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2020-03-19Code quality: Enable SortedIncludesDalai Felinto
Code quality: Enable SortedIncludes in .clang-format This patch does not include a `make format`, which will follow suit. Differential Revision: D6811
2020-03-19Cleanup: `make format` (and adding . to end of comment)Dalai Felinto
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
2020-03-19WindowManager: Remove Stereo OffscreenJeroen Bakker
Stereo offscreen rendering has been replaced with stereo viewport rendering. When an offscreen buffer is used it is only used for mono rendering. This patch will remove the second offscreen buffer. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7153
2020-03-19UI: scale sequence handle by pixelsizeCampbell Barton
2020-03-19Cleanup: rename variables which aren't specific to macOSCampbell Barton
2020-03-19Cleanup: declare & assign variables on the same lineCampbell Barton
Use less vertical space.
2020-03-19Theme: update blender light themeCampbell Barton
Also correct gizmo_view_align color.
2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-19Cleanup: use '\' for doxygen commandsCampbell Barton
2020-03-19Cleanup: spellingCampbell Barton
2020-03-19Cleanup: shadow warningCampbell Barton
2020-03-19Fix building on Linux as '__time64_t' isn't portableCampbell Barton
2020-03-19Fix (unreported): Crash on accessing active sequence in select groupped operatorRobert Guetzkow
This patch moves the NULL check of `actseq` to the correct position, which should happen before the `channel` is assigned. Otherwise an attempt to call the `sequencer_select_grouped_exec`, when there is no active sequence and `use_active_channel` set to true, results in a crash. Reviewed By: ISS Differential Revision: https://developer.blender.org/D7170
2020-03-19VSE: Strip drawing improvementsRichard Antalik
This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883
2020-03-19VSE: Disk cacheRichard Antalik
This patch implements dumping images from cache to HDD. The main goal of this system is to provide a means to achieve consistent playback speed mainly for strips that are not possible to preview in real time. How to use: Disk cache has own settings in user preferences for path to storage, size limit and compression level. To use disk cache, you need to check `Use Disk Cache` box, set `Disk Cache Directory`, `Disk Cache Limit` and save or open existing .blend file. By default sequencer output will be cached only. Manual setting is possible in cache panel. Uses: - Replacement or alternative for proxies. Disk cache will work with any strip type, supports float images as well. - Storage for strip thumbnails. - Less RAM needs to be allocated for preview cache How it works: Disk cache is extension of RAM cache. Every image, that is stored or deleted in RAM will be stored or deleted on HDD as well. Images can be compressed to save space and for use on slower drives. Compressed images are slower to write and read though. Images are stored in bulk of 100 rendered frames per one file. This is to overcome slow file access time for large amount of files. Drawback is, that if one frame needs to be redrawn, all 100 frames are deleted. Reviewed By: sergey Differential Revision: https://developer.blender.org/D5524
2020-03-19Fluid: Fixed issue with intial velocities in liquid domainsSebastián Barschkis
The fix for T74762 (bf9c4af9bb74) introduced this issue. Initial velocities were not applied to liquids anymore.
2020-03-18Cleanup: Prepare XR code for sorted headersJulian Eisel
2020-03-18Fix T74837: GPencil: Mirror over first selected marker crashesPhilipp Oeser
'mirror_gpf_marker()' needs a NULL bGPDframe for initialization [but still requires a scene to get the marker]. Maniphest Tasks: T74837 Differential Revision: https://developer.blender.org/D7166
2020-03-18UI: Update the Clay Thumb Sculpt iconWilliam Reynish
The previous icon was identical with the Thumb icon. New icon designed by Damian Winnichenko
2020-03-18Cleanup: Prepare for sorted headers on windowsRay Molenkamp
To prepare for D6811 small changes were needed. we can no longer undefine near/far since the windows headers use those extensively. some of the imbuf files need to include the windows headers explicitly to make sure it builds.
