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2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05Fix related to #31317: viewport render layer rendering now uses render ↵Brecht Van Lommel
visibility rather than viewport visibility, is more useful that way.
2012-05-05Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapperBrecht Van Lommel
choice with bmesh.
2012-05-05Style Cleanup: Wrapping with parens for safety and whitespace editsJoshua Leung
2012-05-05Mango Bugfix - Actions being tweaked in NLA Editor were not being played back ifJoshua Leung
the track that they belonged to was currently being played back "solo"
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-05-05Patch [#31240] Fix audaspace deadlockJoerg Mueller
fix for [#31097] glibc error when playing sound using BGE by Wander Lairson Costa Note: This deadlock fix makes the code non-threadsafe again, a proper solution has to be found still.
2012-05-05Fixes forJoerg Mueller
* [#31285] VSE: audio pitch change delays audio * [#31260] VSE Trimmed audio plays when overlaped
2012-05-04Clip editor: fixed crash when opening dopesheet view without having clip openedSergey Sharybin
2012-05-04fix [#31136] Save All Edited only works for Saved external image, not New or ↵Campbell Barton
Packed image (bpy.ops.image.save_dirty)
2012-05-04Windows:Thomas Dinges
* Fix compile for recent do_versions() splitting.
2012-05-04Added start and end bevel factor for curves, so now it's possible to makeSergey Sharybin
a bevelled curve which isn't fully covered with a bevel.
2012-05-04fix [#31205] Loop cut don't slide when hidden faces betweenCampbell Barton
2012-05-04Fix (harmless) uninitialized memory usage in BVH binning.Brecht Van Lommel
Fix unneeded warnings with c++ guardedalloc, delete NULL is valid.
2012-05-04small fix for equisolid fisheye (cycles)Dalai Felinto
the FOV formular is: R = 2 * lens * sin (theta / 2) in this case theta is fov/2 already, thus the fix
2012-05-04Fisheye Camera for CyclesDalai Felinto
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04make text move up/down into a single operator with a direction propertyCampbell Barton
2012-05-04Split do_versions into separate files for pre-2.50 versions and 2.5x versionsSergey Sharybin
This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file.
2012-05-04fix [#31235] Limited Dissolve problemsCampbell Barton
this is in fact 2 bugs. - unselected edges between 2 faces that were joined didnt get removed. - in face mode, edges and verts at the boundary of the selection would get incorrectly dissolved. also quiet float/double promotion warning.
2012-05-04First part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
Notes: * This commit adds about a third of missing tips (a few are rather dummy, as name already says everything, but better that than "(undocumented operator)" showing in UI! * There is a problem with macros, their tips are not registered in RNA. Got a patch for this, will submit it to campbo asap.
2012-05-04Patch [#31279] clarifiy a python error-string (when incorrectly specifying enumJoshua Leung
items from python) Thanks Philipp Oeser (lichtwerk)
2012-05-04Patch [#30654] Wiki Quick Hack: Text editor move lines up/downJoshua Leung
Submitted by: Justin Dailey (dail) Patch allows the current line (or selected lines) to be moved up and down with Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python menu.
2012-05-04own mistake in recent commit CustomData_layertype_is_singleton()Campbell Barton
was stopping bmesh python api adding multiple layers.
2012-05-04code cleanup: use much simpler (and likely faster) polygon normal ↵Campbell Barton
calculation in object mode.
2012-05-04Removed the automatic socket selection in the modal node linking operator.Lukas Toenne
This was originally reimplemented as part of the socket selection feature, but since selecting a socket necessarily also selected the owning node, it messes with the manual user selection of nodes too much (and doesn't add any additional usability).
2012-05-04Fix: forgot to commit these files as part of strand bugfix.Brecht Van Lommel
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04Fix #31288: Blender crash when select a materialSergey Sharybin
Quite the same issue as render crash on missed shader groups, needed a NULL-check in node exec function as well.
2012-05-04Fix: issue in strand render + instancing bugfix, also optimized it a bit to ↵Brecht Van Lommel
avoid unnecessary memory allocations.
2012-05-04Fix #31286: saving 16 bit BW tiff could crash due to invalid memory access. AlsoBrecht Van Lommel
found that 16 bit RGBA saving was not working, fixed as well.
2012-05-04Throw an error and prevent compilation if there're unknown structures ↵Sergey Sharybin
detected by DNA
2012-05-04Cycles: tweak ATI OpenGL/CUDA fix more with extra error check.Brecht Van Lommel
2012-05-04Fix related to #31118: ensure tesselated faces are available when exportingBrecht Van Lommel
to fluid sim. Is not actually the cause of the bug.
2012-05-04There is no GLenum called LIGHT_POSITIONJason Wilkins
There is an FAQ that mentions a mythical GL_LIGHT_POSITION, and lots of programmers speak of it, but this mythical creature does not exist! The correct symbol is GL_POSITION
2012-05-04Small hull bmop fix, distance check from plane needs absolute value.Nicholas Bishop
2012-05-04Style cleanup: spaces around operatorsSergey Sharybin
2012-05-04Camera tracking: show disabled active track even if Show Disabled is ↵Sergey Sharybin
switched off
2012-05-04Possible fix for #31054: cycles viewport rendering not working with CUDA forBrecht Van Lommel
computation and ATI card for OpenGL.
2012-05-04Camera tracking: switch dopesheet information to lazy calculationSergey Sharybin
All operators which changes tracking data now just tags dopsheet as outdated, actual re-calculaiton of happens only when this information is actually needed (like on dopesheet draw). This makes things a bit faster when there's no dopesheet visible in current screen and also makes it much easier to update dopesheet using dependency graph. Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal stuff which makes much more sense and also correlated with naming in file browser.
2012-05-04code cleanup: double promotion & some style cleanupCampbell Barton
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-04code cleanup:Campbell Barton
- replace iterators with macros - move vertexCos checks outside the for loops (use 2 for loops). - style cleanup
2012-05-04fix for last commit, (warning was without openmp only)Campbell Barton
2012-05-04Fix strand render + instancing render bug, gave tile artifacts.Brecht Van Lommel
2012-05-03style cleanup: formatting and some float/double promotionCampbell Barton
2012-05-03code cleanup: minor changes to get trunk compiling with strict warnings.Campbell Barton
2012-05-03Clip editor: sort order for dopesheet channelsSergey Sharybin
Supported sorting by name, longest tracked segment and total tracked frames. Internally tracks are stored in Tracking datablock, but sort order is a clip editor space property and sorting happens on clip editor draw. If there's no dopesheet opened with different sort orders it's not a problem due to re-sorting wouldn't happen. Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03Camera tracking: pre-calculate tracked segments for dopesheet channelsSergey Sharybin
2012-05-03Camera tracking: clear clipboard path before copying tracks to it.Sergey Sharybin