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2018-11-30Icons: uv-sculptWilliam Reynish
2018-11-30UI: move curve point/segment menus into headerCampbell Barton
Now matches mesh vertex/edge/face menu placement. Also move some menu items to match mesh vertex menu.
2018-11-30Fix T58213: Crash w/ Vertex paint averageCampbell Barton
2018-11-30Docs: rename group -> collectionCampbell Barton
2018-11-30Cleanup: de-duplicate default object toolsCampbell Barton
2018-11-30Tool System: add tools for edit-mode surfaceCampbell Barton
2018-11-30Docs: update quickstart for 2.8Campbell Barton
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: trailing spaceCampbell Barton
2018-11-30Fix T58196: Annotation thickness is 0Antonioya
When the annotation is created by other tools, the thickness was set to 0
2018-11-30Fix crash creating enum tooltipsCampbell Barton
Error from recent changes to shortcut display.
2018-11-29Enable annotations when GP object is selected.Antonioya
Now when try to add annotation, if a grease pencil object is selected, first the object is unselected. This solution is not perfect but it's better than cancel the annotation. Thanks Dalai for his help.
2018-11-29UI: Minor changes to studiolight user preferencesClément Foucault
2018-11-29Workbench: Add button to go out of studiolight edit modeClément Foucault
This makes it more clean why you cannot choose studio lights in this mode.
2018-11-29Workbench: Add 4 default studio lightsClément Foucault
Made by me. Not definitive, subject to change.
2018-11-29Workbench: Add option to have world space lighting in studio light modeClément Foucault
This option is per viewport. Having view space shading make sense when working on isolated objects like if you were holding them in your hands. But for entire scene work, it is better to have the lighting fixed to have a better spatial representation.
2018-11-29Workbench: Add back studio lighting presetsClément Foucault
This changes a bit how the userprefs solid lights works. They are not visible until enabling the "Edit Solid Light" checkbox. Once enabled the current studiolight used for solid mode will be overwritten. Once the lighting settings are tweaked, the user can click the "Save as Studio light" button to save the current settings. This makes it easy to create new lighting without messing the other presets. The studio lights are stored as ASCII files on the disk using a dead simple custom format. The UI/UX is not perfect and will be improved in other commits. Also includes: * Separate LookDev HDRI selection from Solid Lights * Hide LookDev HDRIs from the Solid Lights selection list
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-11-29Templates: tweak sculpt to work w/o opensubdivCampbell Barton
2018-11-29add: visual studio Compiler warning (order of attribute init in c++ ↵Gaia Clary
constructors)
2018-11-29Fix wrong property name in preview render Python script.Brecht Van Lommel
2018-11-29add: visual studio Compiler warning (order of attribute init in c++ ↵Gaia Clary
constructors)
2018-11-29Texture Paint: fix artifacts when using masks with symmetry.Alexander Gavrilov
For most brushes, texture painting uses a special mask accumulation table in order to ensure that the amount of added color only increases when the same pixel is touched multiple times by the stroke. Unfortunately, only the mask texture was added to the mask before this check, while normal, stencil, texture alpha masks were applied after this check. This means that the check can pass if e.g. the pressure is increased, but the final mask value is actually lower. One might think that the mask values are fixed per pixel, but with symmetry that isn't true. The result is a nasty stripe artifact due to the discrete cutoff nature of the accumulation test. In order to fix this, apply all masks before accumulation.
2018-11-29Bump version to 2.80 beta.Brecht Van Lommel
2018-11-29New splash image for Beta.Brecht Van Lommel
This one focuses on the development fund campaign. We plan to do more more splash updates during the Beta.
2018-11-29Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-29GP: Add option to draw primatives from centerCharlie Jolly
This allows primatives to be drawn from the center using the ALT key. Also fixes SHIFT constraint not working correctly in all directions. Both options can be used together. Differential Revision: https://developer.blender.org/D4009
2018-11-29Fix internal compiler error when building with VS 2017 (15.9.3).Brecht Van Lommel
It doesn't like alignment for function arguments, and I don't think this alignment is needed. Solution found by Ray Molenkamp.
