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AgeCommit message (Expand)Author
2012-12-26BGE: Don't set the character controller's gravity when creating the controlle...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-12-25make weight paint respect box & near clipping.Campbell Barton
2012-12-25weight paint without depth buffer option, works with vertex selection mode.Campbell Barton
2012-12-25BGE: Some various tweaks to try and get async lib loading to be a bit more st...Mitchell Stokes
2012-12-25BGE: Committing SolarLune's patch to allow a minimum shadow buffer size of 12...Mitchell Stokes
2012-12-25BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the...Mitchell Stokes
2012-12-24We now have some Catalan, but no Amharic nor Estonian yet!Bastien Montagne
2012-12-24Usual minor UI messages tweaks...Bastien Montagne
2012-12-24Looks like I forgot to cleanup that file when we switched to dynamic i18n lan...Bastien Montagne
2012-12-24Separate image input and sequencer's color spaces in the UISergey Sharybin
2012-12-24code cleanup: don't alloca zero size and remove paranoid NULL checks (checked...Campbell Barton
2012-12-24fix possible bug with ui_item_fit() causing uninitialized variable use.Campbell Barton
2012-12-24Fix #33650: Compositor locks up when input is an unrendered render layer.Sergey Sharybin
2012-12-24BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Groupe...Mitchell Stokes
2012-12-24BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.Mitchell Stokes
2012-12-24User Interface / Preferences:Thomas Dinges
2012-12-23flip lines to reduce odds of re-execution (non critical race condition when t...Morten Mikkelsen
2012-12-23Patch for weirdo library recursive linking errors:Ton Roosendaal
2012-12-23code cleanupCampbell Barton
2012-12-23fix for use of uninitialized variable with ui_handler_region_menu.Campbell Barton
2012-12-23Compilation fix for colladaSergey Sharybin
2012-12-23Fix cycles displacement not working well with OSL and multiple objects.Brecht Van Lommel
2012-12-23Add keying "options" parameter to keyframe_insert() bpy_rna function, so now ...Bastien Montagne
2012-12-23Added support of J2K codec for Jpeg2000 writingSergey Sharybin
2012-12-23Bug fix (own collection) Ton Roosendaal
2012-12-23Cycles: deal a bit better with errors when CUDA runs out of memory, try to av...Brecht Van Lommel
2012-12-23Fix #33641: cycles self intersection artifacts with motion blur and one of theBrecht Van Lommel
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b...Bastien Montagne
2012-12-23Adding Scale Visual keying (and de-duplicated part of the code returning visu...Bastien Montagne
2012-12-23fix for bug where weight paint would draw hidden faces but not draw then with...Campbell Barton
2012-12-23add zbuf/depth option to weight paint border & circle selectCampbell Barton
2012-12-23add zbuf/depth option to weight paint lasso select.Campbell Barton
2012-12-23use foreachMappedVert for ED_mesh_pick_vert()Campbell Barton
2012-12-23minor speedup ED_mesh_pick_vert, ED_mesh_pick_face_vertCampbell Barton
2012-12-23initial support for 'occlude background geometry' in weight paint mode.Campbell Barton
2012-12-23style cleanup: wrap long lines (>200)Campbell Barton
2012-12-22Outliner:Ton Roosendaal
2012-12-22Change default baking bias distance to 0.001 for new scenesSergey Sharybin
2012-12-22New Outliner "Blender File" option: the first entry couldn't be closed/re-ope...Ton Roosendaal
2012-12-22Reshuffled data view for Outliner.Ton Roosendaal
2012-12-22Cycles OSL: handle new getattribute constant folding with renderstate NULL ch...Brecht Van Lommel
2012-12-22Bug - old code, not working for new outliner view: Click on World needed a co...Ton Roosendaal
2012-12-22code cleanup:Campbell Barton
2012-12-22flush selection from vertex paint and weight paint modes when exiting, this i...Campbell Barton
2012-12-22replace RNA_ID_type_name() with BKE_idcode_to_name_plural()Campbell Barton
2012-12-22flush selection when switching weight paint vertex/face selection modes.Campbell Barton
2012-12-22From the long todo:Ton Roosendaal
2012-12-22Small drawing glitch, for UI with transparent overlapping regions;Ton Roosendaal
2012-12-22Small tweak in the new "Relative Parent" option for Bones that have Object-ch...Ton Roosendaal