Age | Commit message (Collapse) | Author |
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This reverts commit edfcaf0abd23bbc2898ff5e82ca9bbc20312b5f8.
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This reverts commit 662e37d280e5e085b98500d9c27a41c35a6e65fe.
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This reverts commit 0a6186dcdf3f3e42104ffb39f4ed8bc052eb9fe5.
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This was missing from rBb8ecdbcd964a.
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This is caused by a typo in rBb8ecdbcd964a `sd->prim` is the primitive
index, but was used to discriminate the primitive type (stored in `sd-
>type`).
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After the recent changes to use socket identifiers instead of names.
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These lines were very old debug code and now it's not required because the code is very tested.
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Packedfiles need some special attention when writing Image to disk.
Source: D12242, Jeroen Bakker (@jbakker), thanks.
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Several pure runtime data in this ID type were not properly cleared by
write/read processes.
Note that the initial undo step (the one leading back to initial read
file state) is still forcing re-load of image, for some reasons.
Common investigation together with Jeroen Bakker (@jbakker), thanks. See
also D12242.
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The back color of the row was missing.
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The background of the summary row was different in Grease Pencil mode.
Reviewed by: Pablo Vazquez, Matias Mendiola
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The header did not display the actual value when transforming with snapping
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This was partially broken with {rBde9ea94fc6f}.
The `Frame Step` and `Second Step` snapping options were working as if
they were `Nearest Frame` and `Nearest Second` respectively in the
`Dope Sheet` and `NLA` editors.
In the `Graph Editor` the problem was more serious:
"Second Step: ... The keyframe itself moves along as though in snapping
were active at all, while its handles 'stay behind' until it reaches
the next second boundary, at which point the teleport handles to
'catch up'".
The snapping code for these modes was spread across the transform
mode code and `recalcData` of each data type. Therefore, create a
unified snapping code for these options so that all issues are fixed in
one place.
Differetial Revision: https://developer.blender.org/D12241
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`td2d->loc`, `td2d->loc2d`, `td->loc` and `td->iloc` were not being
initialized as is done with the other conversion types.
This avoids problems with transform modes becoming incompatible.
This avoids problems with incompatible transform modes that could
result in a crash.
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Animation editors have their own snap types and incremental is not
supported.
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The snap functions of animation editors were scattered in
`transform_mode` and `transform_snap`.
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This should help reducing false 'changed' status detection when reading
back a memfile undo step.
Related to T90593 & D12242.
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callbacks.
This was not really useful, and added estra useless steps in case and ID
should not actually be written.
Further more, it prevented clearing the usercount on write, which can be
cause a false positive 'chanhged' detection in undo/redo case.
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Not sure how I failed to include those files in rBe5f8db92b696...
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This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache
modifier in order to use and test it from Blender.
To enable it, one has to switch the render feature set to experimental and
activate the Procedural in the modifier. An Alembic Procedural is then
created for each CacheFile from Blender set to use the Procedural, and each
Blender object having a MeshSequenceCache modifier is added to list of objects
of the right procedural.
The procedural's parameters derive from the CacheFile's properties which are
already exposed in the UI through the modifier, although more Cycles specific
options might be added in the future.
As there is currently no cache controls and since we load all the data at the
beginning of the render session, the procedural is only available during
viewport renders at the moment. When an Alembic procedural is rendered, data
from the archive are not read on the Blender side.
If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural,
bounding boxes are used to display the objects in the scene as a signal that the
objects are not processed by Blender anymore. This is standard in other DCCs.
However this does not reduce the memory usage from Blender as the Alembic data
was already loaded either during an import or during a .blend file read.
This is mostly a hack to test the Cycles Alembic procedural until we have a
better Blender side mechanism for letting renderers load their own geometry,
which will be based on import and export settings on Collections (T68933).
Ref T79174, D3089
Reviewed By: brecht, sybren
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D10197
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The current behavior of the Alembic importer is to only create a
`MeshSequenceCache` modifier or a `Transform Cache` constraint to imported
objects if they have some animated properties.
Since static objects do not have a cache reader, when reloading files those
objects are not updated. Currently, the only way to properly reload a file
because of this is to reimport it.
This adds an option to the importer to always add a cache reader, even if
there is no animated data, to ensure that all objects coming from Alembic
archive are linked to them and updated properly upon reloads.
Reviewed by: brecht, sybren
Ref D10197.
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Originally D11886 by @ghaspias with minor edits applied.
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Simplification of BLF code after removal of kerning modes.
See D12262 for more details.
Differential Revision: https://developer.blender.org/D12262
Reviewed by Campbell Barton
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This broke building without opensubdiv
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This patch removes the "Kerning Style" option for UI widget font
drawing and uses only the current default of "Fitted", since the other
option of "Unfitted" is just the result of truncation errors.
see D12231 for much more information.
Differential Revision: https://developer.blender.org/D12231
Reviewed by Campbell Barton
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The main reason for this is to speed up updates by avoid unnecessary
copies as the Generated coordinates are a copy of the vertices.
Creating this attribute may become optional in the future, with UI
parameters to select which attribute to use from the Alembic archive as
reference.
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This modifies the attribute lookup to use object coordinates if no
generated coordinates are found on the geometry.
This is useful to avoid creating and copying this attribute, thus saving
a bit of time and memory.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D12238
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Vertex normals are needed for normals maps and therefore are packed and send
to the device alongside the other float3 attributes. However, we already pack
and send vertex normals through `DeviceScene.tri_vnormal`.
This removes the packing of vertex normals from the attributes buffer, and
reuses `tri_vnormal` in the kernel for normals lookup for normal maps, which
reduces memory usage a bit, and speeds up device updates.
This also fixes potential missing normals updates following rB12a06292af86,
since the need for vertex normals for normals maps was overlooked.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D12237
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Followup to previous commit, rBfffe219bdb8drBfffe219bdb8d
Again this is only for sake of sane ID/overrides managment for now,
the nodetrees themselves are not overridable from user PoV yet.
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This reverts rB6899dbef77cd and makes the pointer explicitely
processable by override & diffing code.
Previous changes & fixes have fixed the 'driver-workaround' case afaict.
Note that this only enables proper generic handling of overrides and
their ID pointers, no node property is actually overridable currently.
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Embedded IDs (root nodetrees, master collection, etc.) pointer itself is
not editable, but their content may be overridden.
LibOverride code is supposed to know how to handle those embedded IDs.
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This should be a no-change commit for now, but is required to enable
initial basic support of nodetrees in library override.
NOTE: Proper full support of liboverrides in nodes is yet to be designed
(has UX unresolved issues, since we likely do not want to expose/make
overridable ALL settings of ALL nodes).
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This code checks whether an ID pointer property of an override does not
match its linked reference when it is expected to do so.
This is a goiod indication that a resync is needed.
Previous code would falsy detect overrides of IDs referencing themselves
as needing a resync, when this is not effectively the case.
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Port color mix shader node to Geometry Nodes.
Differential Revision: https://developer.blender.org/D10585
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