2018-11-29Fix T57796: bad 'draw emitter' conversion, importing shared particle systems ↵Bastien Montagne
from 2.79b to 2.80 Not sure what those #ifdef's were supposed to do exactly... But one thing is for sure, clearing that flag in particlesettings after first encounter would prevent transferring it properly to other objects that would use same particlesettings.
2018-11-29Cleanup: mark `PART_DRAW_EMITTER` of ParticleSetting drawflags as dreprecated.Bastien Montagne
2018-11-29Fix depth offset in paint mode wireframe.Alexander Gavrilov
The original offset was wrong because it applied a constant to homogenous coordinates (the actual depth is z/w), which broke totally if near clip distance was reduced. A correct depth offset has to take slope into account like glPolygonOffset in order to avoid dotted lines caused by interpolation precision variations. When drawing wire lines however only the slope of the line itself is accessible, so also generally increase the offset when the object is close.
2018-11-29Fix T57878: 2.8 Opening project in Blender Crashes.Bastien Montagne
Crash was due to some modifier trying to access the editmesh of its target just after loading, when that editmesh has not yet been re-created...
2018-11-29Fix T58068: gizmo crash for bone on a disabled armature layerPhilipp Oeser
Maniphest Tasks: T58068 Differential Revision: https://developer.blender.org/D4004
2018-11-29Fix rotate around point under cursor 'seeing' hidden faces in paint modes.Alexander Gavrilov
2018-11-29UI: make Q key available for quick favorites in clip editor.Sebastian Koenig
2018-11-29Fix T58105: Subdivision Set operator stuck in relative modePhilipp Oeser
Maniphest Tasks: T58105 Differential Revision: https://developer.blender.org/D4007
2018-11-29Fix T58100: Crash on bpy.context.object.visible_get()Philipp Oeser
Maniphest Tasks: T58100 Differential Revision: https://developer.blender.org/D4003
2018-11-29UI: put clip editor annotation panel in own tab in sidebar.Sebastian Koenig
2018-11-29Transform: re-revert new user-axis-first behaviorCampbell Barton
This restores old behavior but leaves in new code which is more flexible. See: 6491d50d02b7 for feedback on why this isn't ideal.
2018-11-29Revert "Transform: use scene-orientation for MMB axis constraint"Campbell Barton
This reverts commit 78a6c2e12c8d144d10f759d05cbb3503f555883b.
2018-11-29UI: add back clip editor tool tabs until there is a toolbar.Brecht Van Lommel
2018-11-29Fix T57653: Fix T58075: Crash when switching between Edit and Sculpt/Paint ↵Bastien Montagne
modes. Sculpt (and paint) modes rely on valid evaluated data at their initialization. Added code to ensure that in `ED_object_mode_toggle()`, when relevant toggle operator requires it (looks like sculpt/paint should be the only ones affected, although particle edit may be too...).
2018-11-29Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-29Atomic: Avoid conflicts with definitions in other areasSergey Sharybin
While atomics library was trying to use "user-space" defined LIKELY() and UNLIKELY(), this is not always true that user code was checking for those macro coming from an unrelated area.
2018-11-29UI: menu items for Ctrl-Tab dope sheet/graph switchingCampbell Barton
Make this shortcut discoverable.
2018-11-29UI: update shortcut display to check space cyclingCampbell Barton
2018-11-29Keymap: cycle space-subtypes on successive pressesCampbell Barton
Some space types are exposed as multiple space types, previously the key binding to set the space type would use the last used space-type. Now pressing the key again cycles to the next space sub-type. Without this, shortcut display is confusing since some space types share a key. Keymap display will need to be updated to support this.
2018-11-29UI: support enum key shortcut detectionCampbell Barton
Shows shortcuts in space-selector.
2018-11-29Fix paint initialization, incorrect pointer checksCampbell Barton
2018-11-29Fix T58125: UV Editor transform failsCampbell Barton