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2020-08-06UI: Reduce item padding in the edit mesh context menusYevgeny Makarov
Align items in the edit mesh context menus (reducing padding), for consistency with other menus. The root layout of menus doesn't add the padding, for sub-layouts `align` has to be enabled. {F8749633} Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D8480
2020-08-06Fix T79484: Crash when viewing Movie Clip as a Background Image in a CameraLukas Stockner
This seems to be caused by a change to the logic of movieclip_get_gputexture_ptr in rB97b597c. Differential Revision: https://developer.blender.org/D8469
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Workaround release builds failingCampbell Barton
Issue caused by e9c4325515aed.
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Fix T79309: Safe Areas are not visibleCampbell Barton
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Fix T79575: Crash loading nested set-scenesCampbell Barton
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Python: include Python stack trace in the crash logDaniel Bailey
This helps Python developers troubleshoot errors when Python causes a crash.
2020-08-06Cleanup: use doxy sections for py_capi_utils.cCampbell Barton
2020-08-06Cleanup: no need for plural for term 'collision'Campbell Barton
2020-08-06Sculpt: Cloth Brush/Filter CollisionsPablo Dobarro
This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019
2020-08-06Merge branch 'blender-v2.90-release'Hans Goudey
2020-08-06Fix T78698: Move cursor stuck after removing modifierJulian Eisel
The panels are rebuilt when a modifier is removed so the button handlers need to properly finish. By adding a context argument to the panel_delete function this will happen properly.
2020-08-06Sculpt: Sharpen Mesh Filter curvature smoothing and intensify detailsPablo Dobarro
This adds a curvature smoothing and intensify details properties to control the result of the Sharpen Mesh Filter. Curvature smoothing removes high frequency details from the precalculated sharpen data, so the filter result has much smoother surfaces and cleaner sharpen lines; Intensify details displaces the vertices of creases and valleys in the direction opposite to its neighbors average, so it intensifies high frequency details in those areas, producing more noisy and sharp shapes: Both this properties can be used in combination to achieve a good balance of high and low frequency details depending on the shape and the desired result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8447
2020-08-06Fix Squash and Stretch naming in the Pose Brush deform modePablo Dobarro
Previusly it was using the / character, which implies that there is one deformation mode and and invert deformation mode like in the other two deformation, but squash and stretch is only one deformation mode and does not have an invert mode. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8463
2020-08-05Sculpt: Option to lock the rotation in the Pose Brush scale deform modePablo Dobarro
The scale deform mode includes rotation by default, so when when scaling down a part of the models it becomes harder to control as the effect of the rotation less predictable (similar to using trackball rotation in a very small radius). This locks the rotation of the segment, so parts of the model can be scaled down in a more predictable way. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8465
2020-08-05Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-05Fix T77517 EEVEE: Collection Holdout doesn't work in 2.90Clément Foucault
The default material was missing its init code.
2020-08-05EEVEE: Fix previous commitClément Foucault
Small mistake in rB5249a813f22f Now for fix it real!
2020-08-05Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-05Fix T78954 EEVEE: Motion Blur: Bug with hair particles on linked objectsClément Foucault
The cache key for particle system was the original Object data. But this is incorrect for particle systems as modifiers are not shared.
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix file name sometimes not visible immediately after renamingJulian Eisel
Steps to reproduce were: * Open File Browser * Create a new directory * Cancel renaming with Esc File selection flags were modified during drawing when the rename button got removed, but the file name label drawing wasn't checking the modified state.
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix double-click not opening directories on some touch-padsJulian Eisel
The file.execute() operator is the one that actually opened directories and files, not file.select() with the "open" option, as it was assumed when changing the keymap to double-click for opening. It only acts on the current selection though, so we have to ensure the selection is set on the first click. Now, some touch-pads have a delay until they register a click event, so the double-click would be registered instead, before the selection is set. Always select on mouse-down now and remove the unnecessary select operator call on double-click.
2020-08-05Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-08-05Fix T77548: Crash when using Add Object Tool with Normal Orientation and ↵Deep Majumder
zero objects in scene The crash is caused by the fact that a NULL Object pointer is passed to calculate the transform orientation, which has been set to normal. A check has been include to detect the same. Differential Revision: https://developer.blender.org/D7951
2020-08-05Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-05Fix T79370 EEVEE: Texture paint does not update during strokeClément Foucault
Was caused by rBd82c3d86155e
2020-08-05Fix T78592: Shear operator fails to affect curve control point handlesGermano Cavalcante
Use `td->iloc` as the coordinates of the transformed element. It is more accurate and other transformation modes, such as scale, also operate on `td->iloc`.
