Age | Commit message (Collapse) | Author |
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The cause of the crash was identified in an uninitialized member variable
`Main->lock`. Now that struct Main has a few member variables whose
values are dynamically allocated, per-render Freestyle-specific Main data
structures will be allocated and released using `BKE_main_new()` and
`BKE_main_free()`, respectively.
This revision complements the commit rB6135556f4556.
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A bit hackish solution for now, cleaner solution we'll look into as a
part of the new DAG project, when it's clear what kind of data is passed
to the evaluation callbacks.
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main window.
The problem is that the render window keeps keybord input focus even after it has been
lowered. Windows maintains the Z-order of windows, so the present solution is to raise
the window that has been just below the render window.
Differential revision: https://developer.blender.org/D594
Reviewed by: campbellbarton
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Extra bonus: calculating bone constraints now happens parallel!
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increasing its usercount.
Probably a leftover from old code, I don't think this invoke usage of VIEW3D_OT_background_image_add
was actually reachable anywhere from the UI, but managed to get it working from py, without increasing
user count...
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image.
Patch by julien (Julien DUROURE) as T40568 (with own minor style edits), many thanks!
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Preserve buffer form previous runs so it's possible to make
a compo of full frame, then draw a border and start tweaking
nodes and see updates in that border.
Main idea is to make it able to visually compare difference
between what was changed inside the border and how frame
looked before the tweaks outside of the border.
Also implemented Clear Viewer Border in compositor, shortcut
it Ctrl-Alt-B.
Reviewers: lukastoenne, jbakker
CC: venomgfx, sebastian_k
Differential Revision: https://developer.blender.org/D582
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Suppress warning for now, it's harmless and only happens
with new libpng.
In the future we might try enabling it for non-datatoc-ed
files, but it's really not worth spending lots of time on.
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Add ability to define negative slope by default to curvemapping template...
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in this case
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Handbook example what happens when you've got loads of patches
and not double-check stuff before committing.
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Volume scatter might happen before path termination, so
need to check transparent bounces and consider shadow an
opaque when max transparent bounces are reached.
TODO: CPU code seems to have different branching in conditions
which made me thinking it does different things with volume
attenuation, but from the render results it seems the same
exact things are happening there. Worth looking into making
simplifying code a bit here to improve readability.
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Constant crashes under Linux seem due to an uninitialized variable.
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Newest clang would use 'cfe-' prefix instead of 'clang-' one - don’t ask me why...
Had to make a wrapper around wget, that:
* Accepts an array of URLs as first parameter;
* Errors and exits when wget fails for some reason (was silent before).
Issue reported in T40871 by simonrepp (Simon Repp), thanks.
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Issue was caused by OSX tweaks happening in the SConstruct
after the old location of autotest.
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The "fix" is just a stupid index sanity check to avoid crashing. Underlying issue is not identified and probably never will ...
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Problem report by Light BWK through personal communications, thanks!
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emitting a ND_NLA_ACTCHANGE signal now to make that work.
Found while documenting the NLA for my upcoming book
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and "only render" checked.
Objects were hidden in "only render" mode if they were duplicators. This is correct in general, but for particles should be disabled by the "show emitter" option.
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Do not check packed files' paths in BKE_bpath_missing_files_check()!
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Code would not check a texture did have a valid image pointer...
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Bounds check the stack while debugging, also add STACK_PEEK
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Simply add an option to render settings to save an EXR cache,
just when the render is finished. Also changed RE_ReadRenderResult() to read
cache instead of temp sample files (those are fully volatile now anyway).
Path to save cached render results is an UserPreferences setting.
Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend,
and in an Image Editor hit ctrl-R to (try to) reload last render from cache).
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D553
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Mere typo, leading to restore a flag from another scene's flag value...
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also use size_t, rename BLI_stack_empty
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