Age | Commit message (Collapse) | Author |
|
|
|
Old name: "Face is Planar"
New name: "Is Face Planar"
This follows the current convention (Is Shade Smooth, Is Viewport, ...).
|
|
Old name: "Mesh To Volume"
New name: "Mesh to Volume"
This is consistent with what we do for the other nodes
(Mesh to Curve, Mesh to Points).
|
|
Note: does not fix the limit in PBVH draw which is
caused by VBO limits not MAX_MCOL.
|
|
|
|
The branch is now in Bcon4, critical bug fixes only.
|
|
sycl/L0 runtime reports compute-runtime version since Intel graphics
driver 101.3268 on Windows, when querying driver version from sycl.
Prior to this driver, it was 0. Now we can bump minimum requirement to
this one and filter-out devices returning 0.
Maniphest Tasks: T100648
|
|
From the 3DView code has basically no knowledge of collection hierarchy,
so we can either not remap any local usage of linked objects that are
being overridden, or remap them in all their local collections.
The second behavior makes most sense in the vast majority of cases.
Note that this was only an issue when directly linking and overriding
objects, not when doing so through collections.
|
|
Checks for 'invalid' selected IDs that need to be skipped were
incomplete, and one was missing the actual return statement.
|
|
The case when the query uv is almost on an edge but outside of any
triangle was handled before. Now the case where the query uv is
almost on an edge but inside more than one triangle is handled as well.
|
|
Add new features for upcoming Blender 3.3 and also missing 3.2 notes, which were not merged to master.
|
|
The property registration was missing in the operator, now fixed.
|
|
Line art now uses global index for vertices but needs to have
local index in order to do correct weight transfer.
|
|
If a "rest_position" attribute already existed, potentiall with another
type, the next name "rest_position.001" would be used, which might
even conflict with a name on another domain. Use the C++ attribute
API instead, which has more standard/predictable behavior.
|
|
Issue arises when face areas are really large combined with small UV
areas (report has a mesh ~1.5 km), then precission of shorts is
insufficient.
Now use floats instead.
This also removes this negative signed version of the total area ratio
(since with floats it is no longer used).
Thx @brecht for a lot of hand-holding!
NOTE: this is an alternative to D15805 (and quick tests show this does
not introduce the tiny performance hit as D15805 did).
Maniphest Tasks: T93084
Differential Revision: https://developer.blender.org/D15810
|
|
Before 8c25889bb67db4c, subsurf face center tags were stored in each
vertex, so they were always copied to duplicate meshes. Now they are
stored in runtime data though, so they need to be copied explicitly.
The function name "reset_on_copy" is a bit awkward here, so the
tags are copied by the caller.
|
|
|
|
Not much to gain here, but can make resync faster by a few percents when
dealing with linked overrides and such.
|
|
|
|
Do not delete 'orphaned' overrides when their reference is missing
because the library file itself is missing.
|
|
- PALETTE_OT_color_add: crashed without a brush.
- SCREEN_OT_actionzone: crashed without a window.
- PREFERENCES_OT_studiolight_show: exception when opening prefs failed.
|
|
The slide brush requires attachment information on the curves.
Now a warning is shown instead of crashing Blender. The attachment
information can be generated by executing the
`Curves > Snap to Nearest Surface` operator.
|
|
Don't decrement ID reference counts as any ID references from the
window-managers will have already been freed.
Reviewed By: mont29
Ref D15808
|
|
This was already done in the libraries SVN, just the build system
changes got forgotten to be committed.
|
|
|
|
Problem with e3a6a2f41284f90b010.
|
|
It's possible for misbehaving scripts written before 3.3 to reach
this state and crash Blender. With this change, the error is reduced
to a Python exception.
Differential Revision: https://developer.blender.org/D15724
|
|
If reroute node lies in side the frame node boundaries then set
frame node as the parent of reroute.
Differential Revision: https://developer.blender.org/D15739
|
|
|
|
|
|
OpenVDB crashes when the determinant of the grid transformation is
too small. The solution is too detect when the determinant is too small
and to replace the grid with an empty one. If possible the translation
and rotation of the grid remains unchanged.
Differential Revision: https://developer.blender.org/D15806
|
|
|
|
|
|
Fix for running operators outside of expected contexts.
- UI_OT_view_drop (poll)
- UI_OT_view_item_rename (poll)
- OBJECT_OT_gpencil_modifier_move_to_index
- OBJECT_OT_modifier_move_to_index
- OBJECT_OT_geometry_nodes_input_attribute_toggle
- OBJECT_OT_geometry_node_tree_copy_assign
- OBJECT_OT_shaderfx_remove
- OBJECT_OT_shaderfx_copy
- POSE_OT_relax (& other pose slide operators).
|
|
A reference to the active brush was kept even when it was freed.
|
|
Running transform in background mode or without a region would crash.
|
|
Committed in rB3c7a6718ddc.
|
|
With rBe6a557952ead, concerns were reported about missing updates when
the view is moved other than through the Edge Pan system.
Although the transform operator blocks navigation in general, it is
good to avoid these cases.
|
|
Caused by {rBd2271cf93926}.
Color values were being used without being initialized.
|
|
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing
Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.
This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
|
|
Was using uninitialized ID name, leading to unknown ID type.
Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
|
|
The calculation was revised to address two issues:
* Discontinuities occurring when detail was a non-integer greater than 2.
* Levels of detail in the interval [0,1) repeating the levels of detail in
the interval [1,2).
This fixes Cycles, Eevee and geometry nodes.
Differential Revision: https://developer.blender.org/D15785
|
|
list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
|
|
Regression from {rBf4d7ea2cf61} where the direction was flipped.
Maniphest Tasks: T100602
Differential Revision: https://developer.blender.org/D15779
|
|
|
|
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).
Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D15783
|
|
|
|
|
|
Since rBb100bdca25b1 the parent inverse was always reset in
ED_object_parent (also for just changing the parent type).
This does make sense (since there is no point keeping it when e.g
changing from "Bone" to "Object" or "Vertex" to "Object", for this to
really make sense it would have to be properly recalculated anyways
which does not happen afaict).
The reported issue was that setting the prop to the same value as it was
before (e.g. from "Object" to "Object") would still reset the parent
inverse which was really unexpected since from a user standpoint,
nothing has changed here.
So in case the value does not really change, we now just early out and
skip `ED_object_parent`.
Maniphest Tasks: T100599
Differential Revision: https://developer.blender.org/D15771
|
|
|