequence" and "Movie File".
Thanks @hjalti for poking!
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some bones made un-selectable
Pose Bone selection (like object selection) used OpenGL to draw
wireframes with different colours into an offscreen buffer and then
from that identify which item was clicked on. The bug here was that
unselectable bones were getting drawn for this step too, so they were
getting caught instead of the control bones that were selectable.
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