Age | Commit message (Collapse) | Author |
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USD "library" directory was not set, leading to an error
during the INSTALL phase.
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This is an oversight of a fix for T69834, where I didn't realize the
ED_object_editmode_exit_ex() function is called for all objects as an
opposite of only the ones which were in edit mode.
Seems a simple fix: just move tag into a check that object was in the
edit mode prior to tag.
Differential Revision: https://developer.blender.org/D6808
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Regression from c30d6571bb477
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Blender can crash while rendering, when scene data is changed from within
a `frame_change_pre` or `frame_change_post` callback function. This results
in bug reports like T60094, T67627, and T73530. Until this is properly
resolved, this limitation should be documented.
No functional changes.
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Avoid repeating the fallback return.
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Thanks to @CodyWinch for finding the root cause
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Use a popup since the default action was to do nothing,
the user would always need to access the redo panel.
Resolves T73711.
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While the file in this report had corrupted values,
this is avoidable without adding any extra overhead.
Use unsigned vertex group indices since we don't need negative values,
this is an alternative to checking they aren't negative in many places.
Vertex group values over INT_MAX is still considered invalid,
so any accidental unsigned wrapping won't be silently ignored.
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It's important to refer to "other selected objects" in this case.
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Code example made it seem setting the active object was more complex
than a single assignment.
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Previously this silently cleared the view layers active object.
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object
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This reverts commit 394b48029c5335381f774f83524ad6ee5cb986da.
Leaving this here does not affect performance in any significant way and it may be useful in the future.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6688
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In some situations the symmetry point may be behind the camera, so the
projection is inverted and it looks wrong. This avoids drawing points in
screen space when they are behind the camera.
Reviewed By: jbakker
Maniphest Tasks: T72690
Differential Revision: https://developer.blender.org/D6487
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This forces the full geometry when that overlay is enabled.
I would rather not support this and leave that bug as a know issues/
limitation because this is terrible for performance and people may not
be aware that by enabling the option they are disabling the
optimization.
Reviewed By: jbakker
Maniphest Tasks: T66349
Differential Revision: https://developer.blender.org/D6552
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pqrt of T72604.
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Test fails on AVX2, I'll look into this but until the
cause is determined the test will be disabled
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Even though we do not have much of those, this might change in the
future, and in any case having specific functions for this ID type in
generic `BKE_lib` area was really confusing.
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Forgot to update those in recent `BKE_lib_` files renames.
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Thanks to @dfelinto for spotting this!
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This was introduced when annotations was splited.
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not the textures
The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should
be saved.
Note that tiled images won't be automatically saved if they have never been saved before.
For single images this is handled by packing them, but packing of tiled images isn't
supported yet.
However, in that case the file closing dialog will at least show a warning now instead of
completely ignoring tiled images.
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Having functions defined in `BKE_lib_id.h` implemented into
`lib_remap.c` was confusing at best.
Besides trivial code splitting and header includes cleanup, had to add a
new `lib_intern.h` header for callbacks used by both remapping and
deletion code.
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Structs and classes can subclass these member-free classes privately.
Then they become non-movable, non-copyable or both.
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This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.
Reviewed By: mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6478
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Including expected prefixes for functions in those files.
Part of T72604.
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The changes come from the `functions` branch, where I'm using
these structures a lot.
This also includes a new `BLI::Optional<T>` type, which is similar
to `std::Optional<T>` which can be used when Blender starts using
C++17.
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None are currently exported from Blender, this fixes the Cycles side
implementation.
Differential Revision: https://developer.blender.org/D6794
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