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix T78907: Renaming file doesn't work while mouse is over file iconJulian Eisel
The icons are label buttons. Usually these are not editable and can not become active. These are draggable ones though (so dragging files can be dragged by dragging the icon) which creates an exception to this rule. So hovering the icon would activate its label and when executing the rename operator via shortcut it wouldn't get exited properly. This broke the invariant of only allowing a single active button at a time. Added an assert to check that invariant now. Letting the code to activate the text button ensure any currently active button is exited seems sensible.
2020-08-05Workbench: Fix broken id passClément Foucault
2020-08-05Fix T79509 Workbench: Object color mode broken if more than 4096 objectsClément Foucault
This was due to the new DRWShadingGroup not being saved and reused for the next objects.
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
When disconnecting links for defaulted node group inputs, recurse into the nested node group nodes, instead of checking the socket flag. Otherwise the behavior is confusing and differs from Cycles. Differential Revision: https://developer.blender.org/D8455
2020-08-05Merge branch 'blender-v2.90-release' into masterNathan Craddock
2020-08-05Fix T72297: disabled buttons toggling on dragNathan Craddock
Disabled buttons would incorrectly toggle state when a drag toggle passed over them. This adds a check to prevent a drag toggle on disabled buttons. Differential Revision: https://developer.blender.org/D8476
2020-08-05GPencil: Reorganize Advanced Brush panelAntonio Vazquez
The Ignore Transparent Strokes and the Factor are related, so it's better disable factor if the checkbox is disabled.
2020-08-05Fix T79127: crash on `scene.ray_cast()` with non-viewport view layerSybren A. Stüvel
The `rna_Scene_ray_cast()` function tried to find the current depsgraph. To this end, it required the scene, the view layer, and bmain. Scene has a cache of per-view-layer depsgraphs, to speed up switching between view layers. This cache does not contain render depsgraphs, and evaluated view layers also don't have a depsgraph here. When a suitable depsgraph cannot be found, a new depsgraph is created. However, this depsgraph is not evaluated, and has an unexpanded scene pointer with a `NULL` `view_layer`. Using this then crashes Blender. Also, there was no way for the code to get the render depsgraph. The solution is to pass the depsgraph to the `ray_cast()` function, instead of the view layer. This avoids the depsgraph lookup, and also works correctly when rendering. Some add-ons also need updating, which I'll do in the `addons` repository soon. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8475
2020-08-05GPencil: Rename Default Fill Boundary option to AllAntonio Vazquez
2020-08-05Merge branch 'blender-v2.90-release'Pablo Dobarro
2020-08-05Sculpt: Use vertices instead of faces to limit the grids in each PBVH nodePablo Dobarro
This uses the vertices per grid instead of quads to set the limit of grids per PBVH Node. This should create more leaf nodes in lower subdivisions levels where the duplicates count is high, producing more uniform performance across different levels. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8454
2020-08-05GPencil: Add Fill option to determine the layers used for boundary strokesAntonio Vazquez
This is a patch suggested in https://blender.community/c/rightclickselect/qggbbc/ The valid values are: * Visible Layers. * Active Layer. * Layer Above active. * Layer Below active. * All layers Above active. * All layers Below active. Differential Revision: https://developer.blender.org/D8474 Some minor UI changes done in the original patch.
2020-08-05Functions: fix multi function testJacques Lucke
There were two issues. First, I made a mistake when I switched from unsigned to signed integers. Second, two classes with the same name were defined in separate files. Those classes are in an anonymus namespace now, so that they don't leak into other files.
2020-08-05Fix Cycles + grease pencil render failing after recent GPU refactoringBrecht Van Lommel
GPU_texture_update_sub now requires the texture to be bound already.
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix T79524: Button alignment broken in some casesJulian Eisel
ad4928a1710f disabled alignment for too many cases. Still try to avoid aligning many items, to avoid thousands of redundant alignment calculations. But now we're much more picky adding an sub-row with alignment.