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2008-10-18* Fixed eekadoodle problem where faces with a zero index vert in the wrong ↵Campbell Barton
place would reotate the UVs and VCols incorrectly * Fixed an error that made IndexedLineSet and IndexedPointSet not load for x3d's * Added support for opening gzip x3d/wrl files
2008-10-17x3d and vrml importer for loading thes files as static scenes. x3d needs a ↵Campbell Barton
full python install. VRML97 files can be imported without python. for details on what is supported see http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97#Compatibility
2008-10-17Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physicsBrecht Van Lommel
'show pivot' drawing in the viewport. Also added checks for some other cases where this could happen.
2008-10-17Fix for imagepaint soften tool giving a bit too dark results,Brecht Van Lommel
due to poor float-to-char conversion.
2008-10-17BGE bug fix (continuation of previous bug fix): Benoit Bolsee
- Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference. - Don't record collision on inactive sensor. This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors. The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated).
2008-10-17BGE showstopper bug fix: Benoit Bolsee
- Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject(). - Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references. - Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway).
2008-10-17[#17845] View Snapping causes background grid confusionMartin Poirier
view needs to be reset while moving to take care of view snapping properly.
2008-10-15vrml exporting with images was broken.Campbell Barton
2008-10-15cleanup epydoc errorsCampbell Barton
2008-10-15== windows installer ==Andrea Weikert
small update for release 2.48 - no need to re-tag
2008-10-14=== Installer (win32) ===v2.48Nathan Letwory
* Fix for [#17651] Silent Install Issue - make sure silent install is really silent ( /S on command-line) * Improve installer to check for msvc90.dll * Improve installer to check for py 25 install (using registry)
2008-10-14resaved in the gimp, now loads with libpng 1.2.30Campbell Barton
2008-10-14Bugfix #17832Ton Roosendaal
Particle system crashed in convertblender, missing NULL check. This fixes crash, render survives, but I doubt it was meant so... Will leave it Janne to evaluate later.
2008-10-14Collisions: CollisionModifier needs to be resetted for every loopDaniel Genrich
2008-10-14Bugfix for regression from 2.46 on cloth collisions reported by Daniel ↵Daniel Genrich
Salazar via IRC
2008-10-14Bugfix on IRC report. Luckily Daniel Salazar *does* carefully check ourTon Roosendaal
regression files, it showed small dark outline errors on envmap. This commit rewinds bugfix #8437, which actually had to be fixed on another location in code, which was done a few weeks ago. :)
2008-10-14Bugreport in IRC: Area lamp, "Constant jitterred" had wrong alignmentTon Roosendaal
code, causing the "SamplesY" button to overlap others.
2008-10-14Bugfix #17830Ton Roosendaal
Index OB pass didn't support FSA for Ztransp. Also made buttons to set black/white for non-RGBA images hide in Image Window, the Curves color code only supports 4 channels atm.
2008-10-14Action Editor - Grease Pencil Bugfix:Joshua Leung
When Action Editor was maximised, Grease Pencil data disappeared. This was due to the screen-swapping that went on. Now, it uses the old-screen that was stored in the maximised Action Editor's screen (should be safe...)
2008-10-14Grease Pencil Bugfixes:Joshua Leung
* Onion-skinning with GStep > 0 was not showing enough of a noticable difference between ghosts. Improved method of calculating this. * Clicking in a Grease-Pencil datablock channel in the Action Editor would crash
2008-10-14bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it ↵Erwin Coumans
still can make 2.48
2008-10-13Part two of the 2.48 release preparation!Ton Roosendaal
(After this svn tag)
2008-10-13Part one of the release 2.48 commit.Ton Roosendaal
2008-10-13missing calls to countall() on switching scenes in the outliner.Campbell Barton
2008-10-12Added a -noglsl option to disable GLSL from the command line.Brecht Van Lommel
2008-10-12hard limit in for bpy material was wrongCampbell Barton
2008-10-12correction to epydocCampbell Barton
2008-10-12- Fix for bug #17825: baking SSS is not supported, but it didn't giveBrecht Van Lommel
proper results, should bake as if SSS was disabled. - Fix for GLSL to handle failing shadow buffer creation better. - Fix for sky/atmosphere version patch, was not doing files from 2.46 and newer.