2020-03-18Fix (harmless) use of uninitialized variables in CyclesBrecht Van Lommel
2020-03-18Cleanup: 64 bit file IO on windows.Ray Molenkamp
Unlike Linux where fseek/tell will be either 32 or 64 bit depending on the target platform, it will always be 32 bit on windows. We had some macro magic in BLI_winstuff.h that substituted them for 64 bit versions, but that is upsetting the system headers if they get included after BLI_winstuff.h which is problematic for D6811. This diff adds proper functions in blenlib and updates all calls that were using the BLI_winstuff.h header to gain 64 bit file IO. note: Anything that was using the 32 bit versions (ie not including BLI_winstuff.h) will still be using the 32 bit versions, which is perhaps a good code quality Friday project. Differential Revision: https://developer.blender.org/D7160 Reviewers: brecht dfelinto
2020-03-18Fix NULL-pointer dereference after error during VR session startJulian Eisel
2020-03-18Cleanup: Fix build warnings on windows.Ray Molenkamp
Two headers define the _USE_MATH_DEFINES symbol now, if both are included warnings are generated. Added some guards, all good again.
2020-03-18Fix compilation error after recent changeSergey Sharybin
2020-03-18UI: Make sure theme UI names are correctly capitalizedWilliam Reynish
Also removed redundant use of 'color' in some instances.
2020-03-18Fix T74524: tooltip for smoke dissolve time is backwardsJacques Lucke
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-18Fix T74542, T74386: schulpt changes not saving (dyntopo or mutires)Philipp Oeser
Caused by rB2d423479bdea. Correct check for stroke being painted. thx also to brecht checking.
2020-03-18Fix T74842: Remove Vertex Paint hotkeysAntonio Vazquez
There were some conflicts with these keys.
2020-03-18GPencil: Fix typo errorAntonio Vazquez
2020-03-18Fix build errors with WITH_HEADLESS or WITH_GHOST_SDLJulian Eisel
Disable WITH_XR_OPENXR entirely for these cases. For headless XR features don't make much sense, for SDL support is not implemented.
2020-03-18Fix openXR building with install_deps in some compilers.Bastien Montagne
2020-03-18Fix T74876: Crash when snapping to facesGermano Cavalcante
The crash occurs after operators change the amount of editmesh looptris. The looptris of the evaluated object's editmesh are not updated.
2020-03-18GPencil: Remove Panel Grease Pencil and move Use Lights to VisibilityAntonio Vazquez
It was too much to have a panel for that.
2020-03-18Fix headless and Python module build after recent alert icon changesBrecht Van Lommel
2020-03-18GPencil: Remove duplicated Mode parameter from Color Subpanel in Vertex PaintAntonio Vazquez
This parameter is now at Brush level, so it was duplicated in the Color panel.
2020-03-18Cleanup: Rename variablesGermano Cavalcante
2020-03-18GPencil: Remove background to Dopesheet buttonsAntonio Vazquez
This was missing in previous commit.
2020-03-18Fix BPY enum property definiton failing if items contain spacesJulian Eisel
Mistake in 03a4d3c33f82, turns out this actually is called from BPY (which I didn't think it was). So only error out during makesrna, not at runtime.
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Tests: add OpenVDB volume testsBrecht Van Lommel
2020-03-18Volumes: add render settings for volume datablockBrecht Van Lommel
* Space: volume density and step size in object or world space * Step Size: override automatic step size * Clipping: values below this are ignored for tighter volume bounds The last two are Cycles only currently. Ref T73201
2020-03-18Cycles: change volume step size controls, auto adjust based on voxel sizeBrecht Van Lommel
By default it will now set the step size to the voxel size for smoke and volume objects, and 1/10th the bounding box for procedural volume shaders. New settings are: * Scene render/preview step rate: to globally adjust detail and performance * Material step rate: multiplied with auto detected per-object step size * World step size: distance to steo for world shader Differential Revision: https://developer.blender.org/D1777
2020-03-18Cycles: support for rendering of new Hair object prototypeBrecht Van Lommel
Ref T68981
2020-03-18Cycles: support rendering new Volume object typeBrecht Van Lommel
Voxels are loaded directly from the OpenVDB grid. Rendering still only supports dense grid, so memory usage is not great for sparse volumes, this is to be addressed in the future. Ref T73201
2020-03-18Cycles: support for different 3D transform per volume gridBrecht Van Lommel
This is not yet fully supported by automatic volume bounds but works fine in most cases that will have mostly matching bounds. Ref T73201
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
Only the volume drawing part is really finished and exposed to the user. Hair plugs into the existing hair rendering code and is fairly straightforward. The pointcloud drawing is a hack using overlays rather than Eevee and workbench. The most tricky part for volume rendering is the case where each volume grid has a different transform, which requires an additional matrix in the shader and non-trivial logic in Eevee volume drawing. In the common case were all the transforms match we don't use the additional per-grid matrix in the shader. Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6955
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945