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2014-07-07Per-material line color settings for Freestyle.Tamito Kajiyama
New properties 'line_color' and 'line_priority' are added to Material ID data blocks. The 'line_color' property allows users to specify a per-material line color that can be used as a Freestyle line color through Material color modifiers of line style settings. The new line color property is intended to provide a solution for line color stylization when a proper Freestyle support for Cycles is implemented (likely as part of the upcoming Blender 2.72 release; see Patch D632). Materials in Cycles are usually set up using shader nodes, and Freestyle won't be capable of retrieving colors and other properties from node-based materials any soon. The new line color property of materials addresses this foreseen limitation by providing artists with an intuitive alternative mean to specify line colors on a per-material basis independently from node trees. The 'line_priority' property gives users a way to control line colors at material boundaries. When a line is drawn along a feature edge at material boundaries, one of the two materials on both sides of the edge has to be picked up to determine the line color. So far there was no way to control this selection (which was in effect at random). Now the material with a higher line color priority will be selected. The new per-material line settings are shown in the new Freestyle Line tab in the Material context of the Properties window (only when Freestyle is enabled).
2014-07-07Cycles: Fix crash with environment maps and packed imagesSergey Sharybin
2014-07-07UI: tooltips, blurry and incorrect rhs-padding in recent updateCampbell Barton
D634 by Severin
2014-07-07Fix for RNA_int/enum mixupCampbell Barton
2014-07-06Add support to lasso masking/flood fill for inverted values.Antony Riakiotakis
This can be used to subtract a region from masks but it's not very user friendly yet. To male this work better, the tool will probably be brushified later.
2014-07-06OSX/Scons: after doublechecking. take out sdk_flags from cflags again, looks ↵Jens Verwiebe
as we always get sdk properly fron ccflags in subcompiles
2014-07-06OSX/scons: Try to get rid of buildproblems with openjpeg enabled in certain ↵Jens Verwiebe
build environments and prepend SDK_FLAGS to CFLAGS always
2014-07-06Cycles: Equi-Angular and MIS Volume sampling work on GPU now.Thomas Dinges
* malloc() is used now, which is supported since sm_20: http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#dynamic-global-memory-allocation-and-operations The performance of this needs to be tested on various cards still. * This also works for Heterogeneous Decoupled Ray Marching, but in this case I get sporadic "Illegal Address" errors on my Geforce 540, therefore I did not remove the GPU check in kernel_volume_use_decoupled() yet. I would appreciate some tests from people who compile themselves, enable Volumetrics in kernel_types.h.
2014-07-06Fix T40548: After canceling, F-Curve handlers don't go back to original ↵Lukas Tönne
position. Handle vectors for the initial location were only stored when the handles are actually selected for transform. When only the master vertex is moved this can still affect the handles though, since they are constraint to one side of the master vertex. Now the handle data is stored regardless of whether handles are included in the transform, so on cancel their location is reset correctly as well.
2014-07-06Fix part of T40964: Glass shader was giving wrong results with OSL.Thomas Dinges
2014-07-06Outliner: Added option to RMB menu for "Animation" entries to remove these ↵Joshua Leung
and their data
2014-07-06Bugfix: Selecting object channels in NLA editor didn't make the object activeJoshua Leung
2014-07-06Code cleanupJoshua Leung
- Fixed incorrect section heading - Missed one place where short was still used when the specific enum type would be more appropriate
2014-07-06NLA/AnimEditors: Added operator to remove all "empty" AnimData blocksJoshua Leung
It is sometimes possible to end up with a lot of datablocks which have old + unused "AnimData" containers still attached. This most commonly happens when doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor. This commit adds an operator which removes AnimData blocks (restricted to only those which are visible in the animation editor where it is run from) which are "empty" (i.e. that is, have no active action, drivers, and nla tracks or strips). This operator can be found from the "Edit" menu in the NLA Editor. Although it also works when run from the DopeSheet or Graph Editors, it is of less use there since those won't show these empty AnimData blocks by default (since by definition, such AnimData blocks necesarily have no keyframes or drivers that can be shown), hence there will be no feedback if the operator fails or succeeds.
2014-07-06Fix for typo in commentJoshua Leung
2014-07-05Fix uninitialized bool in recent own 'sode_select_groupe' commit.Bastien Montagne
Found by CoverityScan.
2014-07-05Cycles: Some tweaks to baking UI.Thomas Dinges
* Put Normal Settings beneath the other ones, wild button jumping should be avoided. * Remove Cage prefix for Object and Extrusion, it's clear from the button placement, the former UI was too squeezed...
2014-07-05Cleanup: Typo fixes.Thomas Dinges
2014-07-05Cycles: Compile fixes for CUDA Volumetrics.Thomas Dinges
* CUDA can be compiled with Volume support again, change line 78 kernel_types.h for that. Volumes are still fragile on GPU though, got some Memory/Address CUDA errors in tests.. needs to be investigated more deeply.