2008-10-12Bugfix, studio report by Pablo VenomgfxTon Roosendaal
- insert key crashed when object ipo was in action, but action got unlinked from object
2008-10-12== Sequencer ==Peter Schlaile
This fixes (works around): [#13598] LOAD / SAVE: Segfault after attempting to load surround encoded file
2008-10-12in rare cases the screen cant be found for BPy's file/image selectorCampbell Barton
2008-10-12Small fix, ancient issue: Ton Roosendaal
drawing object names in 3d window, zbuffered mode, didn't show up.
2008-10-12c3d_import needed encoding defined for python 2.5+ to run.Campbell Barton
wav file reading minor fix checking array bounds.
2008-10-12read wave files block align value, rather then assuming 2 or 4.Campbell Barton
2008-10-12* Patch #17729 from Dalai FelintoMatt Ebb
Additional sculpt mode hotkeys to toggle Smooth stroke (Shift S) and Anchored brush (Shift A) . Menus are updated with hotkeys too. This is a real last minute one, but it was given the ok previously, and I've just had time to commit this for him.
2008-10-12Bugfix:Joshua Leung
Grease Pencil panel in Sequencer and Nodes were not able to be minimised.
2008-10-12fix for [#17783] problem when packing wavCampbell Barton
"data" is aligned differently in this wave file and the buffer was read past its allocated length. Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file) added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-12Fix for opengl errors being thrown when creating textures, it wasBrecht Van Lommel
setting the magnification to GL_LINEAR_MIPMAP_NEAREST but that is only valid for minifaction, should be GL_LINEAR instead. OpenGL driver should refuse setting this so should be harmless, but better to fix it anyway.
2008-10-12Grease Pencil Bugfixs:Joshua Leung
- Eraser now works in Sequence Editor. Cleaned up the code that handles Sequencer coordinate-conversions so that it should be a bit faster (doesn't need to recalculate offsets+scaling for every point that is made). - Fixed mistake made in previous commit that made the pressure value (for tablets) an integer instead or a float. This should solve some of the reports of bits of strokes being missed on tablets.
2008-10-12Fix for two more game engine issues:Brecht Van Lommel
* Debug text drawing didn't disable textures correct leaving texture state invalid, quite old issue. * Multitexture materials didn't get enabled correct, recent bug. Both pointed out by José Ignacio Romero, thanks!
2008-10-12Fix crash in game engine IPO code, got out of sync after IPO cleanup, ↵Brecht Van Lommel
removed the duplicated function declarations.
2008-10-12Actual fix for bug #17819, that doesn't disable the functionality, crash ↵Brecht Van Lommel
with tiled image textures in the game engine.
2008-10-12prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU featuresErwin Coumans
/* for tiles, copy only part of image into buffer */ if (GTS.tilemode) { return 0; //disabled for now, it causes crashes See tracker issue here: http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
2008-10-12Last (hopefully) soft body fixes: Erwin Coumans
Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11Fix for bug #17794: GLSL didn't take into account normal mapsBrecht Van Lommel
for Nor texture inputs.
2008-10-11remove constraints from world, if not done yetErwin Coumans
2008-10-11Fix for recent commit, should only do glFinish() on Windows.Brecht Van Lommel
2008-10-11Fix for bug #17809: crash with glsl materials and nodes refresh,Brecht Van Lommel
didn't attach to the right materials to the lamp.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-11Updated python license, this is compatible with current 2.5 and older.Ton Roosendaal
http://www.python.org/download/releases/2.5.2/license/