Age | Commit message (Collapse) | Author |
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Was a missing rename.
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This was probably introduced in rBfdef1a6712b.
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This is due a limitation in the RNA property when the range is too extreme. As we don't need that, the value was set to SHRT_MAX frames as maximum offset.
Also fixed the same problem in other modules of Grease Pencil.
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This hack would make operator (push down) buttons without icons align
their text to the left in toolbars. Everywhere else in Blender, we
center it by default.
We barely use operator buttons in toolbars anymore. Even if we do and
there's a good reason to make text left aligned, it's better to use
`uiLayout.alignment = 'LEFT'` to achieve the same effect, but without
lowish-level hacks for a specific region type.
Differential Revision: https://developer.blender.org/D5527
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This fixes bendy bone properties not being mirrored correctly
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5408
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This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
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Tags for update when pose bone visibility is toggled in the outliner.
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The hide icon was drawing instead of the disable in viewports icon.
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Increase the size of the snap mode so the flag can be used.
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I imagined that could be a problem for some drivers.
I should have avoided.
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`SCE_SNAP_MODE_GRID` is used for both nodes and objects.
I don't think it's worth versioning in this case.
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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The recent commit of synced selection added an active color theme to
the outliner, and synced selection enabled by default. The subversion
bump was missed.
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D5518 by @jenkm
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This property is not supported in this mode and must be removed from UI.
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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The operator was missing in the menu for grease pencil materials.
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This is 100% incompatible with translation...
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The clamp option is implemented using graph expansion, where a Clamp node
named "clamp" is added and connected to the output. So the final result
is actually from the node "clamp".
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5540
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This adds a url-preset operator to simplify opening re-usable links.
- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
included in the URL.
D5498 by @luisbg with edits.
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The original code was commented on.
Unlike blender 2.79, the grid units are now displayed only when RV3D_VIEW_IS_AXIS.
The visible subdivisions in the grid are made by the GPU and depending on the pixel.
The code used here only mimics this behavior and adds a bit of overhead.
Reviewers: fclem, campbellbarton
Subscribers: FloridaJo, zlsa, rl.amorato, EitanSomething
Differential Revision: https://developer.blender.org/D4325
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When calling `MEM_guarded_mallocN_aligned` with an alignment of 4,
a pointer that was returned that is 4 byte but not 8 byte aligned.
When freeing this pointer, `MEM_guarded_freeN` thinks that it is an
illegal pointer, because it asserts that `((intptr_t)memh) & 0x7 == 0`.
The fix is to always use at least 8 byte alignment.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5529
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No functional changes. This commit simplifies the recursive call,
removes unneeded function calls, and adds comments.
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Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
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This change was applied to GP branch during the period 2.80 cannot be updated. Now the patch can be moved to master.
The commit fix the problem when reproject over surface in multiframe mode and the surfaces can moved.
Also improved the surface algorithm thanks to Lukas W (@geloescht).
New Algorithm: Differential Revision: https://developer.blender.org/D4878
Tested by @mendio and @pepeland
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Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable.
Now, the value is divided by 1000 internally and the UI values are more logic.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5528
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CMake variables are case sensitive.
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The pointer argument is supposed to be the object the property belongs
to, not a pointer to the property metadata itself. This only worked
before because the argument was never used.
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This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.
Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.
No performance loss (almost no gain too).
Reviewers: fclem
Subscribers: zlsa, rl.amorato
Differential Revision: https://developer.blender.org/D4379
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This was due to the GPUIndexBuf ranges only computed when requesting
the triangles indices. If the tris were already calculated, the new shading
batches would never have the GPUIndexBuf ranges and instead use the full
triangle index buffer.
So since this only happen when shading data does not match, we just save
the previous GPUIndexBuf ranges and reuse them for the new batch.
This patch is a bit of a hack on top of a hack but it works fine.
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Tags all outliner sync types on undo and redo operations.
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Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...
But at leats let's try no to crash here.
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No functional changes. Renames the "invisible" object filter to
"Hidden" to be more consistent.
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