2014-07-04Style cleanupCampbell Barton
2014-07-04OSX: Jpeg2000 was formely handled by quicktime, after QT removal it was ↵Jens Verwiebe
forgotten to move it to openjpeg, doing this now Note: In releases this was missing since 2.69, so we may want an ‘a’ release for 2.71
2014-07-04Refactor of Node's 'Select by type' op, to also handle color and name handling.Bastien Montagne
Ne op is similar to other 'Select Grouped' ones in Blender. Based on patch D288 by Cruentus_Nex (Steve). Reviewed by Campbell Barton, thanks! Revision: D288.
2014-07-04Add (r)partition funcs to BLI_string, to get left-most/right-most first ↵Bastien Montagne
occurence of delimiters. Inspired by Python (r)partition str functions. Also added some Gtest cases for those new funcs. Reviewed by Campbell Barton, many thanks!
2014-07-04Install_deps: Final (hopefully!) fix for dual clang/cfe name (*sigh*).Bastien Montagne
Patch by simonrepp (Simon Repp), thanks!
2014-07-04Fix T40843: Cycles does not support viewport render overrideSergey Sharybin
2014-07-04Fix the ABIFLAGS order for detecting Python debug buildsCampbell Barton
D631 by mva
2014-07-04Fix T40941: Bevel factor in TextSergey Sharybin
Bevel factor is not supported by text, hide it from the interface.
2014-07-04Fix for a wrong threads count shown in Freestyle debug mode (--debug-freestyle).Tamito Kajiyama
2014-07-04Bugfix T40945: Typo in tooltip for SSS propertyJoshua Leung
2014-07-03cloth: Speed up collision detectionSergej Reich
Noticed this while looking into something else. The change is trivial, but gives a rather nice preformance improvement, so why not. Theres's actually a lot one can do to improve collision performance if one wanted to, the triangle-triangle check alone has a lot of room for improvement.
2014-07-03Select Grouped -> KeyingSet for bones also shows error messages now when the ↵Joshua Leung
Keying Set is inappropriate
2014-07-03Code Cleanup - Replaced magic numbers with definesJoshua Leung
2014-07-03Make Cursor placement operation a modal operator.Antony Riakiotakis
* Allows drag and place workflow in addition to click workflow * Should be compatible with future use of calling operator and placing instead of left-clicking
2014-07-03Fix T39825: Crash on startup with tabletCampbell Barton
2014-07-03Slight cleanup for 4af848e.Mitchell Stokes
2014-07-03Fix T40923: An error from a python controller on a LibFreed object causes a ↵Mitchell Stokes
crash
2014-07-03Correct version check for tip colorCampbell Barton
2014-07-03Fix T40912: Collision Callbacks Don't Work if Set DirectlyMitchell Stokes
2014-07-03Follow-up to rBcc1372546ad5: Fix for segmentation fault in pipeline ↵Tamito Kajiyama
(freestyle/wm related). Render->freestyle_bmain is set to NULL after BKE_main_free() so that the struct Main is not considered for tagging any longer.
2014-07-03Mistake in last commitCampbell Barton
2014-07-03Correct recent fix for knife in camera ortho modeCampbell Barton
now use real view clip ranges for win-to-ray segment
2014-07-02Fix scons unable to build with sources tar archive (no git repo available in ↵Bastien Montagne
this case). Reported by Clouclou over IRC, thanks!
2014-07-02Fix T40823 LoD Add and Remove crash without valid objectDaniel Stokes
Changed the polling method used for both the add and remove LoD operators to a more appropriate one.
2014-07-02Fix T40815: Particle birth times not initialized correctly.Lukas Tönne
In rB78c491e the `initialize_particle` function was split into 2 parts for particle texture initialization. The texture init part however also initializes birth times, which is now missing in the main init function in some cases (notably when setting start/end directly without a subsequent time step).
2014-07-02Fix T40364: Texture images are not properly displayed in the material ↵Sergey Sharybin
preview in BI when using SSS Blender Internal only uses materials with non-zero user counter for SSS and new mutable libblock copy was keeping users counter at zero. Now it sets user counter to 1, which is a bit of arguable decision, but which also kind of makes sense -- meaning callee owns the copied block.
2014-07-02Added missing G_DEBUG_DEPSGRAPH flag entry in the bpy.app.debug ↵Lukas Tönne
getters/setters list.
2014-07-02Cycles: Update CUDA error messages, based on Toolkit 6.0.Thomas Dinges
* Removed deprecated erros, and added some new ones, which might help to figure out problems in the future.
2014-07-02Cleanup: Remove unused checks in CUDA device code.Thomas Dinges
2014-07-02Cleanup: Update list and remove ifdef here.Thomas Dinges
2014-07-01Fix T40257: Frustum culling not working properlyMitchell Stokes
Adding a hack so that KX_GameObjects' culling status is updated based on mesh slots.